Working on a new Boss for Weiss. Had a lot of fun animating this wobbly creature. โบ๏ธ
What's your favorite Boss moveset?
#gamedev #gameanimation #indiedev
@domolutz.bsky.social
Freelance Animator, 3D-Artist and videogame enthusiast focused on character rigging/animation based in Lucerne (CH) linktr.ee/domolutz
Working on a new Boss for Weiss. Had a lot of fun animating this wobbly creature. โบ๏ธ
What's your favorite Boss moveset?
#gamedev #gameanimation #indiedev
Herdling is out!
I had the chance to help out with some animations towards the end of production.
@okomotive.ch made a truely beautiful experience โค๏ธโ๐ฅ
Go play it now!
Herdling is OUT NOW! Weโre stoked to finally invite you on this journey ๐๐ฆฌ๐โฐ๏ธ
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!
Weโll give away 5 Steam keys among everyone who reposts this ๐๐๐
Feature creep? Nah... Fishing is required even if it adds up to 10 new animations to the game ๐
What other feature could create way more work than expected?
#gamedev #indiedev #gameanimation #animation #blender3d #swissgames #swissanimation
It's pretty hard to find the sweetspot for healing in these kind of games.
Long enough to not be able to spam heals during fights <--> short enough to not be annoying
What is your favorite video game heal and why? Timing? Animation? Feel?
#gamedev #gameanimation #indiedev #blender3d #swissgames
Another finisher animation.
This one is shorter so it doesn't interrupt gameplay too much.
Adding foleys with my voice always help with timing issues... but it always sounds rly dumb ๐
#gamedev #indiedev #gameanimation #blender3d #swissgames #swissanimation
Thank you so much. It was important to me that you get punished but it still feels reactive enough
24.03.2025 20:53 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Working on the different dmg reaction animations for our game. Right now I created:
- Basic Hurt Animation
- Knockback (For harder hitting attacks)
- Death animation
I'm interested to see how many variations I should do for each so it doesn't get repetitive...
#gamedev
This is the first version of a perfect dodge animation.
I've been looking at a lot of ice skaters for this one. Crazy what the human body can do with enough training! ๐ฏ
What is the best example for a perfect dodge in a video game in your opinion?
#gamedev #indiedev #gameanimation #blender3d
Remember Marios animation when collecting a Star in Mario 64?
This is what it looks like in "Unpetrified" and you can collect them! ๐บ
#gamedev
Really happy I figured out a way to be able to animate all the rocks of our Golem separately and still keep IK-Functionality in Unity. ๐
Took me 4 different rigging layers in Blender but only one layer to export to the engine.
#gamedev
It's a cozy, narrative, exploration, puzzle game. With a fox companion ofc ๐ you can wishlist it on Steam if you're interested. Unpetrified ๐
22.12.2024 11:00 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0Had fun animating this petting animation for "Unpetrified".
If you have an animal companion in the game you need a petting interaction...
@canyoupetthedog.com
#gamedev
Thx for the tips :)
09.12.2024 10:03 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Thank you! ๐
09.12.2024 10:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thx for the tips <3
09.12.2024 09:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Hi BlueSky!
I'm Domo, 3D-Animator, Rigger and video game enthusiast. How do I connect with fellow #gamedev s on here?
Here a finisher animation I recently animated.
#animation #indiedev #gameanimation