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Domo Lutz

@domolutz.bsky.social

Freelance Animator, 3D-Artist and videogame enthusiast focused on character rigging/animation based in Lucerne (CH) linktr.ee/domolutz

33 Followers  |  9 Following  |  20 Posts  |  Joined: 10.09.2024
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Posts by Domo Lutz (@domolutz.bsky.social)

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More updates on Tonyas character conroller in #unrealengine.

I added additives for acceleration, turning and added a pivot animation for 180Β° turns... who doesn't love vector math? πŸ˜…

#gameanimation #blender3d #unrealengine #indedev

26.02.2026 09:40 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you β€ͺKelΓ€riΓ©l!

19.02.2026 17:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Update on Tonya my Rascal character controller in Unreal Engine. She can jump now! 😊

As an animator it feels really nice to be able to create animation logic without programming.

If you're looking for an animator feel free to reach out!

#gameanimation #blender3d #unrealengine #indiedev

19.02.2026 10:42 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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I've been working on this little rascal to fine tune my Blender to Game Engine workflow.
I'm planning to build a complete character controller around her.

What could her name be? πŸ€”

I'm on the lookout for new animation/rigging opportunities. Drop me a PM if you want to work together! 😊

#gamedev

25.11.2025 17:08 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Working on a new Boss for Weiss. Had a lot of fun animating this wobbly creature. ☺️

What's your favorite Boss moveset?

#gamedev #gameanimation #indiedev

22.08.2025 17:11 β€” πŸ‘ 20    πŸ” 4    πŸ’¬ 1    πŸ“Œ 0

Herdling is out!

I had the chance to help out with some animations towards the end of production.

@okomotive.ch made a truely beautiful experience ❀️‍πŸ”₯

Go play it now!

21.08.2025 14:01 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Herdling is OUT NOW! We’re stoked to finally invite you on this journey πŸπŸ¦¬πŸβ›°οΈ
Get the game now on Steam, Epic Game Store, PlayStation 5, Nintendo Switch, Xbox Series X|S or Game Pass, links below!

We’ll give away 5 Steam keys among everyone who reposts this πŸŽ‰πŸŽ‰πŸŽ‰

21.08.2025 13:11 β€” πŸ‘ 807    πŸ” 546    πŸ’¬ 26    πŸ“Œ 94
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Feature creep? Nah... Fishing is required even if it adds up to 10 new animations to the game πŸ˜…

What other feature could create way more work than expected?

#gamedev #indiedev #gameanimation #animation #blender3d #swissgames #swissanimation

13.05.2025 19:22 β€” πŸ‘ 8    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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It's pretty hard to find the sweetspot for healing in these kind of games.
Long enough to not be able to spam heals during fights <--> short enough to not be annoying

What is your favorite video game heal and why? Timing? Animation? Feel?

#gamedev #gameanimation #indiedev #blender3d #swissgames

15.04.2025 11:43 β€” πŸ‘ 10    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Another finisher animation.
This one is shorter so it doesn't interrupt gameplay too much.

Adding foleys with my voice always help with timing issues... but it always sounds rly dumb πŸ˜‚

#gamedev #indiedev #gameanimation #blender3d #swissgames #swissanimation

08.04.2025 15:53 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you so much. It was important to me that you get punished but it still feels reactive enough

24.03.2025 20:53 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Working on the different dmg reaction animations for our game. Right now I created:

- Basic Hurt Animation
- Knockback (For harder hitting attacks)
- Death animation

I'm interested to see how many variations I should do for each so it doesn't get repetitive...

#gamedev

24.03.2025 19:43 β€” πŸ‘ 7    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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This is the first version of a perfect dodge animation.

I've been looking at a lot of ice skaters for this one. Crazy what the human body can do with enough training! 😯

What is the best example for a perfect dodge in a video game in your opinion?

#gamedev #indiedev #gameanimation #blender3d

11.03.2025 18:48 β€” πŸ‘ 11    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0
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Remember Marios animation when collecting a Star in Mario 64?
This is what it looks like in "Unpetrified" and you can collect them! 🌺

#gamedev

16.01.2025 17:14 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Really happy I figured out a way to be able to animate all the rocks of our Golem separately and still keep IK-Functionality in Unity. 😊

Took me 4 different rigging layers in Blender but only one layer to export to the engine.

#gamedev

06.01.2025 17:42 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's a cozy, narrative, exploration, puzzle game. With a fox companion ofc πŸ˜‰ you can wishlist it on Steam if you're interested. Unpetrified πŸ’–

22.12.2024 11:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Had fun animating this petting animation for "Unpetrified".

If you have an animal companion in the game you need a petting interaction...

@canyoupetthedog.com

#gamedev

19.12.2024 11:29 β€” πŸ‘ 71    πŸ” 12    πŸ’¬ 1    πŸ“Œ 1

Thx for the tips :)

09.12.2024 10:03 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! πŸ‘‹

09.12.2024 10:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thx for the tips <3

09.12.2024 09:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hi BlueSky!
I'm Domo, 3D-Animator, Rigger and video game enthusiast. How do I connect with fellow #gamedev s on here?

Here a finisher animation I recently animated.

#animation #indiedev #gameanimation

09.12.2024 08:46 β€” πŸ‘ 22    πŸ” 2    πŸ’¬ 3    πŸ“Œ 1