I may as well share with you the big boy version of this that all the math Ph.D students spread around a couple years ago
cims.nyu.edu/~tjl8195/sur...
I may as well share with you the big boy version of this that all the math Ph.D students spread around a couple years ago
cims.nyu.edu/~tjl8195/sur...
No Kings includes Draft Kings
08.02.2026 23:49 β π 26113 π 6102 π¬ 185 π 110Found it here on "alderman alex brower" FB Page m.facebook.com/profile.php?...
03.02.2026 00:41 β π 1 π 0 π¬ 1 π 0Were excited for the stream to start!
03.02.2026 00:30 β π 0 π 0 π¬ 1 π 0
You'll be able to customize your squad between missions by swapping out active soldiers.
It's not easy to show, but this is also now preserved across play sessions in saved data.
#godot #indiedev #gamedev
bacpac
19.01.2026 01:52 β π 0 π 0 π¬ 0 π 0
some good climate/energy news:
* 96% of new US power capacity was carbon-free in 2024 (56 gigawatts!)
* 2025 included the first month ever when 51% of power on the U.S. grid was carbon-free
* The golbal trend is overwhelming: The world is now investing more $ in clean energy than fossil fuels
the loop between "holy shit, AI can do <X> now, that's amazing, how did it even do that" and "I never want to see another <X> as long as I live" is just very tight
30.11.2025 17:50 β π 236 π 27 π¬ 2 π 1Writing code on a bumpy train and tried stabilizing the display image to my head -- it does (surprisingly) make things a bit easier to read but overall feels too weird to actually use.
25.11.2025 23:25 β π 22 π 5 π¬ 1 π 0There's a project hail Mary movie happening!?!? Extremely Excite
20.11.2025 02:26 β π 4 π 0 π¬ 1 π 0I bet it reflects a reality of the hardware! A lot of optimization nowadays is around memory access patterns. Random memory access is more expensive than compute in a lot of cases. See things like ECS
16.11.2025 17:27 β π 6 π 0 π¬ 0 π 0I made a joke in my main Discord server about DOOM E1M1 being in a major key and @abigbagofkeys.sickonedude.com actually made it. Jesus fucking Christ listen to this hahahaha
14.11.2025 13:47 β π 5587 π 2223 π¬ 281 π 366Oh!
05.11.2025 12:26 β π 256 π 32 π¬ 1 π 0What was the benefit of using 3 different types of VS Code, over opening three instances of the same editor?
02.11.2025 19:18 β π 2 π 0 π¬ 1 π 0I feel this hard. I'm finding that most companies I've interacted with show diminishing returns on technical skills, instead incentivising people problem solving. Like it's actually hard to find a problem where deep technical skill is truly necessary and aligns with $$$
01.11.2025 04:09 β π 2 π 0 π¬ 0 π 0A Snickers bar broken in half with sprites for Dwarf Fortress of catapults and a ballista.
PARENTS, please check your kids Halloween candy. I just found dwarven siege weaponry, some STILL under construction. No words.
30.10.2025 19:29 β π 129 π 28 π¬ 1 π 0I've seen that typically up to 90-99% of states are soft lock states
29.10.2025 12:17 β π 1 π 0 π¬ 1 π 0I mean exploring every -winnable- state! Right now I do that by exploring every state and then trimming out the soft locked ones at the end. Next optimization step would be to use some sort of A* to find the win state and work backwards, I think. When/if solving becomes the bottleneck
29.10.2025 11:45 β π 1 π 0 π¬ 1 π 0π€© Does this mean I can achieve my dream of validating my build and deployment pipeline locally? No more branches full of 100 tweak commits?!
28.10.2025 22:02 β π 0 π 0 π¬ 1 π 0Hey look that's me! (If you look closely)
28.10.2025 21:52 β π 2 π 1 π¬ 0 π 0Dang, so close to getting into that contributer list!
28.10.2025 21:35 β π 1 π 0 π¬ 0 π 0I found an issue and would contribute a fix, is the website open source?
28.10.2025 21:01 β π 1 π 0 π¬ 1 π 0
π’Introducing ArkRegexπ’
a drop in replacement for new RegExp() with types β¬οΈ
I may be wrong but I hope that in the general case (for other types of games) solving the graph is O(n) where n is the number of possible game states. At its core it is graph traversal, and both depth-first-search and breadth-first-search are linear time IIRC
28.10.2025 17:26 β π 1 π 0 π¬ 1 π 0Every node repels every other node, that's the hard part :'). I could walk all the neighbors to apply spring forces in O(e), but for the repellent force it's O(n^2) to brute force. The Octree brings it down to O(n log(n)) in theory
28.10.2025 17:25 β π 1 π 0 π¬ 1 π 0
Was doing a test of the penguin stepping code by applying a moving circular bias, and accidentally made tapdancing lololol look at 'em go!
#GodotEngine #gamedev #indiedev
And it turns out that visualization is the most compute intensive part! There are many games I can solve in a couple seconds that take minutes to render out
28.10.2025 08:30 β π 1 π 0 π¬ 1 π 0Thanks! The secret is that this is just a visualization, meaning the graph is fully solved already. So I can adjust the speed of reveal very easily without worrying about process time.
28.10.2025 08:28 β π 1 π 0 π¬ 1 π 0Back on my game graph bullshit again. This shows the graph taking shape gradually via a random walk process.
28.10.2025 00:54 β π 4 π 0 π¬ 1 π 0