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Taken

@itztaken.bsky.social

he/him Β· πŸ³οΈβ€πŸŒˆ Β· 21🍁 made some fnaf vibeos Β· opinions aren't my own I don't know where they come from Β· https://itztaken.crd.co/ pfp 🎨: @aevris.bsky.social

487 Followers  |  180 Following  |  48 Posts  |  Joined: 20.10.2023  |  1.912

Latest posts by itztaken.bsky.social on Bluesky

That was nearly 7 years ago

22.02.2025 17:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the exact meaning will depend on the person, but I'd usually think of it as them being a part of a group that is by far the best, like when there's a gap between the group at the top and everyone else

20.02.2025 01:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

is this a copypasta

20.02.2025 01:01 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2025 youtube goal
2 videos
will i do it, find out in real time

01.01.2025 06:18 β€” πŸ‘ 29    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

the main thing is that you can't see to begin with

26.12.2024 22:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

no one misses the windows phone port

26.12.2024 22:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Gameplay image of Five Nights at Freddy's 2 ported to the Windows Phone. Big textures like the pizzeria, and table & fan are comically downscaled 4x, showcased with Golden Freddy's hall flashlight render, barely visible in the compression

Gameplay image of Five Nights at Freddy's 2 ported to the Windows Phone. Big textures like the pizzeria, and table & fan are comically downscaled 4x, showcased with Golden Freddy's hall flashlight render, barely visible in the compression

i love five nights at freddy's 2 windows phone edition

26.12.2024 21:50 β€” πŸ‘ 68    πŸ” 8    πŸ’¬ 3    πŸ“Œ 1

thanks i will

20.12.2024 23:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

One would usually use a problem whose solutions are difficult to find, but easy to verify, like prime factorization.

10.12.2024 02:01 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

am i reading this right, are they genuinely arguing that inclusivity and diversity is for bigots too ???

07.12.2024 05:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

not that I'm aware of, it'd be some hardware or lag issue if there were

25.11.2024 20:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot of YouTube video titled "Literally All 172 Glitches in FNaF 1–7" with 1.0M views

Screenshot of YouTube video titled "Literally All 172 Glitches in FNaF 1–7" with 1.0M views

I had a ton of ideas for how well the video was going to perform, but a million in a week was... well beyond them!

I'd be very proud of the video regardless, but I really appreciate all the nice comments, y'all are too much 🩡

23.11.2024 22:05 β€” πŸ‘ 52    πŸ” 2    πŸ’¬ 5    πŸ“Œ 0

i was actually cursed to roam this mortal plane until someone pointed that out thank you so much

19.11.2024 02:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Screenshot of YouTube video "Literally All 172 Glitches in FNaF 1–7" by ItzTaken. It is #20 on Trending for gaming, with 136,188 views, 21 hours ago.

Screenshot of YouTube video "Literally All 172 Glitches in FNaF 1–7" by ItzTaken. It is #20 on Trending for gaming, with 136,188 views, 21 hours ago.

just woke up what'd i miss

16.11.2024 16:00 β€” πŸ‘ 28    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

FNaF World is not a real game; it is a pile of bugs masquerading as gameplay.

15.11.2024 18:01 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
- YouTube
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube. - YouTube

youtu.be/KPrRZ_5p8iY

15.11.2024 18:01 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Video thumbnail with the text "Every Glitch in FNaF," featuring various glitches, UCN Freddy at -999 AI, two arrows on Ladder Tower, Withered Foxy jumpscare over the Prize Corner Camera, "OUT OF BOUNDS!" text, Springtrap jumpscare with another Springtrap running in the background, and the monitor in front of FNaF1 Bonnie's jumpscare

Below, large text reads:
"IT'S DONE AAAAAAAA-
WATCH IT
NOW
or later"

Video thumbnail with the text "Every Glitch in FNaF," featuring various glitches, UCN Freddy at -999 AI, two arrows on Ladder Tower, Withered Foxy jumpscare over the Prize Corner Camera, "OUT OF BOUNDS!" text, Springtrap jumpscare with another Springtrap running in the background, and the monitor in front of FNaF1 Bonnie's jumpscare Below, large text reads: "IT'S DONE AAAAAAAA- WATCH IT NOW or later"

Every Glitch & Error in FNaF 1 through 7, explained in one video. Took me way too long, but it's done.

15.11.2024 18:01 β€” πŸ‘ 62    πŸ” 8    πŸ’¬ 4    πŸ“Œ 0

There's just an event that ends the application

14.11.2024 15:05 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

im out of practice releasing videos, maybe i should do this more

13.11.2024 13:00 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Video thumbnail with the text "Every Glitch in FNaF," featuring various glitches, UCN Freddy at -999 AI, two arrows on Ladder Tower, Withered Foxy jumpscare over the Prize Corner Camera, "OUT OF BOUNDS!" text, Springtrap jumpscare with another Springtrap running in the background, and the monitor in front of FNaF1 Bonnie's jumpscare

Below, large text reads:
"IT'S DONE AAAAAAAA-
Friday, Nov. 15th,
1PM EST"

Video thumbnail with the text "Every Glitch in FNaF," featuring various glitches, UCN Freddy at -999 AI, two arrows on Ladder Tower, Withered Foxy jumpscare over the Prize Corner Camera, "OUT OF BOUNDS!" text, Springtrap jumpscare with another Springtrap running in the background, and the monitor in front of FNaF1 Bonnie's jumpscare Below, large text reads: "IT'S DONE AAAAAAAA- Friday, Nov. 15th, 1PM EST"

Finished that video detailing every glitch in FNaF 1–7, releasing this Friday @ 1PM EST!

YouTube Taken++ members (ty 🩡) can watch 24hrs prior :)

13.11.2024 13:00 β€” πŸ‘ 18    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

the edit is done, not a ton to do after that so ... :)

01.11.2024 04:25 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Davinci Resolve Render Job 9 - Completed in 00:46:28
How FNaF Breaks (D19) | Timeline 1
...en\Videos\HowFNaFBreaks_FINAL.mp4

Davinci Resolve Render Job 9 - Completed in 00:46:28 How FNaF Breaks (D19) | Timeline 1 ...en\Videos\HowFNaFBreaks_FINAL.mp4

thar be a light at the end of there tunnel

01.11.2024 04:25 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

i don't post on either regularly but HI regardless

17.10.2024 14:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
4x4 grid of FFPS games playing the Night section. Most are watching the right vent, with one being jumpscared by Scrap Baby, and another watching a Marty's Plungers ad.

4x4 grid of FFPS games playing the Night section. Most are watching the right vent, with one being jumpscared by Scrap Baby, and another watching a Marty's Plungers ad.

I created this simulator to estimate the win likelihood of Backseat's strategy for his new video:
www.youtube.com/watch?v=6EoQ...
The simulations were tested for accuracy using actual automatic real-time gameplay and had 22.5% wins (~24% was expected), which I'm pretty happy with.

27.07.2024 00:49 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I was interested in how the difficulty curve looks with this, but you'll often get ads/upgrades/anims at different times so I just simulated as if you had all ads/upgrades/anims LOL
From Night 1–6, I got 94% -> 58% -> 40% -> 33% -> 27% -> 18%.

27.07.2024 00:48 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Distribution of Simulation Times. There are spikes around when tasks would be completed, with lulls while using the flashlight in the vent. There is a slight decrease over time as most simulations end in death.

Distribution of Simulation Times. There are spikes around when tasks would be completed, with lulls while using the flashlight in the vent. There is a slight decrease over time as most simulations end in death.

Lethality Over Time: The first possible death occurs at 10 seconds, and the danger increases until ~30 seconds. There are spikes around when tasks are completed, with lulls while using the flashlight in the vent. There is seemingly little or no decrease in danger over time.

Lethality Over Time: The first possible death occurs at 10 seconds, and the danger increases until ~30 seconds. There are spikes around when tasks are completed, with lulls while using the flashlight in the vent. There is seemingly little or no decrease in danger over time.

I also created some charts of lethality (chance of dying at any given 2-second interval) and run length.

They were generally uninteresting, but simulating stalling for 12 seconds in the middle a couple of times (like Backseat did in his playthrough) showed up pretty clearly {:}

27.07.2024 00:48 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The impact of ads on the Night Mode is pretty significant, going from 0 ads 29.4% -> 25.4% -> 22.8% -> 20.4% -> 19.0% with 4 ads. Each new ad is individually slightly easier because they can activate at the same time as other ads.

27.07.2024 00:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Screenshot of the equipment tab in FFPS, with options of:
X2 PRINTER $500
HI-SPD UPLINK $500
HIRE HANDYMAN $900
The player has $-7

Screenshot of the equipment tab in FFPS, with options of: X2 PRINTER $500 HI-SPD UPLINK $500 HIRE HANDYMAN $900 The player has $-7

The order of upgrades by win rate increase is 2X Printer (12.4%), HI-Spd Uplink (6.9%), and Hire Handyman (6.8%). Somehow, despite being almost twice as expensive, Handyman is also the worst???

Having all three multiplies your odds by ~1.25x, with worse returns on earlier nights

27.07.2024 00:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The rates above are for Saturday, 4 animatronics, 4 ads, and 3 upgrades.
The YOLO strategy is just putting down a lure, and doing every task (Ads -> Maintenance -> Supplies), ignoring literally all other gameplay happening around you... which can win 25% of the time... (0 ads)

27.07.2024 00:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Graph of winrates for different locations for the FFPS YOLO strategy, facing to the left, on Saturday, with 4 animatronics, 3 upgrades, and 4 ads.

Graph of winrates for different locations for the FFPS YOLO strategy, facing to the left, on Saturday, with 4 animatronics, 3 upgrades, and 4 ads.

Graph of winrates for different locations for the FFPS YOLO strategy, facing to the right, on Saturday, with 4 animatronics, 3 upgrades, and 4 ads.

Graph of winrates for different locations for the FFPS YOLO strategy, facing to the right, on Saturday, with 4 animatronics, 3 upgrades, and 4 ads.

I wrote a simulator for the FFPS YOLO strategy, and this is everything interesting/useful I found. 🧡

The best lure location for this strat is the middle left while using the flashlight to the right.
Below are the simulated win rates for other locations, and facing directions:

27.07.2024 00:47 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

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