Allen Pestaluky's Avatar

Allen Pestaluky

@allenwp.bsky.social

He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan. https://allenwp.com

626 Followers  |  11 Following  |  30 Posts  |  Joined: 12.01.2024  |  2.1229

Latest posts by allenwp.bsky.social on Bluesky

Haha, nice, I hope you get to show it somewhere!

10.10.2025 13:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

(Also, is this your work?)

09.10.2025 22:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is really cool!! Is this being shown anywhere in particular?

09.10.2025 22:56 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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๐ŸŒทSpring Falls is now available on Google Play!๐ŸŒท

Erode the landscape, direct the flow of water, and bring wildflowers to life in this peaceful puzzle game

Play Store: play.google.com/store/apps/d...

#puzzle #android #indiegame

09.10.2025 19:03 โ€” ๐Ÿ‘ 38    ๐Ÿ” 17    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1

For posterity, I fixed the colour correction greyscale issue that was pointed out in this thread. To be honest, Iโ€™m still not sure how I managed to screw up the merge to cause this bug, but I re-did the merge and it seems to be fixed!

28.09.2025 15:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
[WIP Draft] The HDR mega-PR by allenwp ยท Pull Request #110701 ยท godotengine/godot This is a combination of the following PRs, merged in no particular order, for the purpose of testing how these PRs work together: [Windows] Support output to HDR monitorsย #94496 Use half float pr...

Iโ€™ve been working on #tonemapping and effects for HDR output in #godotengine for the last few months. Hereโ€™s the culmination of my work; please try it out! github.com/godotengine/...

28.09.2025 13:50 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The โ€œscreenโ€ blend mode is now based on the tonemapโ€™s โ€œwhiteโ€ parameter. How do you feel about this? Is it making it hard to get the effect and visuals you want?

20.09.2025 14:20 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks! Iโ€™ll look into these issues!

I noticed the mobile glow is still inconsistent with Forward+ as well, even though Iโ€™ve made the blending to be the same regardless of HDR 2D setting. Iโ€™m going to work with Clay to try and minimize the differencesโ€ฆ

20.09.2025 14:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
[WIP Draft] The HDR mega-PR by allenwp ยท Pull Request #110701 ยท godotengine/godot This draft PR is a combination of the following PRs, merged in no particular order, for the purpose of testing how these PRs work together: [Windows] Support output to HDR monitorsย #94496 Use half...

I think Iโ€™ve solidified my changes to Glow, Tonemapping, and Adjustments, all with full HDR output support. Care to try them out?

github.com/godotengine/...

Theyโ€™re fine to try out with and without HDR output.

19.09.2025 19:41 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Heh. Well, it turns out that the math used by the contrast adjustment only makes sense when applied on perceptually uniform values, so it must be applied on nonlinear sRGB encoded values and cannot be applied on linear ones.

All that to say, I wonโ€™t be making a PR with modified colour adjustments ๐Ÿ˜…

04.09.2025 01:14 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Ok! It might be a little longer for me to put together an editor build that has the options I think are best. Iโ€™ll message you on this thread when Iโ€™m ready.

31.08.2025 23:53 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

@passivestar.bsky.social Iโ€™m working on making the contrast and saturation adjustments in Godot behave consistently between HDR 2D on/off. I have a couple of options and that I need to test. Is testing these and giving feedback something you would be interested in helping with?

31.08.2025 21:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hmm. Almost looks like a complete artistic reimagining. Like, they clearly were going for very cool colours in the original scene, but the new render is quite warm. Gives and entirely different feel, so I get the impression that the new one may not be respecting artistic intent very well ๐Ÿค”

27.07.2025 13:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Why Windows sRGB SDR over HDR is (Technically) Correct โ€“ Allen Pestaluky

Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05...

#HDR #Windows #gamedev

06.05.2025 15:52 โ€” ๐Ÿ‘ 6    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of applying a P3 colour profile to an sRGB image.

Screenshot of applying a P3 colour profile to an sRGB image.

My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.

23.03.2025 02:28 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Bananas! Thanks for the detailed response and recommendation!

15.03.2025 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...

14.03.2025 19:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not sure what you mean, but no, weโ€™re not working on any new games right now.

27.01.2025 03:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This TM experience was the impetus for us to cross the Atlantic and visit London โ€” competing with the most charming alumnus from one of the most enjoyable series made it incredibly memorable and special! So glad we could experience it with you! (After getting over the shock and surprise.)

04.01.2025 18:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hah! I love it ๐Ÿ˜†

Also, thatโ€™s like the most awkward way to carry a CRT! ๐Ÿ˜‚

10.12.2024 00:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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MIDI time! #godotengine

03.12.2024 00:09 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

GDExtension with C++ is pretty nice with its hot reloading (I presume this is what youโ€™re talking about).

Make sure to file bug reports when you find any issues โ€” relatively few people use godot-cpp, so itโ€™s easy for there to be problems with the wrappers that go undiscovered for a while.

27.11.2024 01:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Prototyping workflow is better because you can edit your scene directly at its source and the running project will be updated in real time, rather than needing to copy over prefab changes after stopping playback.

I find the animation system to be more capable, robust, and simpler to use.

Etc.

27.11.2024 01:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the Resource Remaps plugin for the Godot game engine.

Screenshot of the Resource Remaps plugin for the Godot game engine.

To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags.

I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...

20.11.2024 20:32 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s funny you mention brushing teeth: a friend of mine had undiagnosed ADHD for ~40 years and then finally got on medication for it and his dentist literally was shocked at how good his dental hygiene was all of a sudden. (He was amazed at how he could suddenly do these sorts of tasks consistently)

07.11.2024 22:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, BlueSky doesnโ€™t support edits ยฏ\_(ใƒ„)_/ยฏ

07.11.2024 21:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hah, itโ€™s true, Iโ€™ve gotten out of practice with social media! Iโ€™m surprised I forgot them. Iโ€™ll do an edit at least.

07.11.2024 21:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Of course, compression makes it all that much more complicated, but itโ€™s as good a start as any!

07.11.2024 03:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Godot Porting Guide โ€“ Allen Pestaluky

This probably one of the worst pieces of writing on my blog, but this section is the trick I use for inspecting size of app packages: allenwp.com/blog/2024/06...

07.11.2024 03:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
How to Remap Resources when Porting a Godot Project
YouTube video by Allen P. How to Remap Resources when Porting a Godot Project

I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects:

youtu.be/28lfFq0Qv9c

04.11.2024 23:01 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

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