Allen Pestaluky's Avatar

Allen Pestaluky

@allenwp.bsky.social

He/him. Co-creator of Keep Talking and Nobody Explodes. Vector display enthusiast. AVLatency.com. Retired X rank #Splatoon. Long time #EarthBound fan. https://allenwp.com

625 Followers  |  10 Following  |  19 Posts  |  Joined: 12.01.2024  |  1.977

Latest posts by allenwp.bsky.social on Bluesky

Hmm. Almost looks like a complete artistic reimagining. Like, they clearly were going for very cool colours in the original scene, but the new render is quite warm. Gives and entirely different feel, so I get the impression that the new one may not be respecting artistic intent very well ๐Ÿค”

27.07.2025 13:24 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Why Windows sRGB SDR over HDR is (Technically) Correct โ€“ Allen Pestaluky

Why Windows sRGB SDR over HDR is (Technically) Correct: allenwp.com/blog/2025/05...

#HDR #Windows #gamedev

06.05.2025 15:52 โ€” ๐Ÿ‘ 5    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Screenshot of applying a P3 colour profile to an sRGB image.

Screenshot of applying a P3 colour profile to an sRGB image.

My new guilty pleasure is assigning the P3 colour profile to sRGB artwork to make the colours pop on my wider gamut display.

23.03.2025 02:28 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bananas! Thanks for the detailed response and recommendation!

15.03.2025 20:29 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@colour-science.bsky.social I noticed when using the Colour - Dash app to generate colourspace transformation matrices that "Linear Rec.709 (sRGB)" -> "ITU-R BT.2020" is different than "sRGB" -> "ITU-R BT.2020". Why is that? I'm not sure which one I want for going from "linear sRGB"...

14.03.2025 19:24 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Not sure what you mean, but no, weโ€™re not working on any new games right now.

27.01.2025 03:18 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This TM experience was the impetus for us to cross the Atlantic and visit London โ€” competing with the most charming alumnus from one of the most enjoyable series made it incredibly memorable and special! So glad we could experience it with you! (After getting over the shock and surprise.)

04.01.2025 18:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hah! I love it ๐Ÿ˜†

Also, thatโ€™s like the most awkward way to carry a CRT! ๐Ÿ˜‚

10.12.2024 00:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

MIDI time! #godotengine

03.12.2024 00:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

GDExtension with C++ is pretty nice with its hot reloading (I presume this is what youโ€™re talking about).

Make sure to file bug reports when you find any issues โ€” relatively few people use godot-cpp, so itโ€™s easy for there to be problems with the wrappers that go undiscovered for a while.

27.11.2024 01:49 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Prototyping workflow is better because you can edit your scene directly at its source and the running project will be updated in real time, rather than needing to copy over prefab changes after stopping playback.

I find the animation system to be more capable, robust, and simpler to use.

Etc.

27.11.2024 01:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Screenshot of the Resource Remaps plugin for the Godot game engine.

Screenshot of the Resource Remaps plugin for the Godot game engine.

To all my new #GodotEngine followers: I recently published a free MIT license plugin that lets you remap resources based on feature tags.

I'm sure this will be valuable for porting Godot projects or making customized exports: godotengine.org/asset-librar...

20.11.2024 20:32 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Itโ€™s funny you mention brushing teeth: a friend of mine had undiagnosed ADHD for ~40 years and then finally got on medication for it and his dentist literally was shocked at how good his dental hygiene was all of a sudden. (He was amazed at how he could suddenly do these sorts of tasks consistently)

07.11.2024 22:53 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Oh, BlueSky doesnโ€™t support edits ยฏ\_(ใƒ„)_/ยฏ

07.11.2024 21:47 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Hah, itโ€™s true, Iโ€™ve gotten out of practice with social media! Iโ€™m surprised I forgot them. Iโ€™ll do an edit at least.

07.11.2024 21:46 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Of course, compression makes it all that much more complicated, but itโ€™s as good a start as any!

07.11.2024 03:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Godot Porting Guide โ€“ Allen Pestaluky

This probably one of the worst pieces of writing on my blog, but this section is the trick I use for inspecting size of app packages: allenwp.com/blog/2024/06...

07.11.2024 03:02 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
How to Remap Resources when Porting a Godot Project
YouTube video by Allen P. How to Remap Resources when Porting a Godot Project

I've finished work on a free (MIT license) Godot plugin that lets you remap resources based on feature tags. I'm sure this will be valuable for porting Godot projects:

youtu.be/28lfFq0Qv9c

04.11.2024 23:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

I ported my vector rendering engine to #godotengine and showed it off at the Dirty Rectangles game dev meetup in Toronto.

Someone asked what it sounded like and to my surprise the strobe post-processing effect made it sound like an electronic rave ๐Ÿ˜‚

13.09.2024 18:06 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@allenwp is following 10 prominent accounts