Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
13.09.2025 01:59 โ ๐ 23 ๐ 4 ๐ฌ 1 ๐ 0
More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
12.09.2025 19:56 โ ๐ 8 ๐ 0 ๐ฌ 0 ๐ 0
Claire is also getting a glow up, looking pretty good in URP so far
22.07.2025 22:42 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0
you go garrett
22.07.2025 22:07 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 1
I promised my kids I wouldnโt tear down their couch cushion fort, so this is how Iโm playing Nightreign tonight
23.06.2025 04:11 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
More flashback environment work.
I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
18.06.2025 03:03 โ ๐ 10 ๐ 3 ๐ฌ 0 ๐ 0
Thanks, URP actually
12.06.2025 01:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.
Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
10.06.2025 23:57 โ ๐ 26 ๐ 3 ๐ฌ 1 ๐ 0
YouTube video by Unity
PAX East 2025 - Made with Unity indies
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
28.05.2025 18:38 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Thank you that means a lot, I wish you luck on your projects!
26.05.2025 21:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Thatโs incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern
26.05.2025 21:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.
So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
25.05.2025 02:06 โ ๐ 14 ๐ 1 ๐ฌ 0 ๐ 0
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.
Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. โฅ
23.05.2025 21:35 โ ๐ 18 ๐ 1 ๐ฌ 2 ๐ 0
David Wehle is hiring a Senior Unity Engineer
Iโm looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!
๐ฐ๏ธ Contract, Anywhere
๐ง 8+ years XP
๐ฎ Made in Unity
Work with @davidwehle.bsky.socialโฌ and apply:
22.05.2025 16:28 โ ๐ 14 ๐ 9 ๐ฌ 0 ๐ 0
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
16.05.2025 19:28 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo ๐
09.05.2025 03:54 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0
Made it to Boston! See you at PAX
07.05.2025 02:01 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0
If youโre doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? Weโre going to URP in Unity now and trying to make some decisions.
29.04.2025 16:34 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!
Wishlist bump detailed for curious devs. The video is at about 220k views.
23.04.2025 20:34 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!
Such incredible games here, thank you @fellowtraveller.games for this honor.
23.04.2025 01:51 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
18.04.2025 02:34 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0
I might do a live stream and deep dive into the Steam reviews and analyze it all. WHY IS THIS HAPPENING?? Itโs a great game!
12.04.2025 17:52 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I canโt get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on??
(Btw Iโm obsessed with it, I think itโs a masterpiece so far)
12.04.2025 17:52 โ ๐ 4 ๐ 0 ๐ฌ 1 ๐ 0
I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree.
Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!
11.04.2025 21:51 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 0
PAX Rising Showcase Winners (Presented by Zenni). Check out our indie game lineup for PAX East: Bytebond, Nocturne, Electro Bop Boxing League, Don't Wake the Beast, Whirlight No Time to Trip, On Any Journey, Cybrlich, We Harvest Shadows, oneway.exe, Cappy & Tappy, Perfect Tides Station to Station, and Bogdans Cross. PAX East; May 8-11, 2025; east.paxsite.com
Step into the future of indie gaming with the winners of the PAX Rising Showcase presented by Zenni at #PAXEast 2025! Experience all these titles first-hand in our Expo Hall.
See the full list at PAXeast25.com/Rising
#IndieGames #IndieDevs
03.04.2025 19:00 โ ๐ 48 ๐ 15 ๐ฌ 2 ๐ 8
We Harvest Shadows has been chosen for the PAX Rising booth at PAX East in Boston! Me and Elise will be there, please come say hi and try a new version of the demo.
My game's demo is also in the big Earth Appreciation Festival showcase on Steam now! How'd I get so lucky? โฅ
03.04.2025 23:15 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0
Thank you for all your hard work!
03.04.2025 20:58 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A screenshot showing the Earth Appreciation Festival on the home page of steam and in a pop up window.
After a lot of spreadsheets, emails, artwork commissioning and data inputting it's rewarding to see an event I've organised showing up on the front page of Steam with a pop up too!
Check out the sale here: store.steampowered.com/sale/EarthAp...
03.04.2025 20:36 โ ๐ 6 ๐ 2 ๐ฌ 1 ๐ 0
Tech Director at Studio Chyr. Made Manifold Garden with a VR title next. Wrangling 8 chickens, 6ish cats and a couple kids in Central Vermont. Love electronica, burritos and progressive politics. He/Him.
Indie studio behind Yellow Taxi Goes Vroom (out now!) & CloverPit, the upcoming hellish gambling roguelike!
CloverPit ๐ ๐ฐ๐ช Out now! s.team/a/3314790
Discord: discord.gg/ytgv
Scott Benson. Artist/ Animator/ Writer/ Videogame Person. Light Night Work Club/ Night In The Woods. Same handle on Twitter and Instagram. You can always find me at Bombsfall.com.
Design Director / CEO of Deep Field Games ๐
Lead on Abiotic Factor ๐จโ๐ฌ abioticfactor.com
Creator, Designer, Writer of Unfortunate Spacemen ๐งโ๐
In the far south ๐ณ๐ฟ
Artist and game developer. Designed Manifold Garden.
Working on Hotel Infinity - a roomscale VR game.
https://hotelinfinityvr.com/
https://store.steampowered.com/app/2950710/Dosa_Divas/
Director/Narrative of Dosa Divas, Thirsty Suitors, Falcon Age. Co-Founder and Creative Director at Outerloop Games. Design, art, biz, UI/UX, production. Supporting and uplifting marginalized devs.
I make games - co-op games - Left 4 Dead, portal, etc - now The Anacrusis.
Art/Creative Director & Co Founder @ ??
Brighton, UK
https://linktr.ee/lillydevon
Martin "of Banban" Halldin ๐ณ๏ธโ๐(He/him)
Cofounder, Audio & Music at wrongorgan.bsky.social
Micro studios, massive ideas. Yearly indie game festival hosted by @yogscast.games on Steam. Join the chatter https://discord.gg/DHkgAh9H4B
Co-founded the original 3D Realms/Apogee. Published, funded, produced & created many games. Known for Duke Nukem 3D.
Game designer, artist, programmer.
linktr.ee/georgebsocial
Created Double Dagger โก Studio (@doubledaggerstudio.bsky.social) and we made Little Kitty, Big City ๐บ๐๏ธ Previously worked on Half-Life 2, Left 4 Dead, Portal 2, CSGO, etc
Team Neuro Spicy ๐ฅ ๐ง ๐ฅณ
www.matttwood.com
Artist, Game & Sound Designer. Co-creator of Jazzpunk
Main Jon @fictions.comโฌ
I make games and hobby renderers.
Send birbs please๐ฆ
ใฒใผใ ใใฌใณใใชใณใฐใ้้ณฅๅฅฝใใ
aka Hidden Fields. Made that game Mundaun. Also drawing. Also make some wack music https://soundcloud.com/michel-ziegler-664268730?ref=clipboard&p=i&c=1&si=C649DF879B644227B65A958AB52C4332&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing
Maker of Organic, Artisanal Video Essays About Interactive Media | Professional also-ran | Cringe Elemental | (he/him) | linktr.ee/campster
Graphics programmer, indie game developer.
Developed Bakery (a GPU lightmapper) and some other tools.
Ex-PlayCanvas engine dev.
Working on Faded: https://linktr.ee/fadedthegame
Other stuff: https://ndotl.wordpress.com/cv/
Nonprofit comms professional by day, freelance writer & editor for video games, tech by night | Digital Trends, IGN, Polygon, etc | just some aliens in a suit | Follow @qtlibrary.org ๐ | They/she
Links: https://linktr.ee/velocciraptor
Associate Professor: videogames, creative labour, cultural industries. Gamemaker and critic.
The Videogame Industry Does Not Exist (MIT Press): http://mitpress.mit.edu/9780262545402/
Brisbane, Australia | he/him