Thanks so much for tagging me and playing my game โค๏ธ
15.12.2025 18:32 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thanks so much for tagging me and playing my game โค๏ธ
15.12.2025 18:32 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0This pic cracks me up. One mistake in my demo was that the wolves were too cute, so they got a glow up. It's pretty scary when you can only see some teeth and eyes growling at you in total darkness. #gamedev
02.12.2025 20:50 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
So @mikerose.bsky.social & I decided to do a silly podcast comparing notes about indie games & their history & also about suddenly being middle-aged & tired
As anyone who knows both of us could have guessed, shenanigans ensued immediately
Introducing โญ Mike & Rami Are Still Here โญ
mikeandrami.com
This is insane ๐ฌ
18.11.2025 20:57 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity
18.11.2025 20:26 โ ๐ 14 ๐ 0 ๐ฌ 0 ๐ 0Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev
14.11.2025 23:27 โ ๐ 14 ๐ 3 ๐ฌ 0 ๐ 0I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev
13.11.2025 19:59 โ ๐ 38 ๐ 4 ๐ฌ 2 ๐ 0Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender
13.09.2025 01:59 โ ๐ 24 ๐ 4 ๐ฌ 1 ๐ 0More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!
12.09.2025 19:56 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Claire is also getting a glow up, looking pretty good in URP so far
22.07.2025 22:42 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0you go garrett
22.07.2025 22:07 โ ๐ 14 ๐ 1 ๐ฌ 1 ๐ 1I promised my kids I wouldnโt tear down their couch cushion fort, so this is how Iโm playing Nightreign tonight
23.06.2025 04:11 โ ๐ 9 ๐ 0 ๐ฌ 1 ๐ 0
More flashback environment work.
I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev
Thanks, URP actually
12.06.2025 01:16 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.
Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity
I wrote an update on We Harvest Shadows, check it out here. โฅ
store.steampowered.com/news/app/155...
At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...
28.05.2025 18:38 โ ๐ 10 ๐ 1 ๐ฌ 0 ๐ 0Thank you that means a lot, I wish you luck on your projects!
26.05.2025 21:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thatโs incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern
26.05.2025 21:09 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.
So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.
It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.
Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. โฅ
David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!
๐ฐ๏ธ Contract, Anywhere
๐ง 8+ years XP
๐ฎ Made in Unity
Work with @davidwehle.bsky.socialโฌ and apply:
Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats
16.05.2025 19:28 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social
store.steampowered.com/app/1559720/...
Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo ๐
09.05.2025 03:54 โ ๐ 7 ๐ 0 ๐ฌ 0 ๐ 0Made it to Boston! See you at PAX
07.05.2025 02:01 โ ๐ 7 ๐ 0 ๐ฌ 1 ๐ 0If youโre doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? Weโre going to URP in Unity now and trying to make some decisions.
29.04.2025 16:34 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!
Wishlist bump detailed for curious devs. The video is at about 220k views.
I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!
Such incredible games here, thank you @fellowtraveller.games for this honor.
I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!
18.04.2025 02:34 โ ๐ 11 ๐ 0 ๐ฌ 0 ๐ 0