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David Wehle

@davidwehle.bsky.social

Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.

678 Followers  |  79 Following  |  80 Posts  |  Joined: 21.10.2024  |  1.9434

Latest posts by davidwehle.bsky.social on Bluesky

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Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender

13.09.2025 01:59 โ€” ๐Ÿ‘ 23    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!

12.09.2025 19:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Claire is also getting a glow up, looking pretty good in URP so far

22.07.2025 22:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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you go garrett

22.07.2025 22:07 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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I promised my kids I wouldnโ€™t tear down their couch cushion fort, so this is how Iโ€™m playing Nightreign tonight

23.06.2025 04:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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More flashback environment work.

I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev

18.06.2025 03:03 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, URP actually

12.06.2025 01:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.

Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity

10.06.2025 23:57 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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We Harvest Shadows - Dev Update #4: Why It's Taking a While - Steam News Hi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on...

I wrote an update on We Harvest Shadows, check it out here. โ™ฅ

store.steampowered.com/news/app/155...

04.06.2025 23:25 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
PAX East 2025 - Made with Unity indies
YouTube video by Unity PAX East 2025 - Made with Unity indies

At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...

28.05.2025 18:38 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you that means a lot, I wish you luck on your projects!

26.05.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thatโ€™s incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern

26.05.2025 21:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.

So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.

25.05.2025 02:06 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.

Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. โ™ฅ

23.05.2025 21:35 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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David Wehle is hiring a Senior Unity Engineer Iโ€™m looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.

David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!

๐Ÿ›ฐ๏ธ Contract, Anywhere
๐Ÿ”ง 8+ years XP
๐ŸŽฎ Made in Unity

Work with @davidwehle.bsky.socialโ€ฌ and apply:

22.05.2025 16:28 โ€” ๐Ÿ‘ 14    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats

16.05.2025 19:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Larry Hryb, Gamer Emeritus ๐Ÿ“ฑโŒจ๏ธ๐Ÿ–ฑ๏ธ๐ŸŽฎ on X: "Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4" / X Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4

Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social

store.steampowered.com/app/1559720/...

09.05.2025 14:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo ๐Ÿ˜†

09.05.2025 03:54 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made it to Boston! See you at PAX

07.05.2025 02:01 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If youโ€™re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? Weโ€™re going to URP in Unity now and trying to make some decisions.

29.04.2025 16:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!

Wishlist bump detailed for curious devs. The video is at about 220k views.

23.04.2025 20:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!

Such incredible games here, thank you @fellowtraveller.games for this honor.

23.04.2025 01:51 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!

18.04.2025 02:34 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I might do a live stream and deep dive into the Steam reviews and analyze it all. WHY IS THIS HAPPENING?? Itโ€™s a great game!

12.04.2025 17:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I canโ€™t get over how Blue Prince has a 78% score on Steam, yet is also the best critically reviewed game of the year. What is going on??

(Btw Iโ€™m obsessed with it, I think itโ€™s a masterpiece so far)

12.04.2025 17:52 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I have a few of these left, and I'm bringing them to PAX East! I wish I had enough for everyone, but I usually save them for people who had a special experience with The First Tree.

Come visit and talk sad indie games with me at the PAX Rising booth on May 8-11!

11.04.2025 21:51 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
PAX Rising Showcase Winners (Presented by Zenni). Check out our indie game lineup for PAX East: Bytebond, Nocturne, Electro Bop Boxing League, Don't Wake the Beast, Whirlight No Time to Trip, On Any Journey,  Cybrlich, We Harvest Shadows, oneway.exe, Cappy & Tappy, Perfect Tides Station to Station, and Bogdans Cross. PAX East; May 8-11, 2025; east.paxsite.com

PAX Rising Showcase Winners (Presented by Zenni). Check out our indie game lineup for PAX East: Bytebond, Nocturne, Electro Bop Boxing League, Don't Wake the Beast, Whirlight No Time to Trip, On Any Journey, Cybrlich, We Harvest Shadows, oneway.exe, Cappy & Tappy, Perfect Tides Station to Station, and Bogdans Cross. PAX East; May 8-11, 2025; east.paxsite.com

Step into the future of indie gaming with the winners of the PAX Rising Showcase presented by Zenni at #PAXEast 2025! Experience all these titles first-hand in our Expo Hall.

See the full list at PAXeast25.com/Rising
#IndieGames #IndieDevs

03.04.2025 19:00 โ€” ๐Ÿ‘ 48    ๐Ÿ” 15    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 8
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We Harvest Shadows has been chosen for the PAX Rising booth at PAX East in Boston! Me and Elise will be there, please come say hi and try a new version of the demo.

My game's demo is also in the big Earth Appreciation Festival showcase on Steam now! How'd I get so lucky? โ™ฅ

03.04.2025 23:15 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you for all your hard work!

03.04.2025 20:58 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A screenshot showing the Earth Appreciation Festival on the home page of steam and in a pop up window.

A screenshot showing the Earth Appreciation Festival on the home page of steam and in a pop up window.

After a lot of spreadsheets, emails, artwork commissioning and data inputting it's rewarding to see an event I've organised showing up on the front page of Steam with a pop up too!

Check out the sale here: store.steampowered.com/sale/EarthAp...

03.04.2025 20:36 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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