David Wehle's Avatar

David Wehle

@davidwehle.bsky.social

Game developer, made The First Tree and is currently working on a farming horror game called We Harvest Shadows.

730 Followers  |  84 Following  |  86 Posts  |  Joined: 21.10.2024
Posts Following

Posts by David Wehle (@davidwehle.bsky.social)

Thanks so much for tagging me and playing my game โค๏ธ

15.12.2025 18:32 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

This pic cracks me up. One mistake in my demo was that the wolves were too cute, so they got a glow up. It's pretty scary when you can only see some teeth and eyes growling at you in total darkness. #gamedev

02.12.2025 20:50 โ€” ๐Ÿ‘ 16    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

So @mikerose.bsky.social & I decided to do a silly podcast comparing notes about indie games & their history & also about suddenly being middle-aged & tired

As anyone who knows both of us could have guessed, shenanigans ensued immediately

Introducing โญ Mike & Rami Are Still Here โญ

mikeandrami.com

02.12.2025 17:06 โ€” ๐Ÿ‘ 208    ๐Ÿ” 30    ๐Ÿ’ฌ 9    ๐Ÿ“Œ 0

This is insane ๐Ÿ˜ฌ

18.11.2025 20:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

The demo for We Harvest Shadows only had real-time lighting which hurt performance and looked only OK. We've put tons of work into using the new Adaptive Probe Volumes in Unity, and it's looking great. It makes the mornings look inviting and the nights TERRIFYING. #madewithunity

18.11.2025 20:26 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Not sure if I can pull off "wool cards" for the sheep, it's just so much overdraw (about 30+ in spots). I want the player to be able to tell that it's sheerin' time from a distance, but I'm not sure if this will work performance wise. About 10 sheep cut my FPS in half. :( #gamedev

14.11.2025 23:27 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

I'm removing the leg motion of a walk animation, and now it looks like the sheep just has to do a little jig out of giddiness #blender #gamedev

13.11.2025 19:59 โ€” ๐Ÿ‘ 38    ๐Ÿ” 4    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Video thumbnail

Minimal UI is really important to me, but we kinda need an inventory or resources screen... so we're doing a second page in the ever-important notepad. Using Laplacian Deform for the first time in Blender, should work when baking it down to BlendShapes for Unity. #gamedev #blender

13.09.2025 01:59 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Video thumbnail

More work from the talented Bradley P, I love the thud as the shotgun hits the shoulder. I love good animators!

12.09.2025 19:56 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Claire is also getting a glow up, looking pretty good in URP so far

22.07.2025 22:42 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Video thumbnail

you go garrett

22.07.2025 22:07 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
Post image

I promised my kids I wouldnโ€™t tear down their couch cushion fort, so this is how Iโ€™m playing Nightreign tonight

23.06.2025 04:11 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

More flashback environment work.

I really love DP Emmanuel Lubezski and his use of natural light. For The Tree of Life, he asked the set designers to build the main house multiple times in different rotations, just so he could position the sun exactly how he wanted. #gamedev

18.06.2025 03:03 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, URP actually

12.06.2025 01:16 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Trying out some baked/dynamic light combos. Having time-of-day and weather makes it hard, but that sweet, sweet global illumination is too good to pass up. We're also gonna use the new adaptive probe volumes.

Image courtesy of Will S, a new environment contractor helping us out! #gamedev #unity

10.06.2025 23:57 โ€” ๐Ÿ‘ 26    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Preview
We Harvest Shadows - Dev Update #4: Why It's Taking a While - Steam News Hi everyone, David here again! Believe it or not, it's almost been a year since I revealed We Harvest Shadows to the world at gamescom 2024. It honestly bums me out a bit because I had been working on...

I wrote an update on We Harvest Shadows, check it out here. โ™ฅ

store.steampowered.com/news/app/155...

04.06.2025 23:25 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
PAX East 2025 - Made with Unity indies
YouTube video by Unity PAX East 2025 - Made with Unity indies

At PAX East, Unity stopped by and they took a liking to my game! It was great visiting with them and sharing my concerns and hopes for the future (it really is my favorite engine). Here's the reel: www.youtube.com/watch?v=LmKX...

28.05.2025 18:38 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you that means a lot, I wish you luck on your projects!

26.05.2025 21:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thatโ€™s incredible, basically we want to use the custom rendering tools to optimize for consoles. There are more reasons but compatibility with all platforms is my biggest concern

26.05.2025 21:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

I'm trying stuff for fun on the weekends. Not that I don't like making games, but it's hard to keep going sometimes.

So I bought a broken Gameboy and repaired the power and screen. It feels good to finish a project in a day instead of half a decade.

25.05.2025 02:06 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

It's been difficult but we're converting We Harvest Shadows to Unity 6.1 and the Universal Render Pipeline.

Here's the first look at the new weather system and shaders (new everything pretty much). We need more time but the wait will be worth it. โ™ฅ

23.05.2025 21:35 โ€” ๐Ÿ‘ 18    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
Preview
David Wehle is hiring a Senior Unity Engineer Iโ€™m looking for a Senior Unity Engineer who is comfortable wrangling spaghetti code, various interconnected asset packs, and the problems that come with that duct-tape approach to game development.

David Wehle is hiring a Senior Unity Engineer for his first-person horror farming game, We Harvest Shadows!

๐Ÿ›ฐ๏ธ Contract, Anywhere
๐Ÿ”ง 8+ years XP
๐ŸŽฎ Made in Unity

Work with @davidwehle.bsky.socialโ€ฌ and apply:

22.05.2025 16:28 โ€” ๐Ÿ‘ 13    ๐Ÿ” 9    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fascinating article, thank you Bryant for the mention! It's going viral on reddit too, congrats

16.05.2025 19:28 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Larry Hryb, Gamer Emeritus ๐Ÿ“ฑโŒจ๏ธ๐Ÿ–ฑ๏ธ๐ŸŽฎ on X: "Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4" / X Loved to see this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @DavidWehle https://t.co/ZXiolMHVg4

Loved seeing this anti cozy horror farming sim made in Unity 6.1 at the #PAXRising booth #madewithunity from @davidwehle.bsky.social

store.steampowered.com/app/1559720/...

09.05.2025 14:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image Post image

Great first day, met a lot of super nice people (including Major Nelson) and old friends! Always love watching people scream from the end of the demo ๐Ÿ˜†

09.05.2025 03:54 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Made it to Boston! See you at PAX

07.05.2025 02:01 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

If youโ€™re doing an open world type game with a dynamic day/night system, can forward+ rendering get close to deferred performance? Weโ€™re going to URP in Unity now and trying to make some decisions.

29.04.2025 16:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image Post image

I noticed a nice bump of wishlists for We Harvest Shadows, and found this cool video by @gameranx! Top new horror games, I'll take it!

Wishlist bump detailed for curious devs. The video is at about 220k views.

23.04.2025 20:34 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Post image

I'm sorry I'm late on this, but I'm THRILLED to be accepted into LudoNarraCon 2025 official selection!

Such incredible games here, thank you @fellowtraveller.games for this honor.

23.04.2025 01:51 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I don't really put many hours into games like I used to, but Blue Prince was absolutely engrossing and fantastic. It's games like this that keep the magic alive for me with game dev, even through years of burn out. Thank you @dogubomb.bsky.social!

18.04.2025 02:34 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0