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Impossibly Creative Games

@impossiblycr8v.bsky.social

Small indie studio based in Central FL focused on modern games for retro consoles. Bug Squashers coming…when it’s done πŸ˜‰

56 Followers  |  11 Following  |  43 Posts  |  Joined: 16.08.2024
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Posts by Impossibly Creative Games (@impossiblycr8v.bsky.social)

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Looks like @transcinderella.com is digging into the story of Bug Squashers…

23.11.2025 03:42 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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What's this? A possible redesign of Iggy?

22.11.2025 02:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
8-bit pixel art of a moth flapping its wings and emitting sound waves

8-bit pixel art of a moth flapping its wings and emitting sound waves

What’s this?! A new boss?!

05.07.2025 21:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Hey, y’all!

I know it’s been WAY too long since we’ve said much about the game.

*gestures at the world*

A LOT has been going on, but we’ll be launching a revamped website this week, along with a regular update schedule and roadmap. Thank you for your patience & support πŸ₯°

31.03.2025 16:47 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
Bug Squashers logo overlayed on an image of a Bug Squashers cartridge in an NES

Bug Squashers logo overlayed on an image of a Bug Squashers cartridge in an NES

The first demo for Bug Squashers is now available on The Retro Verse and @itch.io!!!

More info: bugsquashersgame.com/bug-squasher...

19.01.2025 08:26 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 4
Monitor displaying the Thank You text screen from Bug Squashers, an NES game, in the Screen Editor view of NESMaker.

Monitor displaying the Thank You text screen from Bug Squashers, an NES game, in the Screen Editor view of NESMaker.

That last pesky crash bug has been squashed 😏

Alexis is hard at work prepping the first demo now, launching in the next few days on @itch.io and theretroverse.com!

12.01.2025 07:29 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Apologies for the lack of daily updates. We’re still working, but hurricane fatigue is very real. A lot has happened behind the scenes, but we should have a new dev log on Monday going into all the things we’ve updated ☺️

17.10.2024 16:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Add DKC to the list of games #bugSquashers is inspired by.

We promise it won’t be as hard though. We’re not cruel 🀣

#indieGameDev

15.10.2024 05:19 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Yesterday, we added the bugs. Today, we added the ability to squash them.

As an added bonus, we've improved the Dash mechanic's animations to include a trailing ghost that disappears.

#gameDev #dailyDevlog

02.10.2024 01:22 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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We've added the first two bugs for you to squash!

#gameDev #dailyDevlog

01.10.2024 02:00 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today we've implemented a new dash mechanic to the game, complete with sound effects, a charge system, and a pickup that speeds up the recharge process.

#gameDev #dailyDevlog

30.09.2024 03:14 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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What kind of platforming game would we be without jumps?Good thing we finished the jump code today 😜

We've got regular jumps, double jumps, and wall jumps! Plus, you can use them all from the...jump!

Follow the Bug Squashers Daily Devlog series on YouTube - tinyurl.com/dailydevlogs

#gameDev

29.09.2024 01:30 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1

Hurricane prep and watching the storm stressfully ate up dev time the last couple of days, but we’ll have more Bug Squashers updates starting tomorrow!

Thankfully, we were largely ignored by the storm. The team nearly lost everything in 2022 with Ian, so these are always nervy times for us.

26.09.2024 23:46 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Today we kick off new Daily Updates series for Bug Squashers, coming in early 2025 to the NES!

In our first update, we look at our animation tests for the Idle, Walking, and Jumping animations. For more on Bug Squashers, check out our YouTube channel for full devlogs, soundtrack previews, and more!

24.09.2024 15:06 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Bug Squashers - Devlog #1: Rebooting Our NES Game
YouTube video by Impossibly Creative Games Bug Squashers - Devlog #1: Rebooting Our NES Game

As promised, a new devlog!

Here's the latest update on the #gameDev of Bug Squashers for the NES, including a planned demo release date!

24.09.2024 03:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

Dev log filmed! Will be up later tonight, maybe tomorrow depending on how long editing takes

23.09.2024 18:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So...yeah. This didn't exactly work well with her work schedule and Alexis had to bail pretty fast for a variety of reasons.

On the bright side, we're learning a TON about Godot through an online course, and will soon be back to work on Bug Squashers (video on that very soon).

17.09.2024 05:06 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Helping speed things along is the use of an asset pack from Itch. We don’t have an in-house artist (yet), and with the short window, relying on freelancers wasn’t feasible.

Taking art out of the equation has made this task a lot less daunting.

08.09.2024 23:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

The Concept (continued):

If her curse overtakes her, she transforms into a demon and burns from within before dying.

The player must race against the curse to cure themselves before the Infernal Storm overtakes them.

08.09.2024 23:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

The Concept:

The prompt is β€œCalm before the storm,” and we’re pulling this internally.

Our heroine is cursed. On the night of the Blood Moon, she must traverse a haunted castle and collect 4 relics to cure her curse. If she takes damage or attacks an enemy, her curse worsens.

08.09.2024 23:22 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Brackey’s Game Jam Updates 🧡- Day 1

It’s been a slow day. Alexis has been working through the Brackey’s Godot tutorial, but due to a very poorly timed illness, she’s low on energy.

Still, she has a player moving, jumping, and animating already, so we have SOME progress!

08.09.2024 23:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 1

Starting our first Game Jam today!

We’ve never done one of these, and we don’t know a thing about Godot, but we wanted a game dev challenge.

Build a game in a week? Why not?

08.09.2024 14:16 β€” πŸ‘ 13    πŸ” 2    πŸ’¬ 4    πŸ“Œ 1

No #screenshotSaturday today πŸ€¦πŸΌβ€β™€οΈ

Too busy dealing with some technical issues and taking some needed rest ahead of the Brackeys Game Jam starting tomorrow.

08.09.2024 00:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Hand holding an NES game cartridge in a sleeve in front of a computer monitor showing the same artwork as on the cartridge label, a dragon leaping to punch bugs

Hand holding an NES game cartridge in a sleeve in front of a computer monitor showing the same artwork as on the cartridge label, a dragon leaping to punch bugs

Look what was just delivered by UPS!

Bug Squashers isn’t even close to done yet, but holding the physical cartridge for the first time was an incredibly surreal and magical feeling.

#gamedev

05.09.2024 17:41 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1

@ozone.birb.house Game Studio please ☺️

05.09.2024 16:40 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
A massive worm-like monster with mechanical arms and electric crackles bursts through the floor with a swarm of smaller worm creatures as an anthropomorphic dragon stands shocked

A massive worm-like monster with mechanical arms and electric crackles bursts through the floor with a swarm of smaller worm creatures as an anthropomorphic dragon stands shocked

Are you ready to encounter the Resource Leech? I’m not sure if Iggy is 😳

And this is just the first boss. What else are we up to? πŸ€”

#gameDev #gameDesign #conceptArt

03.09.2024 19:12 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you ☺️

03.09.2024 19:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Next week we’ll have actual screenshots again

31.08.2024 16:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

For #screenshotSaturday this week, we present…our actual game box and cartridge!

As we plan on an eventual physical release, we figured we’d do it with style. This is just a test run, but we’re so excited about how it turned out 😍

For now, this cart will be our flash cart for hardware tests.

31.08.2024 14:54 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 2    πŸ“Œ 1

Thank you ☺️

31.08.2024 14:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0