The new free Tutorial by Stephan is online:
entagma.com/guest-tutori...
18.08.2025 12:37 β π 14 π 2 π¬ 0 π 0
But yeah, definitely a good idea to do the rendering step in cops. Wouldnβt have thought of that :)
21.11.2024 21:57 β π 1 π 0 π¬ 0 π 0
Haha, Iβve been there too. I think I quickly hacked together some cops thing in a solver that would add a slice of each frame onto the previous. Took about 10min to βscanβ a single image that way π«
21.11.2024 21:55 β π 1 π 0 π¬ 2 π 0
Thatβs super cool Jakob! I definitely need to have a look too at sampling the data straight into cops. Seems much more optimised than rendering each frame in karma :D
21.11.2024 21:27 β π 1 π 0 π¬ 1 π 0
After seeing @stephanhelbing.bsky.social 's amazing hive presentation on slit-scanning a couple months back, I really wanted to play around with it myself. I finally had some time a couple weeks ago and experimented with @gurmoose.bsky.social 's awesome violin render. Thanks for letting me use it:)
21.11.2024 17:18 β π 13 π 3 π¬ 3 π 0
Co-Founder of someform.studio
Creating videos for Entagma.com
Teaching at Nuremberg Tech
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A 3d artist, tutorial maker & art director at Creative Shrimp; Loves coffee. Belarusian β¬β€οΈβ¬ Lives in Poland. Wanna do #gamedev. He.
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Houdini I Artistic Systems for Exhibition, Advertising and even Drone Shows.
Digital Artist / Creative Director formerly @ The Mill (rip). UK/US citizen. Experimenter in data-driven design. Loves generative and interactive art. Always up for a chat. Here or https://www.willmacneil.com/
Houdini Pipeline TD so Houdini, Python and sometimes realtime, occasionally history(especially late medieval!)
3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris π¨βπ¨
Showreel:
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Motion Design, Mostly Wrong, Tired
Code artist. Graphics programmer (ex Jumpship Studio). Web developer (ex Last.fm). he/him
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Freelance 3D artist, animator, coffee & sandwich enthusiast.
Game Artist by day, procedural tinkerer by night.
Principal Technical Artist @ Nordeus
https://www.artstation.com/nikoladamjanov
Game developer, technical artist, educator.
I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
Houdini TD / Digital Artist
vfx, film & design things, recently ML
fxnotes.xyz
procedural illusionist
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