Or if you wanna REALLY go hard-executive statement: βShortfalls in the employment sector have led to a more sober experience for the local playerβ π
27.02.2026 17:55 β π 1 π 0 π¬ 1 π 0Or if you wanna REALLY go hard-executive statement: βShortfalls in the employment sector have led to a more sober experience for the local playerβ π
27.02.2026 17:55 β π 1 π 0 π¬ 1 π 0βBudget shortfall has resulted in one of my longer marijuana dry spellsβ is absolutely the PINNACLE game-dev way of saying βtoo broke for potβ, and honestly Iβm so here for it (in a supportive, damn-bro-that-sucks, sort-of-way.)
27.02.2026 17:30 β π 1 π 0 π¬ 1 π 0
Canβt believe how long Iβve been without my car (a Polestar), all because a goddamn mouse ate through the forward wiring harness back on the 8th of DECEMBER!
Last update I got from the repair shop was that there was no update or timeline for the part to arrive! Wtfffff T__T
Hey everyone, I'm open to a Senior Technical Artist role - and looking somewhat urgently, consultation, freelance, or full-time.
I'm Shader Witch, with 16 years Unreal Engine experience and a deep understanding of shading models, engine customization. Please let me know <3
#unrealengine #gamedev
Hi! I have 25 years experience in game dev and I agree 100%. Don't let anyone convince you otherwise.
Dont crunch without a well defined goal and timeline.
Better yet, dont crunch - management has already failed you by not planning well. You working longer isnt going to fix that problem.
there are still plenty of people in games who believe this idea that you're not really committed unless you're spending 80 hour weeks making games. it's a lie, and we shouldn't support people's unhealthy and unsustainable attitudes towards how they approach work and live their lives.
18.02.2026 21:20 β π 34 π 2 π¬ 3 π 3
Aerodisc shared a fast reflection method for URP π It raymarches baked cubemaps for VR/mobile-friendly reflections without raytracing hardware.
See more: www.reddit.com/r/Unity3D/co...
#unity3d #gamedev #indiedev
In retrospect, I canβt recallβ¦ I just wanted to ask because I wanted it past-tense? But that might just be habit, because games rendering. π
14.02.2026 22:04 β π 1 π 0 π¬ 1 π 0Was Vulkan integrated? Canβt recallβ¦
14.02.2026 21:27 β π 0 π 0 π¬ 1 π 0This is truly awesome. Fabulous starting point thatβs not as hopelessly complex as most!
13.02.2026 09:21 β π 1 π 0 π¬ 0 π 0
Hey All, I made a header only C++ library (MIT) where line of code inits, then you can start writing to pixels on the screen.
I call it thirteen.h, inspired by the simplicity of the 13h days.
Examples include a mandelbrot viewer and a playable mine sweeper game.
github.com/Atrix256/Thi...
Iβd love to know the magic behind how one knows what shapes to place in a scene and how to distribute them. Often when Iβve tried to expand from single-assets to larger pieces like a multi-deck ship, I give up because my shapes and distribution of them look βoffβ somehow.
05.02.2026 15:14 β π 0 π 0 π¬ 0 π 0
Hello all! First posts here. Might as well flesh it out a bit with some of the characters I worked on from Jedi Survivor.
#jedisurvivor #gameart #gamedev #3dmodeling #characterart #characterdesign #3dart #starwars
Here is a view of the 1:1 improvements of moving heavy loops from blueprints (lots of small lines) to C++ in UE5
I am not even done!
Yellow and Blue calls have been converted, Green and Red are next, then we can cleanup logic in C++, maybe even tap some multi thread... but, 1MSπ
a screenshot of the Star Wars Jedi: Survivor holomap, showcasing Phon'Qi Caverns
Third time's the charm: The Star Wars Jedi team is hiring a Map Environment Artist for our Holomap
you'll work with our UI and Level Designers as we chart the galaxy far, far away: www.respawn.com/careers/map-...
I am glad to be of service.
Also, happy to see you on this platform!
Sure you can. Anime nosebleed.
03.02.2026 18:29 β π 2 π 0 π¬ 1 π 0Only reason I havenβt switched to Linux full-time is Iβm tethered to Unreal Engine, and for the coding-new, getting it going under Linux seems to be a bit of a painβ¦ also very poor cross-compilation support compared to Windows.
29.01.2026 21:05 β π 2 π 0 π¬ 0 π 0No joke, do not come, this is not headline sensationalism. Stuff is bad, and very erratic.
26.01.2026 23:12 β π 8 π 1 π¬ 1 π 0
Hmmmmmmm
Then just do the rest of the designs later! π₯Ήπ₯
All of them, make it a looter too. XD
24.01.2026 23:49 β π 1 π 0 π¬ 1 π 0
Iβm considering giving Unity engine a go, and to solve some issues Iβve got with it coming from Unreal, there are two assets that look like theyβll be invaluable to me: HTrace Ambient Occlusion, and HTrace World-Space Global Illumination.
Amazing how Unity gets these advancements and alternatives!
Had similar experiences. I donβt wish any of that on anyone and I sincerely hope we as a species learn some damn compassion like you displayed.
More Anthonyβs in the world plz.
For one night, I had to sleep on a cold park bench alone as a child. It was formative, and not an experience I wish on anyone, but our society seems wants to make it more common and punishes homelessness. I hope that also changes if we wrest away control from the psychopathic right.
23.01.2026 10:01 β π 14 π 1 π¬ 1 π 0All them clicks and claks and burrs
18.01.2026 23:16 β π 1 π 0 π¬ 0 π 0Gonna bookmark the hell out of this
18.01.2026 20:36 β π 1 π 0 π¬ 0 π 0
My colleague made an interesting piece of software called "shader to human" which is sort of like an imgui for shaders.
www.youtube.com/watch?v=eitQ...
2026 feels like a downgrade
18.01.2026 20:36 β π 1 π 0 π¬ 1 π 0