OpenToonz, it's had a step learning curve so far.
17.02.2026 11:35 β π 0 π 0 π¬ 0 π 0
Some more animation practice.
#indiegame #indiedev #gameart #art #animation
17.02.2026 11:17 β π 14 π 1 π¬ 1 π 0
Messed up editing the video, here is the missing animation.
14.02.2026 05:03 β π 1 π 0 π¬ 0 π 0
Since I have a short dev week to catch back up the devlogs, I decided to spend some time practicing animation to try to improve that skill.
#indiegame #indiedev #gamedev #gameart #art
14.02.2026 05:02 β π 9 π 4 π¬ 1 π 0
Finally got the biome labels done. I'll have the devlog up soon.
#indiegame #indiedev #gameart #gamedev #wipwednesday
11.02.2026 04:29 β π 7 π 2 π¬ 0 π 0
Making some further progress on the 3x3MM Tensor search.
For Cosmic Construct, I'm working on the biome labels tonight, and should have a video of it ready either tomorrow or the day after. Then the devlog.
#math #wip #tensor #compute
09.02.2026 01:36 β π 2 π 0 π¬ 0 π 0
Been playing around with difficult math problems, playing Hytale, and working on the some of the new biome art. The screenshot is me attacking the best Rank 37 Golomb ruler solution.
07.02.2026 01:11 β π 2 π 0 π¬ 0 π 0
My vibecoded 3x3 matrix multiplication solver finds rank 22 near-miss solutions with less than 10 loss in about 30 seconds. Which could suggest a frontier breakthrough in this kind of research.
Also, made some more progress on the pawn AI over the last few days.
#indiegame #indiedev #dev #math #ai
05.02.2026 00:05 β π 2 π 1 π¬ 0 π 0
The 59th week #devlog is up for Cosmic Construct. Since I have nothing I want to show off just yet, I have information in there about my side projects.
store.steampowered.com/news/app/347...
#indiedev #indiegame #gamedev #dev
02.02.2026 16:58 β π 10 π 1 π¬ 0 π 0
Was hanging out with an out of town friend today. Dev log will go up tomorrow. :P
02.02.2026 01:21 β π 0 π 0 π¬ 0 π 0
Been working on the new AI and some of the multipart structure arts for Cosmic Construct. I've had to take a bit of a detour on updating the wiki for Keygemin, just to get it up to current.
I have occasional maintenance I have to do on back burner projects.
#indiegame #indiedev #gamedev #dev #wip
30.01.2026 06:21 β π 8 π 2 π¬ 0 π 0
Doing some recreational mathematics and working on the game. What math problem am I trying to solve? See if you can find out based on this screenshot.
27.01.2026 15:56 β π 0 π 0 π¬ 0 π 0
Today in side project land, I am trying to see if I can get AI to storyboard an entire episode of an anime, entirely on its own. It seems to be... mostly kinda okay maybe. I want to animate a video out of it.
As for Cosmic Construct, still on the AI path.
#indiedev #indiegame #wip #gamedev #dev
26.01.2026 03:09 β π 9 π 3 π¬ 0 π 0
As I had let you know in the devlog for last week, I could be playing gachas at the end of this week. Mainly Arknights: Endfield and now the CBT2 of Aniimo. I'll have a devlog up tomorrow. :P
23.01.2026 03:22 β π 1 π 0 π¬ 0 π 0
I'm changing how the pawn bubbles and log function. There will be a new demo build showcasing this new pawn AI the week after next. (Its been 6 months.)
Bubbles will be more useful of a feature, as you will be able to actually see what pawns "want".
#indiegame #indiedev #wipwednesday #gamedev #dev
21.01.2026 03:48 β π 9 π 2 π¬ 0 π 0
Okay, I might have been playing slightly more Hytale than I said I was. XD This is uh... market research in survival crafting games.
Jokes aside, I'll have an update for Cosmic Construct soon. I've taken a detour from art to work out the state machine.
#indiegame #indiedev #gamedev #hytale
18.01.2026 13:46 β π 9 π 2 π¬ 0 π 0
Thank You :P
16.01.2026 15:57 β π 0 π 0 π¬ 0 π 0
Still playing #Hytale with friends. I'll get back to updates soon. XD Sorry, just having a blast playing the new game. #indiegame #indiedev #gamedev
15.01.2026 05:31 β π 9 π 4 π¬ 0 π 0
Just letting you know I'll be playing Hytale for the next couple days. ^--^ Then I'll get a devlog out.
13.01.2026 05:32 β π 2 π 0 π¬ 0 π 0
It's sunday so I'm kinda just messing around right now. Today on the list of bad #TTRPG ideas. HYBRID, coherent edition.
#indiegame #indiedev #gamedev
12.01.2026 05:13 β π 3 π 2 π¬ 0 π 0
Okay, so you know how before I said I was having issues with the complexity of the pawn state machine. I think I just had an idea on how to prioritize pawn actions based on Maslow's Hierarchy of Needs.
Attached is the old state machine graph.
#indiegame #indiedev #gamedev #screenshotsaturday
10.01.2026 03:00 β π 10 π 4 π¬ 0 π 0
Thanks XD
08.01.2026 22:50 β π 0 π 0 π¬ 0 π 0
Currently working on the Hotel, which will increase the tourist capacity of the settlement. (Along with the Resort and Casino.)
Still sick. Update, I'm now coughing every minute or so. It is very annoying.
#indiegame #indiedev #gamedev #gameart #wip
06.01.2026 06:17 β π 9 π 3 π¬ 0 π 0