@mjp123.bsky.social youβre gonna have to carry the Britney Spears torch
10.08.2025 19:18 β π 1 π 0 π¬ 1 π 0@hazejay.bsky.social
Senior Rendering Programmer @ Epic Games. Currently working on Nanite.
@mjp123.bsky.social youβre gonna have to carry the Britney Spears torch
10.08.2025 19:18 β π 1 π 0 π¬ 1 π 0Sure. It's not specific to foliage. You'll be able to enable it on anything. Probably won't work great for everything though.
03.06.2025 20:41 β π 2 π 0 π¬ 0 π 0Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a close-up of Ciri wearing her hood up, looking off in the distance. Her two swords can be seen on her back. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a lush forest, with a fallen tree in the foreground alongside patches of snow. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows a hooded Ciri standing on the edge of a cliff, overlooking the forests and mountains of Kovir on a bright day. A grand medieval city can be spotted in the distance. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Screenshot from The Witcher 4 Unreal Engine 5 Tech Demo shows the busy medieval market of Valdrest with dozens upon dozens of NPCs crowding around a band performing on stage. The Witcher 4 logo is printed in the bottom left corner alongside text that reads, βTechnical Presentation β Not Actual Gameplay.β
Thanks for tuning in to The Witcher 4 β Unreal Engine 5 tech demo and joining us during the State of Unreal 2025! #UnrealFest
The full presentation will be uploaded and shared with everyone later today, but in the meantime, here's four screenshots straight from the demo to tide us all over. π
... and here it is in 4k 60hz: www.youtube.com/watch?v=aorR...
03.06.2025 18:24 β π 3 π 0 π¬ 0 π 0The Witcher 4 tech demo at State of Unreal is running at 60 FPS with raytracing on a standard PS5
03.06.2025 13:48 β π 660 π 102 π¬ 19 π 86The Witcher 4 tech demo presented at Unreal Fest today shows off the Nanite Foliage tech the team and I have been hard at work on!
www.youtube.com/watch?v=FJtF...
βCould you update your JIRA backlog with time estimates?β
24.12.2024 21:40 β π 2 π 0 π¬ 2 π 0Device Removed
24.12.2024 21:28 β π 1 π 0 π¬ 1 π 0Really enjoyed this talk. Thank you!
06.12.2024 05:42 β π 1 π 0 π¬ 0 π 0Wow. This image brought back memories. Wrote my very first exporter for Milkshape in university. It could only handle a single material π
04.12.2024 13:00 β π 0 π 0 π¬ 0 π 0where are all my programming language developers at
24.11.2024 10:13 β π 74 π 9 π¬ 6 π 0βLord Validation, the fleet has reviewed our bindings and have determined thaβ¦ ungggggggβ
24.11.2024 03:45 β π 4 π 0 π¬ 0 π 0And if Iβm being honest, especially with DX going Spir-v as an IR, just choosing one language is great but syntactically I like where HLSL 2021 is headed more than Slang in some very specific ways
24.11.2024 03:35 β π 2 π 0 π¬ 0 π 0The prospect of Slang being the new multi-platform standard shading language is very interesting to me, especially in terms of bridging the gap between Vulkan and DX, but Iβd really love to see these both come together syntactically wrt templates and struct member func behavior
24.11.2024 03:23 β π 5 π 0 π¬ 1 π 0ISP see what you did there
24.11.2024 03:11 β π 0 π 0 π¬ 1 π 0New site, new you. Time to upgrade to an AVX pun?
24.11.2024 03:04 β π 0 π 0 π¬ 1 π 0Sometimes retroactively. Iβve gotten validation errors on code thatβs been checked in for months. Itβs not fair if they keep moving the goal posts!
24.11.2024 02:51 β π 3 π 0 π¬ 1 π 0