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@flaghippogames.bsky.social

46 Followers  |  54 Following  |  22 Posts  |  Joined: 19.04.2025
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Posts by (@flaghippogames.bsky.social)

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Have you got your ticket for #GIGF26 yet? We’d love to see you there! 🎟️

Grab yours today βŠΉβ‚Š ݁.
glasgowindiegamesfest.org/links/

#indiegames #glasgowgames #glasgowindiegames

06.03.2026 12:43 β€” πŸ‘ 14    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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Steam & Heather store page is online.
A cosy railway builder set in 19th century Scotland. Wishlist now!

#indiedev #gamedev #trains

store.steampowered.com/app/3138120/...

23.02.2026 14:18 β€” πŸ‘ 12    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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Dialling in the dusk atmosphere while I prototype mechanics.
Sky courtesy of the excellent SoStylized pack β€” the rest is slowly taking shape. #gamedev #indiedev #scottishgame

08.12.2025 21:45 β€” πŸ‘ 11    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

This looks absolutely stunning - great job

22.11.2025 12:31 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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A quiet morning in Kirkintilloch β€” steam on the line, heather on the hills.
Progress on Steam & Heather rolls on! πŸš‚πŸŒΏ

#indiedev #gamedev #UnrealEngine #indiegame #trainsim

14.11.2025 16:59 β€” πŸ‘ 10    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
Historical railway builder game, showing an autumn landscape and a newspaper headline celebrating first train to arrive at Monklands.

Historical railway builder game, showing an autumn landscape and a newspaper headline celebrating first train to arrive at Monklands.

More work on procedural generation and Newspaper events for my railway game!

#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine

flaghippo.uk/2025/10/25/d...

25.10.2025 19:02 β€” πŸ‘ 9    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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The view from the cab, summer 1830. πŸš‚ #screenshotsaturday #indiegame #indiedev

27.09.2025 14:22 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim

flaghippo.uk/2025/09/26/d...

26.09.2025 16:26 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

The colouring of 2 I think works well for that vibe

07.09.2025 10:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Market village in autumn scene

Market village in autumn scene

Autumn market morning β€” little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev

flaghippo.uk/2025/08/30/d...

30.08.2025 19:59 β€” πŸ‘ 12    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Looks excellent. Very Hob's Barrow vibe!

26.07.2025 11:03 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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DevLog 8 – New PCG approach +Β Visuals Changing my street layout, and starting to give my game some visual character.

DevLog 8 - New PCG approach + Visuals

Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg

25.07.2025 14:59 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
Placing a railway in a video game

Placing a railway in a video game

New devlog on my railway game!
#indiedev #indiegame #gamedev #unreal #trains

flaghippo.uk/2025/07/05/d...

05.07.2025 10:20 β€” πŸ‘ 20    πŸ” 6    πŸ’¬ 0    πŸ“Œ 0
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Save 50% on All Fridges Are Psychotic on Steam ROLL CAMERA!Julius Brown is desperate for a big break in the movie industry - and YOU can help him enter the Californian film-maker competition.In this modern point-and-click, Julius will negotiate pu...

Massive Steam Sale - 50% off!
#indiedev #indiegames
store.steampowered.com/app/2929590/...

27.06.2025 12:12 β€” πŸ‘ 6    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Devlog 6- Understanding Unreal PCG – Creating aΒ Town Continuing my investigations in PCG and slowly getting my town to take shape. After the last devlog, my next step was to get rid of criss-crossing streets. Due to PCGEx helpful nodes, this turned out to be not too bad - once I got my head around the Path x Path Crossings node. I fed Main Road points in, along with the generated streets, and this node identifies ones that cross.

Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg

18.06.2025 17:29 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Yes, I didn't have a problem. Downloaded the 5.6 branch on the 18th of May, and though initially UE did a bit of complaining, I didn't see any problems.
Not sure if I was just lucky with the nodes I'm using...

07.06.2025 12:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Devlog 5- Understand Unreal Engine PCG: Creating Dynamic Roads Think I’m starting to get my head round some of the PCG (and PCGEx) stuff, however it’s fair to say while I’m getting a handle on the concepts, there is still something of a gap b…

Devlog 5- more adventures in PCG(Ex)

flaghippo.uk/2025/06/07/d...

#unreal #ue5 #indiedev #indiegame #pcg

07.06.2025 08:49 β€” πŸ‘ 2    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Devlog 4, with more baby steps in procedural generation.

flaghippo.uk/2025/05/18/d...

#indiedev #ue5 #pcg #pcgex #gamedev

18.05.2025 11:11 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Devlog 3 - Unreal Adventures in PCG
flaghippo.uk/2025/05/09/d...

#indiedev #unreal #pcg

09.05.2025 19:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I'll go for A, looks really nice

06.05.2025 15:52 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great thank you. Your London description really made me think through the challenges of non-grid style town generation. Thankfully I'm not looking at city scale, but the approach is definitely something I can learn from. deffo going to jump on the discord, cheers.

03.05.2025 19:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks for the UE PCGEx talk - thoroughly enjoyed it. Looking forward to trying it out, though suspect it might be beyond me.
Wishlisted The Last Gig too, looks excellent. Ta!

03.05.2025 16:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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"The Killingworth" - one of Stephenson’s early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame

03.05.2025 16:11 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0