Have you got your ticket for #GIGF26 yet? Weβd love to see you there! ποΈ
Grab yours today βΉβ έ.
glasgowindiegamesfest.org/links/
#indiegames #glasgowgames #glasgowindiegames
Have you got your ticket for #GIGF26 yet? Weβd love to see you there! ποΈ
Grab yours today βΉβ έ.
glasgowindiegamesfest.org/links/
#indiegames #glasgowgames #glasgowindiegames
Steam & Heather store page is online.
A cosy railway builder set in 19th century Scotland. Wishlist now!
#indiedev #gamedev #trains
store.steampowered.com/app/3138120/...
Dialling in the dusk atmosphere while I prototype mechanics.
Sky courtesy of the excellent SoStylized pack β the rest is slowly taking shape. #gamedev #indiedev #scottishgame
This looks absolutely stunning - great job
22.11.2025 12:31 β π 1 π 0 π¬ 1 π 0
A quiet morning in Kirkintilloch β steam on the line, heather on the hills.
Progress on Steam & Heather rolls on! ππΏ
#indiedev #gamedev #UnrealEngine #indiegame #trainsim
Historical railway builder game, showing an autumn landscape and a newspaper headline celebrating first train to arrive at Monklands.
More work on procedural generation and Newspaper events for my railway game!
#indiegames #IndieGameDev #RailSim #indiegame #UnrealEngine
flaghippo.uk/2025/10/25/d...
The view from the cab, summer 1830. π #screenshotsaturday #indiegame #indiedev
27.09.2025 14:22 β π 12 π 2 π¬ 0 π 0
Starting to shape up the core UI and town system in the new game. Panel collapses when not in use; trains now arriving in towns. Still WIP, but coming together.
#indiegames #IndieGameDev #RailSim
flaghippo.uk/2025/09/26/d...
The colouring of 2 I think works well for that vibe
07.09.2025 10:33 β π 2 π 0 π¬ 1 π 0Market village in autumn scene
Autumn market morning β little town/rail builder WIP. Procedural stone walls (PCG), painterly roofs, first pass smoke. More to come!
#screenshotsaturday #indiegames #indiedev
flaghippo.uk/2025/08/30/d...
Looks excellent. Very Hob's Barrow vibe!
26.07.2025 11:03 β π 1 π 0 π¬ 1 π 0
DevLog 8 - New PCG approach + Visuals
Changing my street layout, and starting to give my game some visual character.
#indiedev #indiegame #unreal #pcg
Placing a railway in a video game
New devlog on my railway game!
#indiedev #indiegame #gamedev #unreal #trains
flaghippo.uk/2025/07/05/d...
Massive Steam Sale - 50% off!
#indiedev #indiegames
store.steampowered.com/app/2929590/...
Continued digging into PCG and PCGEx, and slowly getting my town together.
#unreal #ue5 #indiedev #indiegame #pcg
Yes, I didn't have a problem. Downloaded the 5.6 branch on the 18th of May, and though initially UE did a bit of complaining, I didn't see any problems.
Not sure if I was just lucky with the nodes I'm using...
Devlog 5- more adventures in PCG(Ex)
flaghippo.uk/2025/06/07/d...
#unreal #ue5 #indiedev #indiegame #pcg
Devlog 4, with more baby steps in procedural generation.
flaghippo.uk/2025/05/18/d...
#indiedev #ue5 #pcg #pcgex #gamedev
Devlog 3 - Unreal Adventures in PCG
flaghippo.uk/2025/05/09/d...
#indiedev #unreal #pcg
I'll go for A, looks really nice
06.05.2025 15:52 β π 0 π 0 π¬ 0 π 0Great thank you. Your London description really made me think through the challenges of non-grid style town generation. Thankfully I'm not looking at city scale, but the approach is definitely something I can learn from. deffo going to jump on the discord, cheers.
03.05.2025 19:49 β π 1 π 0 π¬ 1 π 0
Thanks for the UE PCGEx talk - thoroughly enjoyed it. Looking forward to trying it out, though suspect it might be beyond me.
Wishlisted The Last Gig too, looks excellent. Ta!
"The Killingworth" - one of Stephensonβs early designs (0-4-0). First test model of our stylised train game look.
#indiedev #trains #indiegame