Sean Tromans

Sean Tromans

@sinalta.bsky.social

Dad. Current: Lead Programmer @ Nosebleed Interactive. Formerly: Senior Programmer @ Roll7. #Rollerdrome

429 Followers 65 Following 9 Posts Joined Oct 2023
1 week ago

Bunch of people I know from Roll7 worked on this and it’s pretty great! Go check it out!

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1 week ago

The thing I am working on did good, and is good, and will be good!
Good.
Demos up now, have a go!

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1 week ago

We did a thing.

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10 months ago

um hey if you liked rollerdrome but left a negative review because they shut the studio

thanks for your support! it means a lot!

but also, if you want more r7 quality games -

PLEASE CHANGE YOUR REVIEW TO POSITIVE

publishers see bad reviews and that's a dealbreaker? peeps can't get funded :(

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11 months ago
YouTube
This Game's Perfection, Please Don't Buy it YouTube video by Raycevick

This video is utterly beautiful. A work of art in and of itself. It's so wonderful to see Rollerdrome being appreciated in this way and the closing thoughts hit me hard πŸ₯Ή

Thank you @raycevick.bsky.social πŸ™

πŸ”— youtu.be/JnSpTyRuapk

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1 year ago

πŸ΄β€β˜ οΈ

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1 year ago

This one is at least "fixable" with NOMINMAX.

I hope you never want to write a SendMessage function though! That's also a macro wrapping either SendMessageA or SendMessageW.

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1 year ago

I hope so! There's a lot of Gamedev folks here now.

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1 year ago

Hey look! All the best people are here!

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1 year ago

@gamedevlist.bsky.social Hey can I get added to the list, please.

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1 year ago

www.roll7.co.uk

oh. :(

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1 year ago

For one of my teams, I'm looking for a freelance VFX artist who wants to take on a game that will go hard on explosions, lasers, chunks of enemies, and smoke trails everywhere. Paid contract, fully remote position, made in Unity, no shipped commercial games required. If you're interested, DM me.

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1 year ago

For the record, it is always a bad time to launch an indie game. There's no "good time" to launch an indie game - there's worse times than usual - but there's no such thing as a "good time". You have to make your own "good time" through community-building.

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1 year ago
Preview
'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping The free repository relaunched a few weeks ago to provide 'the ultimate reference tool for game designers.' Then OpenAI came knocking.

'This was essentially a two-week long DDoS attack': Game UI Database slowdown caused by relentless OpenAI scraping

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1 year ago

@ozone.birb.house Can I have the Game Dev label, please?

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1 year ago
Preview
GitHub - sinalta/how-to-pool-in-unity: A Good Reference Pooling System for Unity A Good Reference Pooling System for Unity. Contribute to sinalta/how-to-pool-in-unity development by creating an account on GitHub.

You can also skip straight to the code, released under MIT on my GitHub

github.com/sinalta/how-...

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1 year ago
How To Pool In Unity: Intro – Stuff Sean Does

I've been saying I was going to do this for ages, but I finally got around to writing up everything I know about good object pools in Unity. I've dropped the first 2 parts today, with more to come soon!

seantromans.co.uk/tutorial/how...
seantromans.co.uk/tutorial/how...

#unity #tutorial

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