Removed because it complicated the reflection code a lot, needed a keyword, and very few people used it.
15.04.2025 20:19 — 👍 1 🔁 0 💬 1 📌 0@mochie.bsky.social
Removed because it complicated the reflection code a lot, needed a keyword, and very few people used it.
15.04.2025 20:19 — 👍 1 🔁 0 💬 1 📌 0It's a mix of stuff from megascans, speedtree, and random packs I've purchased.
26.02.2025 05:16 — 👍 1 🔁 0 💬 0 📌 0Garden
20.02.2025 05:46 — 👍 27 🔁 0 💬 2 📌 0Now available along with a bunch of other fun goodies!
01.01.2025 00:31 — 👍 7 🔁 1 💬 0 📌 0No more than the existing refraction already being done with normal maps.
07.12.2024 07:33 — 👍 1 🔁 0 💬 0 📌 0Next update includes a toggle for the glass shader that incorporates mesh/vertex normals in refraction calculations. It looks much better on rounded surfaces like drinking glasses :)
07.12.2024 01:36 — 👍 58 🔁 7 💬 2 📌 1Gonna start cross posting here, might as well
07.12.2024 01:36 — 👍 8 🔁 0 💬 0 📌 0b
06.07.2023 23:07 — 👍 4 🔁 0 💬 4 📌 1