week 10: final epic door
16.11.2025 04:09 β π 3 π 0 π¬ 0 π 0week 10: final epic door
16.11.2025 04:09 β π 3 π 0 π¬ 0 π 0week 09 : I have developed the complete set environment, refining the architectural forms, props, and overall visual structure.
14.11.2025 21:15 β π 2 π 0 π¬ 0 π 0
week8 Iβm currently refining the rough layout to establish a stronger visual foundation.
This stage focuses on improving scale, spacing, and the overall flow of the environment.
Adjustments here will help define the final composition and guide the next detailing phase.
I will make improvements to the scene by updating textures, adjusting lighting, and modifying models for a more refined look. I also plan to enhance material details for realistic stone and optimize camera angles to create a stronger cinematic composition and overall visual impact.
02.11.2025 04:43 β π 1 π 0 π¬ 0 π 0week 7 : Iβm currently refining a few animations for my Epic Door project. Iβm focusing on improving the timing, lighting transitions, and interaction sequences to make the overall movement smoother and more dynamicr project
26.10.2025 22:30 β π 2 π 0 π¬ 0 π 0
week6 :
This is my door concept for the Epic Door assignment.
Itβs an ancient stone door with glowing runes and a rotating circular mechanism that opens using magical + mechanical movement
I used my sketch and AI only to visualize the idea better.
Please let me know what you think or any feedback!
I made this sketch showing how an ancient portal activates. First, it turns on, then thereβs an energy pulse, the rings start levitating, and finally, the door opens into a dark space.
12.10.2025 14:26 β π 2 π 0 π¬ 0 π 0My second project in Unreal Engine is an interactive experience. Iβve just finished the modeling stage and am now starting with the texturing process. Iβm really excited to see how the final output turns out,
05.10.2025 03:27 β π 4 π 0 π¬ 1 π 0This week 3 , I finished placing all the assets and arranged the shrine area, including the Torii gate, bridge, and other props. I also started fine-tuning the lighting and atmosphere to enhance the scene. Really pleased with how itβs coming together in UE5
29.09.2025 04:25 β π 3 π 0 π¬ 0 π 0week 2 I focused on shaping the environment by adding cliffs, water, and the Torii gate as the main focal point. I created a pathway lined with trees, using blockouts to plan composition and scale. Lighting and shadows helped bring depth to the scene.
21.09.2025 13:53 β π 2 π 0 π¬ 0 π 0Hey everyone! For my set dressing project, Iβm blocking out a Naruto-inspired forest memorial scene. Starting with big trees and the central stone, viewed from inside a cave. Just simple shapes for now, but Iβll be adding foliage and props next
14.09.2025 09:36 β π 3 π 0 π¬ 0 π 0