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@aru07-01.bsky.social

7 Followers  |  9 Following  |  8 Posts  |  Joined: 08.09.2025  |  1.3943

Latest posts by aru07-01.bsky.social on Bluesky

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I will make improvements to the scene by updating textures, adjusting lighting, and modifying models for a more refined look. I also plan to enhance material details for realistic stone and optimize camera angles to create a stronger cinematic composition and overall visual impact.

02.11.2025 04:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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week 7 : I’m currently refining a few animations for my Epic Door project. I’m focusing on improving the timing, lighting transitions, and interaction sequences to make the overall movement smoother and more dynamicr project

26.10.2025 22:30 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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week6 :

This is my door concept for the Epic Door assignment.
It’s an ancient stone door with glowing runes and a rotating circular mechanism that opens using magical + mechanical movement
I used my sketch and AI only to visualize the idea better.
Please let me know what you think or any feedback!

19.10.2025 03:59 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I made this sketch showing how an ancient portal activates. First, it turns on, then there’s an energy pulse, the rings start levitating, and finally, the door opens into a dark space.

12.10.2025 14:26 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My second project in Unreal Engine is an interactive experience. I’ve just finished the modeling stage and am now starting with the texturing process. I’m really excited to see how the final output turns out,

05.10.2025 03:27 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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This week 3 , I finished placing all the assets and arranged the shrine area, including the Torii gate, bridge, and other props. I also started fine-tuning the lighting and atmosphere to enhance the scene. Really pleased with how it’s coming together in UE5

29.09.2025 04:25 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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week 2 I focused on shaping the environment by adding cliffs, water, and the Torii gate as the main focal point. I created a pathway lined with trees, using blockouts to plan composition and scale. Lighting and shadows helped bring depth to the scene.

21.09.2025 13:53 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Hey everyone! For my set dressing project, I’m blocking out a Naruto-inspired forest memorial scene. Starting with big trees and the central stone, viewed from inside a cave. Just simple shapes for now, but I’ll be adding foliage and props next

14.09.2025 09:36 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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