I will make improvements to the scene by updating textures, adjusting lighting, and modifying models for a more refined look. I also plan to enhance material details for realistic stone and optimize camera angles to create a stronger cinematic composition and overall visual impact.
02.11.2025 04:43 β π 0 π 0 π¬ 0 π 0
week 7 : Iβm currently refining a few animations for my Epic Door project. Iβm focusing on improving the timing, lighting transitions, and interaction sequences to make the overall movement smoother and more dynamicr project
26.10.2025 22:30 β π 2 π 0 π¬ 0 π 0
I made this sketch showing how an ancient portal activates. First, it turns on, then thereβs an energy pulse, the rings start levitating, and finally, the door opens into a dark space.
12.10.2025 14:26 β π 2 π 0 π¬ 0 π 0
My second project in Unreal Engine is an interactive experience. Iβve just finished the modeling stage and am now starting with the texturing process. Iβm really excited to see how the final output turns out,
05.10.2025 03:27 β π 4 π 0 π¬ 1 π 0
This week 3 , I finished placing all the assets and arranged the shrine area, including the Torii gate, bridge, and other props. I also started fine-tuning the lighting and atmosphere to enhance the scene. Really pleased with how itβs coming together in UE5
29.09.2025 04:25 β π 3 π 0 π¬ 0 π 0