[bridged from https://riscv.org/ on the web: https://fed.brid.gy/web/riscv.org ]
#x86 #riscv #rust #haskell #cpp #nixos 🌍🇪🇺🇩🇪🇷🇴🇪🇸🇺🇦 | Mastodon: @blitz@infosec.exchange | Matrix: @blitz:chat.x86.lol | Web: https://x86.lol/
Work: LLVM, RISCV, etc
Life: foster parent
Professor @ TUM | Making numerical methods and deep learning play nicely together | Fluids | Computer Graphics
A spellbinding witch life-sim for 1-4 players. 🔮✨
Developed & published by @chucklefishltd.bsky.social
PC, Nintendo Switch, Nintendo Switch 2 & Xbox.
🎮Wishlist now on Steam: bit.ly/Steam_WB
Engineering graphics.
usgraphics.com
Secrétaire fédéral CFDT Éducation Formation Recherche Publiques, Research Director at Inria. Author of ios_system, a-Shell and Carnets-Jupyter. 56 y.o. He/Him
Tracing rays at NVIDIA. Former lighting artist, working on computer graphics rendering tech for all humans and robots alike.
I mostly post stuff about light transport simulation, and my hobby project Workbench.
Senior Rendering Programmer at Sony Santa Monica Studio
📷 http://instagram.com/jendrikillner/
📑 https://www.jendrikillner.com
Prof. @UniFAU. We @CogCoVi study, how humans and computers can perceive the visual world.
(he/him)
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https://eggerbernhard.ch
Research Scientist at #Adobe. PhD in Computer Graphics. Author of #LearnWebGPU C++. Creative Coding. Indie game. VFX. Opinions are my own. Writes in 🇫🇷 🇺🇸.
https://portfolio.exppad.com
https://twitter.com/exppad
Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com
#CS Associate Prof York University, #ComputerVision Scientist Samsung #AI, VectorInst Faculty Affiliate, TPAMI AE, ELLIS4Europe Member, #CVPR2026 #ECCV2026 Publicity Chair
📍Toronto 🇨🇦 🔗 csprofkgd.github.io
🗓️ Joined Nov 2024
Final year PhD student in stylized line rendering for videogames! I make rendering and gamedev tools in my free time... And mecha fighting games!
https://panthavma.com
📍 Seattle. 3D rendering at Adobe; formerly at 343i, Sucker Punch, NVIDIA. Math & coding blog writer, sometime musician, sci-fi & physics nerd, cat dad, coffeeholic.
MSc CS @ ETH Zurich (CV, CG, ML/AI)
Currently learning about point cloud registration for robotics.
📍Zurich
Research Director at CNR, head of Visual Computing Lab
Messing with small triangles for ages.
Guilty of providing the community with many buggy, but hopefully useful, tools
Niantic Spatial, Research.
Throws machine learning at traditional computer vision pipelines to see what sticks. Differentiates the non-differentiable.
📍Europe 🔗 http://ebrach.github.io
Associate Professor, 3DAI Lab @ TU Munich
https://www.3dunderstanding.org/