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fw

@frwthr.bsky.social

they, oftentimes them also gamedev / STG enthusiast / quake fanatic

771 Followers  |  122 Following  |  531 Posts  |  Joined: 05.08.2023
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Posts by fw (@frwthr.bsky.social)

Making UI so annoyingly bouncy and squashy and stretchy and bobby and spinny that a single UI element has like 500 lines of code in it's script. HELP ME

01.03.2026 05:49 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Progress on my Quake Sewer Jam 3 map.

These models were hand sculpted in blender and then converted to brushes with OBJ2MAP, 800 faces per model.
Baking is done with combined, so the normals and the lights are baked in the texture.

27.02.2026 23:44 β€” πŸ‘ 68    πŸ” 15    πŸ’¬ 4    πŸ“Œ 0
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was playing Blinx for some easy nostalgia and spotted this fucker

YO PILLAR IM WATCHING YOUR STREAM WHY YOU TRYING NOT TO LAUGH BRO THAT'S DISRESPECTFUL AS SHIT BRO

27.02.2026 13:50 β€” πŸ‘ 22    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0
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FUCK

26.02.2026 09:30 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
RZA unironically creates a terrible beat for a Guitar Center promo
YouTube video by Nicholas Wilson RZA unironically creates a terrible beat for a Guitar Center promo

I will pay a $30 bounty to whoever creates an accurate MIDI version of RZA's Guitar Centre beat. DM me to claim.

26.02.2026 01:56 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Okay, I started listening to BjΓΆrk and I get it now. I feel like a better person after marathoning the first 4 albums in a row.

25.02.2026 03:26 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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SKIN DEEP REFERENCE?

24.02.2026 22:22 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

YEAHHHHHH WE OUT HERE

24.02.2026 11:13 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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WIP everything right now, but even with the placeholders this enemy feels so intimidating. Pure bullet-hose action. #gamedev

24.02.2026 06:23 β€” πŸ‘ 59    πŸ” 12    πŸ’¬ 8    πŸ“Œ 0
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Portraits I made pixel version of for Fixeight Exa Label.
I worked off of new concept/promotional art by Nanpei Kaneko, who also did the promo art and ingame portraits for the original arcade version. Each of the portraits is 16 colours (including the black) and are in 15bit colourdepth. Fun times.

24.02.2026 05:34 β€” πŸ‘ 193    πŸ” 40    πŸ’¬ 9    πŸ“Œ 0

I think that Flourish is a very delicate system in a good way. You can easily tweak a few of the micro-incentives like bringing a chain into a boss, extending with bombs, zero-flourishing, and then change the other surrounding systems and get something with a very different soul.

23.02.2026 13:54 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's a bit sad to say, but I've had the exact same experience designing my own game. Flourish was the first system that really stuck out to me and made me "get" scoring, and it's heavily affected the design of my current system (kinda rayforce-y, but where you gotta target the biggest dude last).

23.02.2026 13:54 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

d2m7/d2m8 looming over everyone

22.02.2026 21:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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lil before/after of the dwell d2end blockout vs what @balbafu.bsky.social turned it into :D

22.02.2026 19:06 β€” πŸ‘ 41    πŸ” 11    πŸ’¬ 2    πŸ“Œ 0

I'm quite glad that lots of these PS1 horror titles have been leaning into old-school "clunky" gamefeel more often lately. It's a bit of a shame that every single PS1 classic gets remade and seemingly by-default adopts an over-the-shoulder perspective.

22.02.2026 09:43 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Then they give one character a loooooooong ass slide, a tiny clip, and the highest DPS in the game bar none. GAME DESIGN!

22.02.2026 08:09 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

ty for introducing him to culture

17.02.2026 10:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
this game engine is from the 90s
YouTube video by Noodle this game engine is from the 90s

new video about an extremely cool quake mod/jam watch it now? now? now?
youtu.be/b0MIbo2aQqs

16.02.2026 16:39 β€” πŸ‘ 480    πŸ” 107    πŸ’¬ 16    πŸ“Œ 5

He don’t ever run out of β€œgoing back in time” potion. He just go back in time forever. There ain’t no point to the game. He just go around. This shit is stupid as hell, man.

17.02.2026 02:50 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

But you can put Warden in a fairy princess dress, and that makes the exploitation okay!

16.02.2026 09:08 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Deadlock is unique in that, due to being in closed Alpha, there is literally zero monetization in the game. It's a pure, untainted game in a sea of predatory gimmicks.

That's sure to change when Valve gives this the 1.0 treatment, so us Deadlock fans are enjoying it whilst it lasts.

16.02.2026 08:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I don't think there's anything wrong with wanting to share your interests, especially if that interest is inherently fueled by competition and population. People probably shouldn't be wishing a Live Service model on their favourite games, though. It's an arms race that only the most broad win.

16.02.2026 08:51 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image 13.02.2026 03:30 β€” πŸ‘ 168    πŸ” 23    πŸ’¬ 2    πŸ“Œ 0

Sometimes I'll just boot it up to make a little prototype/clone of a game that I never even intend to do anything with, just for the innate fun of creating it.

13.02.2026 13:14 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think I am in love with Godot. It's been about a year of on/off usage of it and I think I could be happy making just about anything in it. What a superbly designed piece of software.

13.02.2026 13:14 β€” πŸ‘ 20    πŸ” 0    πŸ’¬ 5    πŸ“Œ 0

We're going back to Mumble. That's right, fucko.

13.02.2026 13:10 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Europan Mining Operations #pixelart

09.02.2026 13:34 β€” πŸ‘ 190    πŸ” 42    πŸ’¬ 5    πŸ“Œ 0

GIMP is made to psychologically torture it's users. There's no way man, zero fucking chance this is created earnestly.

09.02.2026 07:53 β€” πŸ‘ 14    πŸ” 1    πŸ’¬ 3    πŸ“Œ 0

It makes sense when you realise that folks look down on actual shmup/bullet-hell. They see them all as identical clone games with no real design thought behind them. The games may as well all be Gradius to them.

08.02.2026 20:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The damage Vampire Survivors brought to the bullet hell/shmup name has got to be the worst thing that has happened to both of those genres LOL
It gets to a point where it’s just offensive

08.02.2026 19:08 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0