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@spicy-soup.bsky.social

🌢🍲 || salmon run freelance warrior || occasional SR content www.youtube.com/@spicysoup_games PFP: @/sploosh-main.bsky.social

44 Followers  |  94 Following  |  105 Posts  |  Joined: 01.11.2025  |  1.5547

Latest posts by spicy-soup.bsky.social on Bluesky

H O W

15.02.2026 07:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
Post image

Happy Valentines Day!!!!

14.02.2026 18:34 β€” πŸ‘ 217    πŸ” 74    πŸ’¬ 0    πŸ“Œ 0

art is so hardTM😭

14.02.2026 04:58 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Salmon Run is DEAD?! #splatoon3 #nintendo #shorts
YouTube video by SpicySoup Salmon Run is DEAD?! #splatoon3 #nintendo #shorts

Here lies salmon run, we'll miss you loadsπŸͺ¦ #splatoon3 #salmonrun

youtube.com/shorts/5sKEysNPf5g?feature=share

13.02.2026 16:38 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

one shotting multiple flyfish in a row is what real aura farming looks like

12.02.2026 05:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

also I promise I'm working on the long form video it's just taking way more time to script than I expected

,,,spoiler alert it's a video essay (I think)πŸ‘€

11.02.2026 02:41 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

fyi it takes me like. around 5 to 10 hours to make a 50 second short depending on how fancy the editing is so like andjodowksjd

11.02.2026 02:38 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

SO MANY CONTENT IDEAS (so little time)

11.02.2026 02:36 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
A screenshot of a post on a different platform.

A screenshot of a post on a different platform.

[Splatoon 3]

Version 11.0.1 accidentally included some balance changes that were intended for a future update.

β€’ Rapid Blaster: Increased the radius inked by spray droplets from shots by about 10%.
β€’ Rapid Blaster Pro: Increased the amount of ink consumed by about 14%.

🐦 original post

10.02.2026 05:21 β€” πŸ‘ 222    πŸ” 39    πŸ’¬ 1    πŸ“Œ 14

am sadge but also this means I get a second chance at all the rotations I missed cuz of life

08.02.2026 09:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
ProChara Rebrands Following His Step Back From Professional Splatoon The popular Youtubist has updated his username to RetiredChara.

ProChara Rebrands Following His Step Back From Professional Splatoon
thescallop.ink/article/proc...
#highdivsplatoon #news

06.02.2026 15:52 β€” πŸ‘ 101    πŸ” 21    πŸ’¬ 2    πŸ“Œ 0

more SR content? yes please

08.02.2026 06:44 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

FREE HOLLOW KNIGHT SWITCH 2 UPGRADE?!!

05.02.2026 17:11 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Promotional art for Splatoon 3.

Promotional art for Splatoon 3.

[Splatoon 3] πŸ€–

Version 11.0.1 patch notes have been posted.

Check the replies for the link(s). It may take some time for the website(s) to be updated.

05.02.2026 00:22 β€” πŸ‘ 108    πŸ” 20    πŸ’¬ 1    πŸ“Œ 2
Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points.

 - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes)

 - Kills grant 23 flow points, up until 75 points in which it will grant 15. 
  - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill).
  - Killing someone with Flow Aura grants an extra 10 flow points. 
  - Getting the first kill of the lobby grants an extra 10 flow points. 

 - You or your team causing a Wipeout grants 10 flow points (stacks with kill).

 - Getting an assist grants 4 flow points. 
  - If the assist is through a damaging method specifically, this increases to 14 flow points instead. 

 - Dying causes you to lose 5 flow points.
  - If your death is by a stage hazard, this increases to 10 flow points lost.

Flow Aura State requires you to reach 100 points to activate. In this, I will be referring to these points as flow points for ease of reading. Here is a list of things that can give you points. - Painting 10p grants you 0.8 flow points (0.6 flow points in Ranked modes) - Kills grant 23 flow points, up until 75 points in which it will grant 15. - Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 75 flow points or higher.). This can repeat (eg. getting 3 kills in a row will apply this on your 2nd and 3rd kill). - Killing someone with Flow Aura grants an extra 10 flow points. - Getting the first kill of the lobby grants an extra 10 flow points. - You or your team causing a Wipeout grants 10 flow points (stacks with kill). - Getting an assist grants 4 flow points. - If the assist is through a damaging method specifically, this increases to 14 flow points instead. - Dying causes you to lose 5 flow points. - If your death is by a stage hazard, this increases to 10 flow points lost.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. 

Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. 
Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. 

Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

While you can reach 100 points without getting kills, Flow Aura State will not activate until you get a kill. Your flow points decrease by 0.2 every second. If you have gone 5 seconds without gaining any flow points, this increases to 3.3 flow points lost per second. Once you have Flow Aura State, it lasts for 30 seconds. Any further kill or assist adds 10 seconds to this timer, but it caps out at 30 seconds total. Flow Aura State grants 30 AP (aka 3 mains) of Intensify Action, Run Speed Up, Swim Speed Up, and Ink Resistance Up. This cannot go beyond the usual cap of 57 AP.

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.)

Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. 
Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.)

Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Notably, some parameters differ in Tricolor Turf War. Below, I've bolded any values that have changed compared to normal. (I am not sure how to denote this in alt text, my apologies.) Attackers require 90 flow points to activate Flow Aura State. Kills grant 23 points, up until 65 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 65 flow points or higher.) Defenders require 110 flow points to activate Flow Aura State. Kills grant 23 points, up until 85 points in which it will grant 15. Getting another kill within 5 seconds of your last kill increases this to 43 (this changes to 35 when at 85 flow points or higher.)

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch.

Painting a Splat Zone.
Breaking the enemy Clam Basket Barrier.
Depositing Clams into the enemy Basket.
Gaining points with the Rainmaker.
Breaking a checkpoint in Rainmaker.
Gaining points on the Tower.
Breaking a checkpoint on the Tower.
Trying for the Ultra Signal in Tricolor Turf War.
Obtaining the Ultra Signal in Tricolor Turf War.

Another thing to note, there are parameters for many ranked objectives that are set to 0, essentially making them go unused. I will note them below, as they could be considered in a future patch. Painting a Splat Zone. Breaking the enemy Clam Basket Barrier. Depositing Clams into the enemy Basket. Gaining points with the Rainmaker. Breaking a checkpoint in Rainmaker. Gaining points on the Tower. Breaking a checkpoint on the Tower. Trying for the Ultra Signal in Tricolor Turf War. Obtaining the Ultra Signal in Tricolor Turf War.

Flow Aura State write-up (alt text in images) #Splatoon3

01.02.2026 02:05 β€” πŸ‘ 405    πŸ” 145    πŸ’¬ 11    πŸ“Œ 10

finally watched the new tomodachi life direct and. nonbinary options?? dating preferences??

I'm getting this game

30.01.2026 05:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

if only splatoon's training rooms/recon mode are like overwatch's practice range

speaking of which salmon run recon mode where

30.01.2026 04:03 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I wish there's a way to test weapon/squid for hitboxes properly in salmon run

unfortunately Grizzco's training room sucks, weapons are limited to those in freelance rotation and I can't enter private shifts alone

30.01.2026 04:02 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Splatoon 3 - Parameter Database

FULL WEAPON HITBOX CHANGE LIST THREAD (WIP)

10.1.0 -> 11.0.0

from leanny.github.io/splat3/param...

The numbers will be the "attack collission radii" and shows the difference between each shots hitbox size in distance units.

All collission with stage terrain remains the same as 10.1.0.

29.01.2026 17:34 β€” πŸ‘ 188    πŸ” 68    πŸ’¬ 8    πŸ“Œ 7
Video thumbnail

is it just me or is version 11.0.0 missing a little something?
πŸ”—: youtube.com/shorts/M0zHi7jNfJc?feature=share

#splatoon3

29.01.2026 17:45 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

yeaah it could be problematic if devs just copy paste it to SR without tweaks

I wonder if it could make something like endless mode a little more interesting though

28.01.2026 17:22 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

good question, if only there's a way to test this early

though tbf if the general weapon patches apply to SR I'd assume it's the same for hitbox

28.01.2026 17:09 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

chat what if we got flow aura in salmon run

28.01.2026 06:21 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 4    πŸ“Œ 0

11.0.0 patch salmon run where

27.01.2026 15:37 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this

26.01.2026 11:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

exactly.

26.01.2026 00:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

lowkey lost so many brain cells setting up my new mic on obs/routing audio from obs to discord with virtual cable but I think I did it (keyword think)

25.01.2026 15:54 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Digital drawing of a rustic boat dock made of wooden planks. An inkling (from Splatoon) in a classic orange gloopsuit stands in the middle, waving at the arrival of another inkling. An octoling in the background is boarding the Grizzco boat.

Digital drawing of a rustic boat dock made of wooden planks. An inkling (from Splatoon) in a classic orange gloopsuit stands in the middle, waving at the arrival of another inkling. An octoling in the background is boarding the Grizzco boat.

Start of a shift #splatoon

22.01.2026 22:03 β€” πŸ‘ 385    πŸ” 145    πŸ’¬ 2    πŸ“Œ 1
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#SalmonRun
Upcoming full mystery weapon rotation @ Marooner's Bay
King Salmonid: Triumvirate (3x scales available)

23.01.2026 08:02 β€” πŸ‘ 33    πŸ” 7    πŸ’¬ 0    πŸ“Œ 3

also an irl friend pushed me back into the fe3h sinkhole so on top of script writing I guess I'm putting another 100 hours into a maddening challenge run qoeofjkekd

19.01.2026 11:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

@spicy-soup is following 20 prominent accounts