Day 10 of Pixel Game Jam 2025
Finished my game! I missed a few updates but I added a ton so please just go check it out! You can even play it just on the browser :)
raazze.itch.io/inspectre
#pixelgamejam2025
@raazze.bsky.social
Insufferable RYM user and avid aspiring game dev
Day 10 of Pixel Game Jam 2025
Finished my game! I missed a few updates but I added a ton so please just go check it out! You can even play it just on the browser :)
raazze.itch.io/inspectre
#pixelgamejam2025
realized I hadn't been using the hashtag so I'm replying to this post with it haha
#pixelgamejam2025
Day 7 of Pixel Gam Jam 2025
I missed yesterday's post but I accomplished a lot in the past two days namely:
- Made Phasma and Imago removal methods (vacuum and anvil respectively)
- Made levels work pretty well
- Added guiding arrows to help player's know what to do
Crunch time!
youtu.be/XjOXC3q8ZUE
Day 5 of Pixel Game Jam
- Added very basic "levels", spawning a certain amount of items and starting the next level when level is finished.
- Created a guide telling you what clues to look out for for each object (still need to make a general tutorial)
- New object: a statue!
youtu.be/Cit8I1Lnj14
- Created another asset, an egyptian book, it's not too hard to make new assets so I should be able to pump out the rest by tomorrow.
- Got basic UI and score working as well as purifying one of the ghost types with the cauldron. Works on a timer so the object has to be pulled out quickly in time.
Day 4 of Pixel Game Jam
- Decent progress today, changed conveyor belts to all have "draggable" areas on them and improved dragging and dropping between the two (you can't move object from one conveyor belt space to another, only work areas and vice versa)
- more below..
youtu.be/gETsgb0ilGQ
Day 3 of Pixel Game Jam 2025
- Objects now can spawn on a timer, randomly changing based on possible ghosts that haunt them
- Dragging and dropping works now, made a cauldron that you would drop an item into to remove the ghost
www.youtube.com/watch?v=jRtU...
Day 2 of Pixel Game Jam 2025
- Created a moving conveyor belt, might change in the future so that it looks better while objects are moving on it..
- Added ability to drag around object while it's still moving, still need to figure out how to be able to place it on other things.
youtu.be/wWnvRt2TtfY
itch.io/jam/-pixel-g...
12.05.2025 06:38 β π 0 π 0 π¬ 0 π 0Day 1 of itch.io/jam/-pixel-g...
- Came up with title: Inspectre. It's a game where you have to determine whether items are haunted by ghosts or not.
- Created simple animation of an alarm clock as one of the objects to test animation and some pixel tiles.
- Starting to learn Godot and GDScript.
Day 12!
My game prototype is finished. I added some SFX, a boss and some QOL changes.
Please check it out, it would mean a lot!
Once I have more time I plan to work on it more and flesh it out.
raazze.itch.io/palette
Day 10...
- Fine tuned enemy AI
- Added a shop and the ability to buy powerups (oh yeah, I added 3 powerups that spawn in treasure rooms and shops) with coins
- Made more room styles
- Added pause menu with settings and quit button
Since 7dfps officially ended this morning at 3 and seeing as how I'm close to having a finished prototype but not quite, I'm giving myself a couple more days to finish but I think it'll be worth it, I accomplished a ton in these 9 days, way more than I thought I would and learned a lot.
16.12.2024 06:11 β π 0 π 0 π¬ 0 π 0End of Day 8 of 7dps 2024...
Came up with a name and logo: Palette!
- Finished a lot of things and brought many little pieces together
- Improved enemy AI but need to focus on that (and a boss) tmr
- (not in vid but added money system) but item drops after beating a room works!
youtu.be/ygQAWkMdtN8
End of Day 7 of 7dfps 2024...
(There's 9 days okay)
- Finally finished the minimap and settled, not as pretty as I'd like but I might try making it look better if I have time
- Made treasure/boss rooms
- Rooms now lock once you first discover them, enemies will spawn (coming soon)
End of Day 6 of 7dfps 2024...
- Feel like an expert at using Edgar Unity Plugin, made new rooms and new tiles at higher resolutions
- Working on a functional, dynamic minimap and it's causing so much pain and headache
- Made a Trello board and boy I have to do a lot...double digit hours here I come
End of Day 5 of 7dfps 2024...
- Added multi-directional dash mechanic that gives i-frames during it, like Enter the Gungeon's roll
- Learned how to use Edgar Unity Plugin for procedural room generation, but running into issues with rule tiles and walls
Overall not the most productive day...till tmr!
End of Day 4 of 7dfps 2024...
- Finished health system and camera bobbing
- Create more sprites for different tiles and learned how to use tilemaps in Unity
- Played around with procedural dungeon room generation but will be very different in the actual game
- Added small weapon spray when moving
Created this account to document my time in the 7dfps 2024 game jam! Here is my progress after yesterday (3rd day). I have basic enemies that can shoot projectiles at you, a health system, shooting system, ammo refill, reload and collisions. This is my first ever game jam so I can't wait to finish!
09.12.2024 17:15 β π 1 π 0 π¬ 0 π 0