The last few days I've been working with @firekeep.bsky.social to build this amazing digital corruption effect. It combines traditional shaders and a post processing effect that accurately simulates JPEG compression to give this 'digital fire' effect. Very proud of our work here! #gamedev
25.11.2024 17:50 โ ๐ 8 ๐ 1 ๐ฌ 0 ๐ 0
floppy disk model :D
the idea is that these are going to be collectables in the game. might make some part of it emissive to facilitate that later down the line.
23.11.2024 20:53 โ ๐ 10 ๐ 1 ๐ฌ 1 ๐ 0
I've been experimenting with parallax mapping to create this cool Tron like grid with a little depth. #gamedev
22.11.2024 18:18 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Added this sick nasty deconstruction effect to my horror game. Very happy with it. #gamedev
22.11.2024 07:11 โ ๐ 15 ๐ 1 ๐ฌ 0 ๐ 0
Adding some sick nasty new effects for the monster in my game.
22.11.2024 07:04 โ ๐ 5 ๐ 1 ๐ฌ 0 ๐ 0
Reposting from the bird site, but here's a screensaver I made for the terminals in "You Have Been Deleted"
22.11.2024 06:58 โ ๐ 44 ๐ 5 ๐ฌ 2 ๐ 0
I experimented with this sort of grapple based combat system a while back. The idea is that as long as you throw it in the right general direction, it will essentially auto-aim to its target.
21.09.2023 12:22 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
A few weeks ago I was digging around in the attic when I came across a box labeled 'confidential'. All it has in it was a video tape labeled Ehlers VR Orient...
Ehlers VR Orientation Seminar - Chapter 1
Don't miss your Ehlers VR Orientation Seminar!
07.09.2023 15:20 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Remade Netscape Tubes Test
Always been a fan of these procedural tubes I made similar to Portal 2's excursion funnels. They're a bit of a cross between those and Bioshock Infinite's sky rails.
07.09.2023 14:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0