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Josh Wilson

@joshwilson.bsky.social

Game Developer, VFX Enthusiast, Web Developer

15 Followers  |  4 Following  |  7 Posts  |  Joined: 05.09.2023  |  1.4121

Latest posts by joshwilson.bsky.social on Bluesky

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The last few days I've been working with @firekeep.bsky.social to build this amazing digital corruption effect. It combines traditional shaders and a post processing effect that accurately simulates JPEG compression to give this 'digital fire' effect. Very proud of our work here! #gamedev

25.11.2024 17:50 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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floppy disk model :D

the idea is that these are going to be collectables in the game. might make some part of it emissive to facilitate that later down the line.

23.11.2024 20:53 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've been experimenting with parallax mapping to create this cool Tron like grid with a little depth. #gamedev

22.11.2024 18:18 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Added this sick nasty deconstruction effect to my horror game. Very happy with it. #gamedev

22.11.2024 07:11 โ€” ๐Ÿ‘ 15    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Adding some sick nasty new effects for the monster in my game.

22.11.2024 07:04 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Reposting from the bird site, but here's a screensaver I made for the terminals in "You Have Been Deleted"

22.11.2024 06:58 โ€” ๐Ÿ‘ 44    ๐Ÿ” 5    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

I experimented with this sort of grapple based combat system a while back. The idea is that as long as you throw it in the right general direction, it will essentially auto-aim to its target.

21.09.2023 12:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Ehlers VR Orientation Seminar - Chapter 1
A few weeks ago I was digging around in the attic when I came across a box labeled 'confidential'. All it has in it was a video tape labeled Ehlers VR Orient... Ehlers VR Orientation Seminar - Chapter 1

Don't miss your Ehlers VR Orientation Seminar!

07.09.2023 15:20 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Remade Netscape Tubes Test
Remade Netscape Tubes Test

Always been a fan of these procedural tubes I made similar to Portal 2's excursion funnels. They're a bit of a cross between those and Bioshock Infinite's sky rails.

07.09.2023 14:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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