🌟 α΄„α΄κœ±α΄Ιͺα΄„ ᴇᴛᴇʀɴΙͺᴛʏ 🌟's Avatar

🌟 α΄„α΄κœ±α΄Ιͺα΄„ ᴇᴛᴇʀɴΙͺᴛʏ 🌟

@littleplanetcd.bsky.social

Name's Casey | 25 | Genderfluid (She/They) | Retro Engine Modder & Sonic Enthusiast | pfp by ZaneyGal on Twitter | Banner art by my friend Beta Nexus | Support me at http://ko-fi.com/littleplanetcd

941 Followers  |  2,371 Following  |  39 Posts  |  Joined: 12.06.2023
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Posts by 🌟 α΄„α΄κœ±α΄Ιͺα΄„ ᴇᴛᴇʀɴΙͺᴛʏ 🌟 (@littleplanetcd.bsky.social)

i added you on there, if you got the request

04.12.2025 01:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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γ‚½γƒ‹γƒƒγ‚―γƒ»γ‚Άγƒ»γƒ˜γƒƒγ‚Έγƒ›γƒƒγ‚°2
33ε‘¨εΉ΄θ¨˜εΏ΅γ€‚

21.11.2025 13:33 β€” πŸ‘ 1133    πŸ” 491    πŸ’¬ 11    πŸ“Œ 11
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-BOUND TO THE DARK WORLD-

A project 2 years in the making
A ROMHACK of Earthbound that recreates Deltarune Chapter 1 in its entirety
Experience Deltarune as if it were made in the 90's

Available (for free!) October 31st, 2025
See you on Halloween

29.10.2025 16:07 β€” πŸ‘ 1547    πŸ” 737    πŸ’¬ 47    πŸ“Œ 30
Bearries Gameplay Trailer
YouTube video by plourples Bearries Gameplay Trailer

#gamedev #arcade #retro #indiedev #bears #godotdev
Bearries trailer :)
Game coming out September 22nd 12am UTC/8pm ET
www.youtube.com/watch?v=TQhO...

20.09.2025 22:55 β€” πŸ‘ 35    πŸ” 20    πŸ’¬ 0    πŸ“Œ 3

i got really bothered by this so i fixed it

17.09.2025 05:38 β€” πŸ‘ 66    πŸ” 11    πŸ’¬ 2    πŸ“Œ 1
Kanga Clanga Badnik from Sonic Superstars. He is cute and orange, with a lovable blank eyed expression.

Kanga Clanga Badnik from Sonic Superstars. He is cute and orange, with a lovable blank eyed expression.

Kanga Clanga Badnik, as it appears in a 2.5D prototype Evening Star worked on after Sonic Mania. It is balancing on its tail and kicking forward with its springy roo feet! Sonic is knocked to the left with significant kinetic force.

Kanga Clanga Badnik, as it appears in a 2.5D prototype Evening Star worked on after Sonic Mania. It is balancing on its tail and kicking forward with its springy roo feet! Sonic is knocked to the left with significant kinetic force.

A wider shot of Kanga Clanga hopping in pursuit of Sonic in the outback.

A wider shot of Kanga Clanga hopping in pursuit of Sonic in the outback.

It is now the 8th anniversary of Mania so time to dig up some Sonic trivia... This year, it's Kanga Clanga! (aka the Kangus). This lovable robo-roo originally lived in the outback but now entertains us all in Pinball Carnival Zone!

15.08.2025 16:30 β€” πŸ‘ 3314    πŸ” 1045    πŸ’¬ 92    πŸ“Œ 222

ik, i was just explaining the main reason why i mentioned miracle edition outside of not wanting its features LOL

29.07.2025 18:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

the KTE CD mod was bar-for-bar the exact same implementation that Sonic Team did to put in Knuckles in CD.

It's basically the exact same playable character.
So... any mod that implements Knuckles in CD (its own thing or ported from Origins in some way) will need the DLC check.

29.07.2025 18:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Well the CD project of ours isn't compatible with either for one major reason:

they aren't on the same engine, so that means mods for CD 2011 / Origins won't work on ours.

29.07.2025 18:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's the only API that we have implemented at the moment.
We may try Epic Games later. as for any other platform, they are out of the question, sadly.

29.07.2025 10:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

We're doing what we can to make this an enjoyable modded CD experience.

And P.S.: Don't suggest us to add Miracle Edition features (or make it compatible with Miracle Edition).

We're gonna do our own thing.

29.07.2025 09:42 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

So... to prevent possible issues with SEGA, we made it a system that checks steam for the DLC and gives you what you have legally.

Think of the CD Project as some large "expansion" of CD's remaster that pulls from all versions. Best to have what you own, right?

I hope this explains a few things.

29.07.2025 09:42 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

We don't want to potentially have any issues with SEGA for having Origins DLC content included in the game.

For the record, we aren't the first to do DLC checks with Knuckles; Miracle Edition does this. the original KTE CD mod does this.

29.07.2025 09:42 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Knuckles will be unplayable if you do not have the DLC. I know these may seem bad, but there's a reason for this.

29.07.2025 09:42 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Second, is the content itself.
Amy will be a base playable character, but she will only have her Forever Moveset(s) by default. If you have the DLC, you will have the ability to use a version of the Origins moveset.

29.07.2025 09:42 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

First, the way we handle Origins DLC.
It's simple, really; the PC (Windows, Linux) versions of the CD project will check directly on steam if you own the game & the DLC. if it doesn't find it, it won't activate. simple as that. no building shenanigans. none of that.

Just own the game and DLC. Easy.

29.07.2025 09:42 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Hey, so I seen a few people that are confused and / or upset by this.

I wanted to clarify a few things. 🧡

29.07.2025 09:42 β€” πŸ‘ 8    πŸ” 5    πŸ’¬ 5    πŸ“Œ 0
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In the remake of Sonic 3 & Knuckles included with Sonic Origins, there is a hidden credits cheat code in the title screen.

However, due to a very specific change in the code that handles cheat inputs, as well as a flag not being set when activated, this is impossible to see under normal play.

10.07.2025 01:59 β€” πŸ‘ 26    πŸ” 12    πŸ’¬ 1    πŸ“Œ 0
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22.05.2025 01:51 β€” πŸ‘ 11764    πŸ” 4236    πŸ’¬ 256    πŸ“Œ 251
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alright

-transphobia (x.com/LeaksRetro/s...)
-bullying of countless emulator devs (MAME, DuckStation, Redream, etc) including byuu
-misappropriating donations meant for developing cores, with that money spent on unrelated things

among others
retroarchleaks.wordpress.com

27.02.2025 23:18 β€” πŸ‘ 1115    πŸ” 576    πŸ’¬ 34    πŸ“Œ 73

this was funnier in my head

20.11.2024 04:23 β€” πŸ‘ 13943    πŸ” 4927    πŸ’¬ 65    πŸ“Œ 48
Post image 15.11.2024 19:56 β€” πŸ‘ 5862    πŸ” 2465    πŸ’¬ 37    πŸ“Œ 24
"???: Oh! Luigi!" This is the game's first dialogue box, which appears about 5 minutes into gameplay.
Mario has already said "Luigi" 21 times by now. Luigi has already said "Mario" 14 times by now.
Source: Supper Mario Broth, screenshot taken on original hardware, game: M&L:Brothership

"???: Oh! Luigi!" This is the game's first dialogue box, which appears about 5 minutes into gameplay. Mario has already said "Luigi" 21 times by now. Luigi has already said "Mario" 14 times by now. Source: Supper Mario Broth, screenshot taken on original hardware, game: M&L:Brothership

In Mario & Luigi: Brothership, Mario and Luigi communicate mostly by saying each other's names. By the time the first dialogue box appears 5 minutes in, Mario has already said "Luigi" 21 times, and Luigi has already said "Mario" 14 times.

20.11.2024 15:16 β€” πŸ‘ 4594    πŸ” 720    πŸ’¬ 35    πŸ“Œ 25

Correction, this isn't needed anymore! They apparently fixed the stunstick entirely.

20.11.2024 16:50 β€” πŸ‘ 12    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

yeah lol
easy to forget tbh

20.11.2024 08:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

kind of! in previous iterations of HL2, you could rename the classname of a stunstick ent and the player can pick it up

but this is a true player weapon that doesn't require that.

20.11.2024 07:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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GO F*** YOURSELF

19.11.2024 15:22 β€” πŸ‘ 469    πŸ” 122    πŸ’¬ 4    πŸ“Œ 0
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Oh yeah Bluesky has video now, that means I can post this again

19.11.2024 19:53 β€” πŸ‘ 2464    πŸ” 589    πŸ’¬ 60    πŸ“Œ 7