Christopher Remde's Avatar

Christopher Remde

@rattix.bsky.social

XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/

42 Followers  |  74 Following  |  39 Posts  |  Joined: 12.11.2024  |  2.4199

Latest posts by rattix.bsky.social on Bluesky

Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...๐Ÿฅฒ

Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.

26.11.2025 02:55 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Forest House - Download Free 3D model by peachyroyalty Little forest scene for my racoon to play in. Music by https://soundcloud.com/glogsound - Forest House - Download Free 3D model by peachyroyalty

Model is "Forest House" by peachyroyalty on Sketchfab

skfb.ly/6QSKT

24.11.2025 23:44 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.

24.11.2025 23:43 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? ๐Ÿค”

24.11.2025 23:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (๐Ÿ˜พ)

u3d.as/3suF

31.10.2025 17:33 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!

18.09.2025 17:04 โ€” ๐Ÿ‘ 622    ๐Ÿ” 211    ๐Ÿ’ฌ 21    ๐Ÿ“Œ 40

If you've got any example sequence to share let me know, stoked to try this :)

29.08.2025 16:47 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Thanks to whomever bought my asset, I'm gonna ride that high all day! ๐Ÿ˜ฉ

23.08.2025 12:21 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?

23.08.2025 08:37 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.

07.08.2025 18:24 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yet๐Ÿ™ƒ

04.08.2025 14:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler ๐ŸŽฐ๐Ÿ–คโš”๏ธ

Coming later this summer, wishlist now and give it a repost pretty please!

What do you think?
store.steampowered.com/app/3631290/...

24.07.2025 17:58 โ€” ๐Ÿ‘ 217    ๐Ÿ” 42    ๐Ÿ’ฌ 10    ๐Ÿ“Œ 6

Sick beat!

21.07.2025 18:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.

#surfing #game #prototype

18.07.2025 13:36 โ€” ๐Ÿ‘ 2    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Honest Surfing Simulator

18.07.2025 13:24 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1
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โ€ŽThe Tent : An AR Story โ€ŽWhen a woman wakes up one morning to find that a mysterious tent has appeared in her front yard, sheโ€™s not sure what to do about itโ€ฆ THE TENT is an Augmented Reality Story that takes place on your k...

After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in. apps.apple.com/us/app/the-t...

02.07.2025 21:39 โ€” ๐Ÿ‘ 7    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I see! But it's great that you offer it for the community for free now, seems like a great tool! :)

12.06.2025 14:19 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Maybe it is worth splitting the plugin into smaller packages with more concentrated use cases? Looking at the page, Im at least a bit overwhelmed by all the possibilities of the plug-in, where a single texture painting plug-in would be a better fit for people looking for that function.

12.06.2025 10:01 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Issues ยท BuildingVolumes/Unity_Geometry_Sequence_Player A package for Unity to stream large Pointcloud and (textured) mesh sequences from disk - Issues ยท BuildingVolumes/Unity_Geometry_Sequence_Player

Thank you so much to everyone who has bought the asset so far, it means a lot to me and directly translates into more time I can spend on improving the Sequence Player for everyone ๐Ÿค—

You can leave any feature requests that you have here: github.com/BuildingVolu...

09.06.2025 22:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!

09.06.2025 16:46 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you, much appreciated! ๐Ÿค—

28.05.2025 15:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Unity Geometry Sequence Player Pointcloud and mesh sequence playback for the Unity game engine.

The package itself is open-source and free to use for non-commercial use, so if you are interested you can start right-away!

tinyurl.com/GSGIT

If you use the package commercially or want to support the development, you can buy a copy in the Unity Asset Store:

u3d.as/3suF

27.05.2025 16:56 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

With this package you can play back animations, that have not been possible before with skinned meshes, blend shapes, or particle systems like:

๐ŸŒŠ Fluid caches

โ›“๏ธโ€๐Ÿ’ฅ Baked physics

๐ŸŸง Animated Procedural meshes

๐Ÿง๐Ÿผ 4D scans

๐ŸŽž๏ธ Volumetric videos

๐Ÿ“ท Pointclouds captured by RGBD or Lidar sensors

27.05.2025 16:51 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I just released the Geometry Sequence Player on the Unity Asset Store ๐ŸŒŸ

With this package, you can play back:

- Pointcloud sequences
- Mesh sequences
- Mesh sequences with per frame textures

in the Unity game engine with high performance.

u3d.as/3suF

More in the thread:

27.05.2025 16:46 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Visualized with @rerun.io, Iโ€™ve integrated videoโ€‘based depth estimation into my robotโ€‘training pipeline to make data collection as accessible as possibleโ€”without requiring specialized hardware.

17.04.2025 20:08 โ€” ๐Ÿ‘ 2    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thank you very much for sharing these results! Very interesting to see how these models perform in Multi-View scenarios. I kinda expected them to match real senses, but seems like they are still a bit too wobbly!

27.04.2025 22:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks super interesting! So the depth is only generated by a Mono-Depth-Estimation model? Mind sharing which one you are using? :)

24.04.2025 15:48 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And here's a much more intuitive video based comparision of the different #volumetric #video applications (Hey, that's me! ๐Ÿ‘‹)

21.03.2025 15:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Frontiers | Sparse camera volumetric video applications. A comparison of visual fidelity, user experience, and adaptability

Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications.

It is meant to give researchers, artists and creators who are new to this field an overview and starting point:

doi.org/10.3389/frsi...

14.03.2025 22:12 โ€” ๐Ÿ‘ 3    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

This really went downhill much faster than I could have ever thought

20.01.2025 21:00 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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