Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...๐ฅฒ
Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
@rattix.bsky.social
XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...๐ฅฒ
Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
Model is "Forest House" by peachyroyalty on Sketchfab
skfb.ly/6QSKT
To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.
24.11.2025 23:43 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? ๐ค
24.11.2025 23:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (๐พ)
u3d.as/3suF
Rise again. Finish the fight!
CULTIC: Chapter Two is now out on Steam!
It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!
Thanks to everyone for their support and patience. Hope you enjoy!
If you've got any example sequence to share let me know, stoked to try this :)
29.08.2025 16:47 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Thanks to whomever bought my asset, I'm gonna ride that high all day! ๐ฉ
23.08.2025 12:21 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
23.08.2025 08:37 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.
07.08.2025 18:24 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yet๐
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler ๐ฐ๐คโ๏ธ
Coming later this summer, wishlist now and give it a repost pretty please!
What do you think?
store.steampowered.com/app/3631290/...
Sick beat!
21.07.2025 18:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.
#surfing #game #prototype
Honest Surfing Simulator
18.07.2025 13:24 โ ๐ 14 ๐ 2 ๐ฌ 1 ๐ 1After 3 years of work, premiering at SXSW '24 and touring the world, THE TENT is now available in the app store for you to experience at home on your kitchen table! This is an AR Story for your iphone or ipad that is a movie you can walk around in. apps.apple.com/us/app/the-t...
02.07.2025 21:39 โ ๐ 7 ๐ 3 ๐ฌ 1 ๐ 0I see! But it's great that you offer it for the community for free now, seems like a great tool! :)
12.06.2025 14:19 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Maybe it is worth splitting the plugin into smaller packages with more concentrated use cases? Looking at the page, Im at least a bit overwhelmed by all the possibilities of the plug-in, where a single texture painting plug-in would be a better fit for people looking for that function.
12.06.2025 10:01 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Thank you so much to everyone who has bought the asset so far, it means a lot to me and directly translates into more time I can spend on improving the Sequence Player for everyone ๐ค
You can leave any feature requests that you have here: github.com/BuildingVolu...
I am working on a new game, together with my colleges at Randwerk! I would mean a lot to me if you check it out!
09.06.2025 16:46 โ ๐ 16 ๐ 2 ๐ฌ 0 ๐ 0Thank you, much appreciated! ๐ค
28.05.2025 15:09 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0The package itself is open-source and free to use for non-commercial use, so if you are interested you can start right-away!
tinyurl.com/GSGIT
If you use the package commercially or want to support the development, you can buy a copy in the Unity Asset Store:
u3d.as/3suF
With this package you can play back animations, that have not been possible before with skinned meshes, blend shapes, or particle systems like:
๐ Fluid caches
โ๏ธโ๐ฅ Baked physics
๐ง Animated Procedural meshes
๐ง๐ผ 4D scans
๐๏ธ Volumetric videos
๐ท Pointclouds captured by RGBD or Lidar sensors
I just released the Geometry Sequence Player on the Unity Asset Store ๐
With this package, you can play back:
- Pointcloud sequences
- Mesh sequences
- Mesh sequences with per frame textures
in the Unity game engine with high performance.
u3d.as/3suF
More in the thread:
Visualized with @rerun.io, Iโve integrated videoโbased depth estimation into my robotโtraining pipeline to make data collection as accessible as possibleโwithout requiring specialized hardware.
17.04.2025 20:08 โ ๐ 2 ๐ 2 ๐ฌ 1 ๐ 0Thank you very much for sharing these results! Very interesting to see how these models perform in Multi-View scenarios. I kinda expected them to match real senses, but seems like they are still a bit too wobbly!
27.04.2025 22:49 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Looks super interesting! So the depth is only generated by a Mono-Depth-Estimation model? Mind sharing which one you are using? :)
24.04.2025 15:48 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0And here's a much more intuitive video based comparision of the different #volumetric #video applications (Hey, that's me! ๐)
21.03.2025 15:45 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just released a small review paper that compares the fidelity of different depth camera based volumetric video capture applications.
It is meant to give researchers, artists and creators who are new to this field an overview and starting point:
doi.org/10.3389/frsi...
This really went downhill much faster than I could have ever thought
20.01.2025 21:00 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0