How does Ebi fit so perfectly into the heart shape π
15.02.2026 01:45 β π 1 π 0 π¬ 0 π 0How does Ebi fit so perfectly into the heart shape π
15.02.2026 01:45 β π 1 π 0 π¬ 0 π 0I personally don't use it, but I hear only good things from the team!
11.02.2026 19:55 β π 0 π 0 π¬ 0 π 0Thank you! π€
10.01.2026 11:11 β π 1 π 0 π¬ 0 π 0
Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!)
ndotl.wordpress.com/2016/02/02/r...
I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture π
(Best to zoom in a bit to see the difference)
Each point of the pointcloud is now it's one little Brushstroke π
I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!
A commission from Chris!ππ
04.01.2026 18:39 β π 68 π 15 π¬ 2 π 0You know that your shader problems are about to be solved when you see this picture
09.12.2025 01:50 β π 2 π 0 π¬ 0 π 0Thank you! π€
02.12.2025 21:00 β π 0 π 0 π¬ 0 π 0Thank you for sharing your project! Inspired me a lot!
01.12.2025 21:25 β π 2 π 0 π¬ 0 π 0
Added variable brush sizes to the painted pointclouds π¨
It's interesting how bigger brushes can actually create a more detailed scene!
(This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! π)
Thank you so much! π§‘
29.11.2025 00:02 β π 1 π 0 π¬ 0 π 0Painting with Pointclouds ποΈ
28.11.2025 18:47 β π 3 π 0 π¬ 1 π 0It looks a bit voxel-y, but it's a good enough basis to start working from π
28.11.2025 01:58 β π 0 π 0 π¬ 0 π 0
Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh.
I now additionally captured the scene with depth information and fused all the images into a pointcloud.
I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects
27.11.2025 20:12 β π 1 π 0 π¬ 1 π 0
Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...π₯²
Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.
Model is "Forest House" by peachyroyalty on Sketchfab
skfb.ly/6QSKT
To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.
24.11.2025 23:43 β π 0 π 0 π¬ 1 π 0Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? π€
24.11.2025 23:40 β π 0 π 0 π¬ 1 π 0
The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (πΎ)
u3d.as/3suF
Rise again. Finish the fight!
CULTIC: Chapter Two is now out on Steam!
It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!
Thanks to everyone for their support and patience. Hope you enjoy!
If you've got any example sequence to share let me know, stoked to try this :)
29.08.2025 16:47 β π 1 π 0 π¬ 0 π 0Thanks to whomever bought my asset, I'm gonna ride that high all day! π©
23.08.2025 12:21 β π 2 π 0 π¬ 0 π 0Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?
23.08.2025 08:37 β π 0 π 0 π¬ 1 π 0I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.
07.08.2025 18:24 β π 1 π 0 π¬ 0 π 0
Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yetπ
Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler π°π€βοΈ
Coming later this summer, wishlist now and give it a repost pretty please!
What do you think?
store.steampowered.com/app/3631290/...
Sick beat!
21.07.2025 18:39 β π 1 π 0 π¬ 1 π 0
Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.
#surfing #game #prototype