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Christopher Remde

@rattix.bsky.social

XR & Game Developer, especially interested in Volumetric Videos https://chrisrem.de/

49 Followers  |  78 Following  |  54 Posts  |  Joined: 12.11.2024
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Posts by Christopher Remde (@rattix.bsky.social)

How does Ebi fit so perfectly into the heart shape 😭

15.02.2026 01:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I personally don't use it, but I hear only good things from the team!

11.02.2026 19:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! πŸ€—

10.01.2026 11:11 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rendering painted world in JG Here’s a little breakdown and implementation details of the real-time painted world in my last demo – JG. Here’s the video Here’s the demo Β  (Click for Russian version)…

Credits to @guycalledfrank.bsky.social, he basically invented this method a long time ago (Still looks beautiful though!)

ndotl.wordpress.com/2016/02/02/r...

09.01.2026 03:07 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I also painted & scanned in a few brushes myself. It's cool to see how much visual variety is added just by changing the brush texture πŸ‘€

(Best to zoom in a bit to see the difference)

09.01.2026 03:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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Each point of the pointcloud is now it's one little Brushstroke 😊

I added a way to influence the length and direction of each brushstroke via splines. This way it is relatively easy to shape all of the strokes with just a few curves!

09.01.2026 02:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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A commission from Chris!πŸ€πŸ’›

04.01.2026 18:39 β€” πŸ‘ 68    πŸ” 15    πŸ’¬ 2    πŸ“Œ 0
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You know that your shader problems are about to be solved when you see this picture

09.12.2025 01:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! πŸ€—

02.12.2025 21:00 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you for sharing your project! Inspired me a lot!

01.12.2025 21:25 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Added variable brush sizes to the painted pointclouds 🎨

It's interesting how bigger brushes can actually create a more detailed scene!

(This is all very heavily inspired by one of @alexstrook.bsky.social older projects btw, full credits for the brush textures go to him! πŸ˜‡)

01.12.2025 20:50 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Thank you so much! 🧑

29.11.2025 00:02 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Painting with Pointclouds πŸ–ŒοΈ

28.11.2025 18:47 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It looks a bit voxel-y, but it's a good enough basis to start working from 😊

28.11.2025 01:58 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fine, if Cuda locks me out of Photogrammetry, then I'll have to actually try a non-hacky approach smh.

I now additionally captured the scene with depth information and fused all the images into a pointcloud.

28.11.2025 01:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I quite like the effect here, makes the smoke seem very volumetric! But it's sure annoying on other effects

27.11.2025 20:12 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Damn it feels a bit alienating to have no Nvidia card for photogrammetric reconstruction. No colmap, no meshroom, no research software...πŸ₯²

Metashape works great on AMD, but buying it would unfortunately feed the Russian war economy.

26.11.2025 02:55 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Forest House - Download Free 3D model by peachyroyalty Little forest scene for my racoon to play in. Music by https://soundcloud.com/glogsound - Forest House - Download Free 3D model by peachyroyalty

Model is "Forest House" by peachyroyalty on Sketchfab

skfb.ly/6QSKT

24.11.2025 23:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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To my own suprise, yeah, better than I thought! Next step is to export all camera extrinsics from Unity, to get more precise reconstructions in Agisoft.

24.11.2025 23:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Built a small "digital photogrammetry" tool in Unity to generate pointclouds of a Unity scene. Is it stupid? Absolutely! But does it work? πŸ€”

24.11.2025 23:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Geometry Sequence Player now supports custom shadergraphs for pointclouds and per-point normals. Had a lot of fun playing around with some shaders (😾)

u3d.as/3suF

31.10.2025 17:33 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Rise again. Finish the fight!

CULTIC: Chapter Two is now out on Steam!

It's been a long, long road, and I am so excited to finally share what Nick and I have worked on!

Thanks to everyone for their support and patience. Hope you enjoy!

18.09.2025 17:04 β€” πŸ‘ 622    πŸ” 210    πŸ’¬ 21    πŸ“Œ 40

If you've got any example sequence to share let me know, stoked to try this :)

29.08.2025 16:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Thanks to whomever bought my asset, I'm gonna ride that high all day! 😩

23.08.2025 12:21 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great work and good idea with the calibration! Did you test how the calibration it holding up against more traditional approaches like chessboard-markers ect?

23.08.2025 08:37 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I feel you! Had quite a similar experience, albeit with a smaller Unity package. As you said for a truly sustainable income source from plugin development, it needs to apply braodly to almost any developer, the user base is to small for niche tools unfortunately.

07.08.2025 18:24 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Great work, very mesmerizing!
How are the colors "painted"? Do you spawn color splats at certain positions based on the video? Sorry I've been a bit too lazy to dig into the code yetπŸ™ƒ

04.08.2025 14:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Announcing my new solo project: Slots & Daggers! Slot machine meets retro-fantasy crawler πŸŽ°πŸ–€βš”οΈ

Coming later this summer, wishlist now and give it a repost pretty please!

What do you think?
store.steampowered.com/app/3631290/...

24.07.2025 17:58 β€” πŸ‘ 222    πŸ” 43    πŸ’¬ 10    πŸ“Œ 6

Sick beat!

21.07.2025 18:39 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Made this little surfing prototype as a little exercise in how to create and import Geometry sequences made in #Houdini to #Unity. It's made out of a mesh for the water and a pointcloud for the white water / foam.

#surfing #game #prototype

18.07.2025 13:36 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0