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Paul Douglas

@cnhyv.bsky.social

Developer. Alongside other less serious things co-created Tomb Raider half a lifetime ago.

370 Followers  |  48 Following  |  67 Posts  |  Joined: 20.10.2023
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Posts by Paul Douglas (@cnhyv.bsky.social)

Lara's OG motorcycle was a Norton Commando modified like a cafรฉ racer. Note the distinctive crankcase cover.

Was originally just a generic sportsbike but myself and Neal (who really loved his motorbikes too) decided it should fittingly be a British classic instead.

en.wikipedia.org/wiki/Norton_...

12.02.2026 13:48 โ€” ๐Ÿ‘ 24    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
Weather forecast for the UK, showing rain on all days except Saturday, February the 14th when we are due some sunshine

Weather forecast for the UK, showing rain on all days except Saturday, February the 14th when we are due some sunshine

Rain,rain,rain except for February the 14th...

10.02.2026 12:07 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Not really surprising is it?
With a few exceptions, entertainment press has always been more adjacent to PR than news journalism.

07.02.2026 14:11 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Fwiw, Gary Antcliffe was the 2nd programmer on Tomb Raider, starting after Toby and I had done some pre-production. He created the framework for the editors, ported what I had on PC to the Sega Saturn, and helped build the pipeline. He left Core a while after the other programmers joined the team.

04.02.2026 22:01 โ€” ๐Ÿ‘ 21    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This editor was also used on Core's Blam:Machinehead game as that shared some character/animation tech I had created for first Tomb Raider game. It could also import from Alias/Wavefront programs on SGI machines as an original design feature but TR only used 3DStudio on PC for modelling & animation.

01.02.2026 12:41 โ€” ๐Ÿ‘ 12    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Inside Core Design Studio In 1997
YouTube video by This Week In Gaming Inside Core Design Studio In 1997

www.youtube.com/watch?v=yVFy...

Stu Atkinson 'demos' the character & animation editor for the OG Tomb Raider games. This editor was used to texture & paint meshes imported from 3D Studio 4 and link, sequence and markup sets of imported animations. Built in-house by myself and Gary Antcliffe.

#TR30

01.02.2026 12:41 โ€” ๐Ÿ‘ 25    ๐Ÿ” 8    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 2

Victor wanted us to change in-game Lara to appeal more to a Japanese audience. Huge eyes/head etc. They faxed through examples really late in dev. Toby Gard really didn't want to alter Lara. As a compromise all that was changed was the manuals & guide. Not sure who did that render or illustrations.

18.01.2026 21:33 โ€” ๐Ÿ‘ 213    ๐Ÿ” 50    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
Snow (1963) - Geoffrey Jones | BFI National Archive
YouTube video by BFI Snow (1963) - Geoffrey Jones | BFI National Archive

It has been snowing in the UK.
So an excuse to post this wonderful short from 1963.
www.youtube.com/watch?v=cl4p...

09.01.2026 11:43 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
07.01.2026 13:38 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Some intriguing casting for live action TR.
Is the Sasha character a doppelgรคnger? Dead ringer for Lara...

07.01.2026 12:53 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image

Fireworks at the Ryogoku Bridge, by Utagawa Hiroshige, 1858: https://publicdomainreview.org/collection/utagawa-hiroshige-last-great-master-of-ukiyo-e #fireworks #NewYearsEve

31.12.2025 20:48 โ€” ๐Ÿ‘ 135    ๐Ÿ” 27    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 2

I look forward to reading that. The ports cant have been too difficult. More lucrative for them than me by sounds of it ;)

31.12.2025 19:55 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Lara referred to as Laura by Aspyr (c. 2022)

Lara referred to as Laura by Aspyr (c. 2022)

Lara / Laura - even the publishers sometimes get it wrong ๐Ÿ˜

30.12.2025 12:56 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 5    ๐Ÿ“Œ 0

31 years.
Where did all the time go...

16.12.2025 17:16 โ€” ๐Ÿ‘ 31    ๐Ÿ” 6    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There needs to be another 90%+ TR after all this time...

I'm quite looking forward to seeing both new games now. Visually they are stunning, something we only dreamed of 30 years ago. We will have to wait and see if the gameplay and resulting feelings of exploration and adventure are as good.

14.12.2025 19:45 โ€” ๐Ÿ‘ 16    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Aha! We get best of both worlds... ๐Ÿ‡ฎ๐Ÿ‡ณ๐Ÿฆ–

12.12.2025 08:57 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1
Tomb Raider Allosaurus concept artwork by T Gard. 1994

Tomb Raider Allosaurus concept artwork by T Gard. 1994

Rawr!

She's back apparently.
Personally I'd prefer exploring new lost worlds than another remake/remaster/reimagining of something we crafted under intense duress in the 90's. Fingers crossed, eh.

Dinosaurs will always be cool though...

11.12.2025 12:07 โ€” ๐Ÿ‘ 29    ๐Ÿ” 10    ๐Ÿ’ฌ 7    ๐Ÿ“Œ 4

Well done our lass.

However, I suspect most of those magazine covers were in the 90s and 00s so it's hardly a contest nowadays. And I imagine Aloy is looking quite large in the rearview mirror too.

Let's hope CD and Amazon don't rest on their laurels, eh...

27.11.2025 10:28 โ€” ๐Ÿ‘ 21    ๐Ÿ” 8    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Bon sang, รงa fait 31 ans pour moi et 29 ans pour toi.

07.11.2025 11:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

A new book about Tomb Raider to peruse whilst interminably awaiting further adventures. ๐Ÿ‡ซ๐Ÿ‡ท

17.10.2025 11:00 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The braid joints were animated via a rudimentary physics engine, rather than hand animated like rest of Lara.
The physics engine used spheres and boxes to represent solid objects like her backpack and neck to collide the braid against. Ergo, independent of polygon count.

It just needed tuning...

25.09.2025 13:48 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Lara's braid was replaced for a presentation at E3 as it would clip right through her back and neck which looked rather grotesque.
Then we had a huge list of higher priority tasks to crunch through before launch so it stayed as the temporary bun.

Nothing to do with polygon count as stated hereโฌ‡๏ธ๐Ÿคฆ

24.09.2025 17:45 โ€” ๐Ÿ‘ 65    ๐Ÿ” 24    ๐Ÿ’ฌ 6    ๐Ÿ“Œ 1
Preview
AI-cloning of Lara Croft's voice has 'Tomb Raider' fans and actors up in arms In France, the apparent use of artificial intelligence to clone an actor's voice for video game character Lara Croft has fans and actors up in arms.

The apparent use of artificial intelligence to clone an actor's voice for video game character Lara Croft has fans and actors up in arms.

24.09.2025 11:45 โ€” ๐Ÿ‘ 97    ๐Ÿ” 29    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 4

GenAI used in this way:

Not cool.
Not classy.

16.08.2025 10:20 โ€” ๐Ÿ‘ 98    ๐Ÿ” 28    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 1

A lot of us from that era honed our crafts on the Amiga computer, before multimedia/game degrees became de rigueur. Eg. Toby Gard's animation portfolio created on the Amiga was featured in one of the computer art magazines a year or two before he joined Core Design too.

#Amiga

26.07.2025 12:06 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
'Lohnar' open world 3d game demo on Amiga 500 by Paul Douglas. Early 1990s.

'Lohnar' open world 3d game demo on Amiga 500 by Paul Douglas. Early 1990s.

Definition file for a 3d object that kind of looks like a dalek. Really a tapered hexagonal prism with a sphere on top... 
13 vertices, 7 polygons, 1 sphere, 1 partitioning plane (for sorting). 
By Paul Douglas, early 1990s.

Definition file for a 3d object that kind of looks like a dalek. Really a tapered hexagonal prism with a sphere on top... 13 vertices, 7 polygons, 1 sphere, 1 partitioning plane (for sorting). By Paul Douglas, early 1990s.

The Amiga computer is 40 years old.
It was more affordable than PCs and Macs, allowing those of us who had limited means to be creative. I loved that machine, spent so many hours programming on it, building 3d objects for my demos and games, making sounds with a 8bit sampler and so forth.

#Amiga

26.07.2025 11:56 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 1

All of videogaming history fits into 4 Duke Nukem Forever dev cycles.

22.07.2025 11:26 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Happy 40th Birthday to the Amiga ๐ŸŽ‚

Grab a copy of our book - Commodore Amiga: a visual compendium: www.bitmapbooks.com/collections/...

#bitmapbooks #books #retrogaming #gaming #birthday #ocs @rachelsham.bsky.social

19.07.2025 13:44 โ€” ๐Ÿ‘ 8    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
a man in a blue shirt is sitting in front of a brick wall and looking at the camera . ALT: a man in a blue shirt is sitting in front of a brick wall and looking at the camera .
18.07.2025 18:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My experience was the classism was pernicious. Quite a few working class in the trenches but rarely in positions above that; "Congratulations, here's a job on the production line but don't get ideas above your station" It's been similar outside gaming, just with less exploitation and abuse.

17.07.2025 18:34 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0