OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)
15.07.2025 21:50 β π 15 π 4 π¬ 0 π 0@openbioforge.com.bsky.social
A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates.
OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)
15.07.2025 21:50 β π 15 π 4 π¬ 0 π 0On the radar, but not the initial focus
bsky.app/profile/open...
Been heads-down coding #OpenBioForge for months and forgot to post updates!
Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.
Back to coding! #BioForge #GameDev
Bioforge (1995)
Developed by Origin Systems.
@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge.
19.06.2025 04:53 β π 1 π 1 π¬ 1 π 0Bioforge-ing the Super Wing Commander Shuttle https://wcne.ws/16892
26.04.2025 23:06 β π 5 π 1 π¬ 0 π 1Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...
25.04.2025 20:36 β π 46 π 4 π¬ 3 π 0Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era.
30.03.2025 06:09 β π 2 π 0 π¬ 1 π 0Today marks 30 years since BioForge's release!
From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation
youtu.be/YZFhfYX1uVk
Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994
Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994
21.02.2025 13:00 β π 5 π 2 π¬ 0 π 0EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)
15.02.2025 01:49 β π 8 π 3 π¬ 2 π 0These DOS games are turning 30 years old this year:
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Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
Crusader
Heroes of Might & Magic
Warcraft 2
Phantasmagoria
Discworld
MechWarrior 2
Thanks for the offer! The project isnβt ready for playtesting yet, but Iβll keep you in mind when it reaches that stage.
10.12.2024 20:04 β π 2 π 0 π¬ 0 π 0That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD.
10.12.2024 11:52 β π 1 π 0 π¬ 0 π 06/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!
10.12.2024 11:19 β π 2 π 0 π¬ 1 π 05/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.
10.12.2024 11:19 β π 2 π 0 π¬ 1 π 04/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.
10.12.2024 11:19 β π 1 π 0 π¬ 1 π 03/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.
10.12.2024 11:19 β π 1 π 0 π¬ 1 π 02/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming
10.12.2024 11:19 β π 2 π 1 π¬ 1 π 01/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev
18.08.2024 05:57 β π 4 π 0 π¬ 1 π 0It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! π What would you change / fix? #BioForge #retrogames #retrogaming
10.06.2024 02:42 β π 3 π 0 π¬ 1 π 0#BioForge is a highly scripted game, and so after reversing, much of the effort has been reimplementing the proprietary script API. Of the 188 subroutines and functions used by the f1.01 scripts, there are only 43 remaining to be implemented! #devlog #retrogames #retrogaming
19.05.2024 02:04 β π 1 π 0 π¬ 0 π 0BioForge turns 29 today! π₯³ Could the upcoming 30th be the start of something new for this classic? π #OpenBioForge #BioForge #retrogames #retrogaming
https://openbioforge.com
Dressing up to go outside! π¨βπ Physics system progress (Gravity β Root motions β Stairs β ) #bioforge #devlog #retrogames #retrogaming
16.03.2024 03:44 β π 1 π 0 π¬ 0 π 0Scroll all the text! ππ All monitor text is complete, including scrolling, highlighting, dynamic content, and all languages (English, French, German, Spanish, except Japanese fonts) #bioforge #devlog #retrogames #retrogaming
18.02.2024 03:45 β π 1 π 0 π¬ 0 π 0Testing OpenBioForge compatibility with all of the #BioForge releases I can find (four so far: b1.14, b1.83, f1.01, f1.02). #devlog #retrogames #retrogaming #pcbigbox
19.01.2024 20:49 β π 1 π 0 π¬ 0 π 0Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600π² #retrogames #retrogaming @Magnific_AI
10.12.2023 03:01 β π 1 π 0 π¬ 0 π 1I caught Roland sleeping on the job! π΄π ... Levels are loading! Also progress on sfx e.g. ambient sounds, cued by distance, perf optimisations, etc. #bioforge #devlog #retrogames #retrogaming
07.11.2023 02:27 β π 1 π 0 π¬ 0 π 0A fork! ... is ... invisible in my hand?! π€ ... because hierarchical transforms aren't implemented yetπ€¦ Progress continues. #bioforge #devlog #retrogames #retrogaming
22.10.2023 06:49 β π 1 π 0 π¬ 0 π 0PIM (Personal Information Manager) is now functional. Good progress on in-game monitors, item pickup/drop/use, and inventory. #bioforge #devlog #retrogames #retrogaming
08.10.2023 05:14 β π 1 π 0 π¬ 0 π 0