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OpenBioForge

@openbioforge.com.bsky.social

A recreation of the #BioForge game engine (work-in-progress). Created by @timcomport.com. Follow for devlog updates.

88 Followers  |  1 Following  |  35 Posts  |  Joined: 24.11.2023  |  1.7845

Latest posts by openbioforge.com on Bluesky

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OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era" With enhanced graphics and physics

OpenBioForge Aims To Bring Origin System's Cult Classic Adventure Title "Into The Modern Era". (Repost)

15.07.2025 21:50 β€” πŸ‘ 15    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

On the radar, but not the initial focus
bsky.app/profile/open...

16.07.2025 21:39 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Been heads-down coding #OpenBioForge for months and forgot to post updates!

Latest: Quake-style console, motion-linked sfx and events, 168/188 script interfaces complete, Linux compatibility, and heaps more.

Back to coding! #BioForge #GameDev

14.07.2025 04:24 β€” πŸ‘ 112    πŸ” 29    πŸ’¬ 7    πŸ“Œ 0
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Bioforge (1995)

Developed by Origin Systems.

30.06.2025 07:10 β€” πŸ‘ 57    πŸ” 10    πŸ’¬ 4    πŸ“Œ 1

@banditloaf.wcnews.com Hey Ben, I stumbled across this www.portasouthjetty.com/articles/ste... and thought it might be of interest to you and the WC community. I believe Steve did some voice acting for Wing Commander IV and was the voice of the evil Dr. Mastaba in BioForge.

19.06.2025 04:53 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Bioforge-ing the Super Wing Commander Shuttle https://wcne.ws/16892

26.04.2025 23:06 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 1
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Deep Cuts Rob and Patrick explore the strange detours their favorite developers have made over the years.

Time for @robzacny.bsky.social and @patrickklepek.bsky.social to explore the strange detours their favorite developers have made over the years. In other words, an excuse to talk about BioForge. Time to Remember Some Games, people! remapradio.com/articles/dee...

25.04.2025 20:36 β€” πŸ‘ 46    πŸ” 4    πŸ’¬ 3    πŸ“Œ 0

Cheers Ben! Origin's technical DNA spreading across their titles created something special in that era.

30.03.2025 06:09 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
BioForge Engine Recreation | 30th Anniversary Showcase
YouTube video by Tim Comport BioForge Engine Recreation | 30th Anniversary Showcase

Today marks 30 years since BioForge's release!

From playing it in '95, reverse engineering in the 2000's, to recreating its engine - check out this anniversary showcase of OpenBioForge, bringing this DOS classic into the modern era. #BioForge #GamePreservation

youtu.be/YZFhfYX1uVk

29.03.2025 10:38 β€” πŸ‘ 21    πŸ” 10    πŸ’¬ 2    πŸ“Œ 1
Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

Scan of magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

Magazine advertising for BioForge by Origin in the issue #3 of Electronic Entertainment, in March 1994

21.02.2025 13:00 β€” πŸ‘ 5    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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EA took a battle-axe to Origin's spinoffs around that time. Here's a similar print ad for Bioforge Plus... I believe a build of this one is floating around out there. They also killed the planned (but not advertised AFAIK) Ultima 8 enhanced CD-ROM (alongside its constituent expansion, Lost Vale.)

15.02.2025 01:49 β€” πŸ‘ 8    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

These DOS games are turning 30 years old this year:
----
Full Throttle
Hexen
Abuse
Worms
Terminal Velocity
Dark Forces
Command & Conquer
BioForge
Need for Speed
Hi-Octane
Destruction Derby
Witchaven
Descent
Stonekeep
Crusader
Heroes of Might & Magic
Warcraft 2
Phantasmagoria
Discworld
MechWarrior 2

07.01.2025 00:04 β€” πŸ‘ 3139    πŸ” 401    πŸ’¬ 263    πŸ“Œ 168

Thanks for the offer! The project isn’t ready for playtesting yet, but I’ll keep you in mind when it reaches that stage.

10.12.2024 20:04 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

That's awful, I'm so sorry that happened. The BioForge big box in good condition is indeed a rare treasure - glad you at least still have the manuals and CD.

10.12.2024 11:52 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

6/6 After many iterations, it's working great! There are areas that rely on the root motion implicitly that can't be avoided, but the hybrid system is as generic/elegant as I hoped. What other BioForge aspects should I consider improving? Let me know!

10.12.2024 11:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

5/6 Pros: Better responsiveness, consistent speed, acceleration support, simpler collisions, future analog control. Con: Potential foot slippage, which I'm minimizing with careful tuning and blending.

10.12.2024 11:19 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

4/6 Solution? A smart hybrid movement/animation system. Player-controlled movements now use the physics system, not animation root motion.

10.12.2024 11:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

3/6 BioForge uses root motion for all movement - animations drive character movement directly. This explains issues like unresponsiveness and faster backward walking.

10.12.2024 11:19 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

2/6 OpenBioForge aims to faithfully recreate the BioForge engine with QoL improvements. BioForge's most criticized aspect? Controls and combat. I'm tackling that head-on. #RetroGaming

10.12.2024 11:19 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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1/6 Significant refinement of movement/animation in #OpenBioForge! Most complex cut-scene now working (minus projectiles & some details). Check it out. Interested in a tech deep dive? Read on... #BioForge #GameDev

18.08.2024 05:57 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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It's ALIVE! Good progress on "AI" for NPCs. First question from my 9yo - what happens if you turn off his cell bars whilst he's alive?... well... nothing... but we can fix that now by modding the script in C#! πŸ‘‡ What would you change / fix? #BioForge #retrogames #retrogaming

10.06.2024 02:42 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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#BioForge is a highly scripted game, and so after reversing, much of the effort has been reimplementing the proprietary script API. Of the 188 subroutines and functions used by the f1.01 scripts, there are only 43 remaining to be implemented! #devlog #retrogames #retrogaming

19.05.2024 02:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

BioForge turns 29 today! πŸ₯³ Could the upcoming 30th be the start of something new for this classic? πŸ˜‰ #OpenBioForge #BioForge #retrogames #retrogaming
https://openbioforge.com

29.03.2024 05:00 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Dressing up to go outside! πŸ‘¨β€πŸš€ Physics system progress (Gravity βœ… Root motions βœ… Stairs βœ…) #bioforge #devlog #retrogames #retrogaming

16.03.2024 03:44 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Scroll all the text! πŸ“–πŸ‘€ All monitor text is complete, including scrolling, highlighting, dynamic content, and all languages (English, French, German, Spanish, except Japanese fonts) #bioforge #devlog #retrogames #retrogaming

18.02.2024 03:45 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Testing OpenBioForge compatibility with all of the #BioForge releases I can find (four so far: b1.14, b1.83, f1.01, f1.02). #devlog #retrogames #retrogaming #pcbigbox

19.01.2024 20:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Playing around with AI upscaling of pre-rendered backgrounds from #BioForge (1995)! From 320x200 to 2560x1600😲 #retrogames #retrogaming @Magnific_AI

10.12.2023 03:01 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 1
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I caught Roland sleeping on the job! πŸ˜΄πŸ˜‚ ... Levels are loading! Also progress on sfx e.g. ambient sounds, cued by distance, perf optimisations, etc. #bioforge #devlog #retrogames #retrogaming

07.11.2023 02:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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A fork! ... is ... invisible in my hand?! πŸ€” ... because hierarchical transforms aren't implemented yet🀦 Progress continues. #bioforge #devlog #retrogames #retrogaming

22.10.2023 06:49 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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PIM (Personal Information Manager) is now functional. Good progress on in-game monitors, item pickup/drop/use, and inventory. #bioforge #devlog #retrogames #retrogaming

08.10.2023 05:14 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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