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Lavish Behemoth

@lavishbehemoth.bsky.social

Solo developing the game "Too many slugs" - fight as many slugs as possible by upgrading your vehicle's equipment.

40 Followers  |  223 Following  |  13 Posts  |  Joined: 23.10.2024  |  1.6731

Latest posts by lavishbehemoth.bsky.social on Bluesky

This is awesome! How do you pick your palettes?

24.10.2025 11:59 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿ˜‚ we'll start a new game category: Things my partner said

08.05.2025 22:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some butterflies using MultimeshInstance in #godot #godotengine #gamedev

04.05.2025 22:44 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

How does it work?

04.05.2025 20:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The slugs of "Too many slugs" (they might be snails) have different shells to indicate their strength. All animation is done with shaders. #TooManySlugs #godot #godotengine #gamedev #sologamedev

02.05.2025 19:41 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A small, pink, low-poly hoverboat facing thousands of large green slugs.

A small, pink, low-poly hoverboat facing thousands of large green slugs.

I've been testing out large numbers of enemies in my game and I've been using slugs since they are easy to animate with shaders. My girlfriend saw it and said "Babe, that's too many slugs." So until further notice, this game is called "Too Many Slugs".
#godot #godotengine #gamedev #solodev

29.04.2025 17:52 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Very early days. Been working on it for less than two months. But, want something to show to people when they ask me what I'm working on.

27.04.2025 18:07 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Picture of a videogame where hundreds of large slugs swarm a small vehicle.

Picture of a videogame where hundreds of large slugs swarm a small vehicle.

First look at my 3D vehicle based survivors-like. #gamedev #godot #godotengine

27.04.2025 17:50 โ€” ๐Ÿ‘ 10    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm making a survivors-like game in 3D where you drive a variety of vehicles. #godot #godotengine #gamedev

27.04.2025 17:36 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Big Bones

24.11.2024 17:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Visual artifacts when using cull_disabled and transparency I figured it out. Here is the solution: Create two meshes with different materials. The first mesh should be the back and should have Cull set to Front. The second mesh should be the front and should...

If you want to render the back face of the ball as well, you can follow these instructions:
forum.godotengine.org/t/visual-art...

17.11.2024 10:57 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Cool! Thanks!

15.11.2024 20:28 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks great!
Did you manually select the colors or use a formula?
Also do you swap colors in fragment or light step?

15.11.2024 18:57 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

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