Lise is so great I like you almost as much as your sister
08.02.2026 21:05 β π 0 π 0 π¬ 0 π 0@jasonmile.bsky.social
Lise is so great I like you almost as much as your sister
08.02.2026 21:05 β π 0 π 0 π¬ 0 π 0Someone tell Cygames that they don't have to remake the whole game everytime they want to update it. Why did they do this TWICE.
06.02.2026 12:27 β π 0 π 0 π¬ 0 π 0I have a lot of negative thoughts about Code Vein II but I'm not sure how much of it is because I don't really care for open worlds in general and also I am the first game's strongest soldier so all the changes don't feel like improvements.
06.02.2026 00:32 β π 0 π 0 π¬ 0 π 0I do think it's very sad that many people will likely drop the game before they get to Zenon
05.02.2026 23:17 β π 0 π 0 π¬ 0 π 0Actually apparently the DLC is coming a year from now so hopefully they don't assign the budget based on how the base game sold because I'm guessing it is underperforming.
Hopefully they are willing to remix the base game a little with some new enemies and stuff.
I hope some of this is addressed in the DLC and it isn't just the same assets but in a new formation. Even if it has to be delayed towards the end of the year, I hope whatever stuff there is actually feels new and not just more of the same.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0This goes for the environments too. The industrial areas of the Undead Forest look exactly like the industrial areas of the Corroded Scar. The doors of Insula Carcere are the same as Pioneer castle and the Sealing Spire. All of this could be hidden better by just changing some colors.
05.02.2026 22:31 β π 1 π 0 π¬ 1 π 0There's actually very little actually "new" stuff. This is disappointing on its own, but if you are gonna copy your own work then at least bring in all the good bits. They reused Aragami movesets for the DLC bosses, so I don't know why they wouldn't do it here.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0The thing is that I don't think it would have taken much more to alleviate the feeling of repetition. Just 3 or 4 more unique bosses sprinkled around would have been enough. Considering how they reused nearly every CV1 enemy I wouldn't have minded if they had just thrown in some of the bosses too.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0This all stands out because there are already a lot of reused minibosses throughout the story. Holly's Pathos, the floating things for Holly's sidequest, Zenon clones, and runeblade pyramidhead, and the dank axelotl already show up multiple times, and others as well if you want to do everything.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0Likewise with the (SPOILERS) boss gauntlets at the end. Having a forced rematch with nearly every boss in the game already seems kind of lazy, but refighting them in the EXACT SAME ARENA as the first time just draws attention to how this fight is not new.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0There's a lot more enemy variety in CV2 compared to CV1, but you wouldn't really know because there's only like 2 new unique enemy 'shapes'. There are like 9 versions of enemies for each weapon type but most of their moves are the same so you don't notice the difference.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0I think that the main issue is that Shift wasn't able to reuse assets in a way that hid that feeling. The enemies are a good example of this, where they are all bipedal and attack with a weapon. Enemies have different movesets but look the same. Others have the same moves but look different.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0The way that many the 3 main indoor areas all use the same tileset makes it feel like they were cutting corners. CV1 reused some assets, but it at least recoloured them so you felt like you were in a different place.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 0Having finally finished Code Vein 2 I can say that whoever thought a team the size of Shift should do try to do their take on Elden Ring was massively overambitious.
05.02.2026 22:31 β π 0 π 0 π¬ 1 π 030 hours into Code Vein 2 and I have no idea if I'm 50% through or like 80%
01.02.2026 15:43 β π 0 π 0 π¬ 0 π 0The first bit of Code Vein 2 made me concerned that the bosses wouldn't be as good as the first game, but after going further I'm very glad that that's not the case
31.01.2026 20:45 β π 0 π 0 π¬ 0 π 0CV1 might be my favourite game ever but a lot of the reasons why weren't clear to me until NG+ so more time is needed.
30.01.2026 14:35 β π 0 π 0 π¬ 0 π 0I have a lot of thoughts on the changes from Code Vein to CV2 but I'm only on the 3rd area and my opinion on a lot of stuff has vastly improved over the last 10ish hours so who knows where I'll be at by the end of it.
30.01.2026 14:31 β π 0 π 0 π¬ 1 π 0Code Vein 2 asking the really difficult video game questions like what if parrying was only okay and also what if Tigrex was fucked up
30.01.2026 13:16 β π 0 π 0 π¬ 0 π 0Do you have Josee's bloodcode equipped? It has an effect where you take damage if you attack when your ichor is full.
30.01.2026 12:22 β π 1 π 0 π¬ 1 π 0I remember, back when I first started fighting games, being confused why my heavy attacks were being interrupted by lights because in a lot of action games your big slow attacks have poise/hyperarmor/resistance to interruption.
27.01.2026 14:33 β π 1 π 0 π¬ 0 π 0Like, if this timeline is correct, then I see what you mean with pre and post-2000, but it's not like there's a sudden spike after 2009. It just seems to me like the entire "revival" people talk about was entirely from the FGC perspective.
21.01.2026 23:19 β π 0 π 0 π¬ 1 π 0I didn't know what SF was until SFV came out, and that was only because I was watching TBFP videos and had gotten interested in other fighting games again first. The most popular FG among people I know is Guilty Gear, and that's entirely because it did collabs with gacha games they were playing.
21.01.2026 23:19 β π 0 π 0 π¬ 1 π 1That all makes sense, but I guess what I'm failing to understand is how post-2009 is anything comparable to the 90s. I started highschool in 2009 and people were playing Mariokart, rock band, etc. but not a single person ever MENTIONED a fighting game.
21.01.2026 23:19 β π 0 π 0 π¬ 1 π 0If you wanted to play buy a new fighting game and play it with your group of friends, then there was never a span of time when that was difficult. Plenty of good ones came out between 2002-2009. It sounds like the only issue was if you wanted to make it more than that by running events.
21.01.2026 20:29 β π 0 π 0 π¬ 1 π 1The fighting game I played most during that time was Soul Calibur 3, a game which had no competitive staying power at all. But it didn't matter because it was just me and my friends playing rather than trying to make a "scene."
21.01.2026 20:29 β π 1 π 0 π¬ 1 π 0Yeah that's weird I looked up 37 but it auto-shortened it to 3. That's my bad.
But what's becoming clear to me is that "the dark" is largely about the largely Capcom-centered FGC and not "Fighting Games" as a genre.
idk why but when I look it up the graph looks very different.
But I distinctly remember my brother showing me a youtube upload of moment 37 in the mid 2000s. We were both Canadian kids who had never even heard of street fighter and yet we had heard about it.
Evo moment 37, the most iconic FG moment in NA, happened in 2004. People were still playing the games, and non-capcom FGs were still coming out, it's just that only FG people cared. And if THAT is your metric for the dark ages, then you could argue NA is still in it.
21.01.2026 14:25 β π 0 π 0 π¬ 0 π 1