Terrain/Mesh blending URP post is out! Has all the code and shaders attached that you need to blend a mesh with an environment mesh or terrain.
Link: www.patreon.com/posts/152116...
#unity3d #gamedev
Terrain/Mesh blending URP post is out! Has all the code and shaders attached that you need to blend a mesh with an environment mesh or terrain.
Link: www.patreon.com/posts/152116...
#unity3d #gamedev
Finally got around to work on our shoreline shader for #surfpunk game.
Based on the wonderful tutorial by @cyanilux.bsky.social β€οΈ
#gamedev #indiegames #vfx #realtimevfx #techart #unity3D
Succeeded to combine @cyanilux.bsky.social grass guide and @acerola.gg chunking method. I knew nothing about procedural grass at the beginning of the last week and now I can fill my landscapes with pretty grass blades. Learned a ton of things, thanks guys !
#gamedev #madewithunity #unity3D #techart
I followed this amazing guide by @cyanilux.bsky.social to create my game's grass fields: www.cyanilux.com/tutorials/gp...
it works, it's beautiful, and it performs very well!!
Scene rendered in Unity game engine, showing vertical fog shader effect and another fog quad to fake lighting at an entrance/exit
Rewrote my fog plane shader breakdown a bit π«οΈ
More up to date, consistent between render pipelines & persp vs ortho camera projections
π www.cyanilux.com/tutorials/fo...
#unity3d #shadergraph #gamedev
Yes, should do
17.10.2025 13:25 β π 1 π 0 π¬ 0 π 0
Another blog post
Still a scrapping of an old thread
Fire FX breakdown π₯ made in Unity for a cancelled project
charlesboury.fr/articles/fir... #vfx #gamedev #madeinunity
GPU-Instanced Grass π±
Old video but just published a proper/full tutorial with info for multiple unity versions~
π www.cyanilux.com/tutorials/gp...
#unity3D #shaders #shadergraph
π§΅ breakdown thread of the Halo energy shield vfx!
(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)
1/5
Trying out some clouds/fog :)
#gamedev
My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER!
β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£β₯β£
This is BOMBSHELL BLITZ! π£
Remake of a shoreline shader~ πποΈ
Breakdown here!
π www.cyanilux.com/tutorials/sh...
#unity3D #madewithunity #shaders #shadergraph
Shiny
21.12.2024 22:39 β π 90 π 14 π¬ 2 π 1
Not a bother, ask away!~
if character count is an issue can ask on my discord server (linked at top & various places on my site)
just hoping I know the answers π
New VFX/Tech Art Newsletter is out!
πRead online: simonschreibt.de?na=view&id=14
βSubscribe: simonschreibt.de/newsletter/
#gamedev #techart #realtimevfx @froyok.fr @cyanilux.bsky.social
Remake of a shoreline shader~ πποΈ
Breakdown here!
π www.cyanilux.com/tutorials/sh...
#unity3D #madewithunity #shaders #shadergraph
It's a custom shader in the scene rather than post-process based, but yeah using some similar concepts
29.11.2024 21:32 β π 1 π 0 π¬ 0 π 0Thanks! πβ¨
29.11.2024 21:15 β π 1 π 0 π¬ 0 π 0Is there still some space for me? π
29.11.2024 20:59 β π 0 π 0 π¬ 1 π 0
thanks!
sorry I don't currently, but this reply (and the next in thread) has a little info which could be useful
waves on a shoreline mesh created in unity, also showing a zoomed out (mostly unreadable) shader graph node tree
rewriting a shoreline shader I made years ago for a tutorial
here's a sneak peek π
#unity3D #shaders #shadergraph
Ohhh gifs work now?! Lets try this one... π¦
#unity3d #shader
Calculated in shader, was 3 or 4 Gerstner Waves, with an added noise texture to break up some of the obvious repetition
catlikecoding.com/unity/tutori...
Thanks! My first thought is to cheat a bit, by passing the required light data in via properties using a C# script, and copy however HDRP calculates the attenuation or use a cone SDF
23.11.2024 01:35 β π 1 π 0 π¬ 1 π 0Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity
If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more β¨
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders
Welcome new peeps, glad to see more people joining the good place β¨
By the way, I haven't plugged it here yet, but if you're interested in tech-art, vfx and gamedev in general, we have a cozy little discord server you can join!
discord.gg/e9XnPFv
Thank you!! π
13.11.2024 15:25 β π 1 π 0 π¬ 0 π 0
Feel like I haven't shared anything in a while - probably because progress has been pretty slow on my current project. Might try posting more WIP stuff π
#gamedev #unity3D #madewithunity
Congrats!!
12.11.2024 23:08 β π 1 π 0 π¬ 0 π 0