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Cyan✨

@cyanilux.bsky.social

πŸ§™β€β™‚οΈ Random Shader Experiments | Hobbyist Gamedev | He/They | ✨ Unity ShaderGraph Tutorials - cyanilux.com

2,519 Followers  |  1,198 Following  |  34 Posts  |  Joined: 10.08.2023
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Posts by Cyan✨ (@cyanilux.bsky.social)

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Terrain/Mesh blending URP post is out! Has all the code and shaders attached that you need to blend a mesh with an environment mesh or terrain.

Link: www.patreon.com/posts/152116...

#unity3d #gamedev

04.03.2026 15:57 β€” πŸ‘ 84    πŸ” 8    πŸ’¬ 0    πŸ“Œ 0
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Finally got around to work on our shoreline shader for #surfpunk game.
Based on the wonderful tutorial by @cyanilux.bsky.social ❀️

#gamedev #indiegames #vfx #realtimevfx #techart #unity3D

02.03.2026 19:05 β€” πŸ‘ 38    πŸ” 9    πŸ’¬ 0    πŸ“Œ 0
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Succeeded to combine @cyanilux.bsky.social grass guide and @acerola.gg chunking method. I knew nothing about procedural grass at the beginning of the last week and now I can fill my landscapes with pretty grass blades. Learned a ton of things, thanks guys !

#gamedev #madewithunity #unity3D #techart

25.02.2026 15:53 β€” πŸ‘ 12    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0
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I followed this amazing guide by @cyanilux.bsky.social to create my game's grass fields: www.cyanilux.com/tutorials/gp...

it works, it's beautiful, and it performs very well!!

20.02.2026 19:46 β€” πŸ‘ 1    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
Scene rendered in Unity game engine, showing vertical fog shader effect and another fog quad to fake lighting at an entrance/exit

Scene rendered in Unity game engine, showing vertical fog shader effect and another fog quad to fake lighting at an entrance/exit

Rewrote my fog plane shader breakdown a bit 🌫️
More up to date, consistent between render pipelines & persp vs ortho camera projections
πŸ”— www.cyanilux.com/tutorials/fo...
#unity3d #shadergraph #gamedev

19.02.2026 16:18 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Yes, should do

17.10.2025 13:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Fire FX Breakdown Multi-level fire FX breakdown in unity

Another blog post

Still a scrapping of an old thread
Fire FX breakdown πŸ”₯ made in Unity for a cancelled project

charlesboury.fr/articles/fir... #vfx #gamedev #madeinunity

10.10.2025 12:00 β€” πŸ‘ 44    πŸ” 7    πŸ’¬ 0    πŸ“Œ 0
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GPU-Instanced Grass 🌱
Old video but just published a proper/full tutorial with info for multiple unity versions~

πŸ”— www.cyanilux.com/tutorials/gp...

#unity3D #shaders #shadergraph

03.10.2025 15:22 β€” πŸ‘ 135    πŸ” 19    πŸ’¬ 1    πŸ“Œ 0
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🧡 breakdown thread of the Halo energy shield vfx!

(there's a couple approaches you could take for this, and a lot of optimisations possible for each part, so take this more as a general 'approach' than a specific step-by-step!)

1/5

09.07.2025 14:02 β€” πŸ‘ 116    πŸ” 19    πŸ’¬ 2    πŸ“Œ 2
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Trying out some clouds/fog :)

#gamedev

30.04.2025 17:58 β€” πŸ‘ 253    πŸ” 24    πŸ’¬ 10    πŸ“Œ 0
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My (Wii Play 'Tanks!' inspired) game finally HAS A TRAILER! And a STEAM PAGE! And a PUBLISHER!
β—₯β—£β—₯β—£β—₯β—£β—₯β—£β—₯β—£β—₯β—£β—₯β—£β—₯β—£β—₯β—£
This is BOMBSHELL BLITZ! πŸ’£

22.04.2025 17:16 β€” πŸ‘ 3645    πŸ” 990    πŸ’¬ 96    πŸ“Œ 24
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Remake of a shoreline shader~ πŸŒŠπŸ–οΈ

Breakdown here!
πŸ”— www.cyanilux.com/tutorials/sh...

#unity3D #madewithunity #shaders #shadergraph

05.12.2024 11:44 β€” πŸ‘ 91    πŸ” 10    πŸ’¬ 3    πŸ“Œ 1
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Shiny

21.12.2024 22:39 β€” πŸ‘ 90    πŸ” 14    πŸ’¬ 2    πŸ“Œ 1

Not a bother, ask away!~
if character count is an issue can ask on my discord server (linked at top & various places on my site)
just hoping I know the answers πŸ˜…

06.12.2024 23:13 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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New VFX/Tech Art Newsletter is out!
πŸ“ƒRead online: simonschreibt.de?na=view&id=14
βœ‹Subscribe: simonschreibt.de/newsletter/

#gamedev #techart #realtimevfx @froyok.fr @cyanilux.bsky.social

06.12.2024 16:48 β€” πŸ‘ 41    πŸ” 13    πŸ’¬ 2    πŸ“Œ 0
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Remake of a shoreline shader~ πŸŒŠπŸ–οΈ

Breakdown here!
πŸ”— www.cyanilux.com/tutorials/sh...

#unity3D #madewithunity #shaders #shadergraph

05.12.2024 11:44 β€” πŸ‘ 91    πŸ” 10    πŸ’¬ 3    πŸ“Œ 1

It's a custom shader in the scene rather than post-process based, but yeah using some similar concepts

29.11.2024 21:32 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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a woman is standing in front of a screen that says enhance enhance enhance enhance enhance enhance Alt: a woman is standing in front of a screen that says enhance enhance enhance enhance enhance enhance

Hehe, can't give the secrets away too early~
(ty!)

29.11.2024 21:19 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks! πŸ˜€βœ¨

29.11.2024 21:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Is there still some space for me? πŸ‘€

29.11.2024 20:59 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

thanks!
sorry I don't currently, but this reply (and the next in thread) has a little info which could be useful

29.11.2024 20:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
waves on a shoreline mesh created in unity, also showing a zoomed out (mostly unreadable) shader graph node tree

waves on a shoreline mesh created in unity, also showing a zoomed out (mostly unreadable) shader graph node tree

rewriting a shoreline shader I made years ago for a tutorial
here's a sneak peek πŸ‘€

#unity3D #shaders #shadergraph

29.11.2024 18:08 β€” πŸ‘ 81    πŸ” 4    πŸ’¬ 5    πŸ“Œ 0
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Ohhh gifs work now?! Lets try this one... πŸ¦‹

#unity3d #shader

28.11.2024 20:54 β€” πŸ‘ 168    πŸ” 13    πŸ’¬ 6    πŸ“Œ 1
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Waves A Unity Flow tutorial about moving vertices to create waves.

Calculated in shader, was 3 or 4 Gerstner Waves, with an added noise texture to break up some of the obvious repetition
catlikecoding.com/unity/tutori...

23.11.2024 23:10 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Thanks! My first thought is to cheat a bit, by passing the required light data in via properties using a C# script, and copy however HDRP calculates the attenuation or use a cone SDF

23.11.2024 01:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity

Featured image for Technically Art Issue 140: a 3D anime-style recreation of the jumbo berry special sundae from Frieren, made in Unity

If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]

There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨

Check it out here: halisavakis.com/technically-...

#gamedev #vfx #indiedev #shaders

22.11.2024 10:04 β€” πŸ‘ 276    πŸ” 65    πŸ’¬ 24    πŸ“Œ 7
Join the Technically Speaking Discord Server! A server about anything and everything around technical art, VFX, gamedev and more! ✨ | 2784 members

Welcome new peeps, glad to see more people joining the good place ✨

By the way, I haven't plugged it here yet, but if you're interested in tech-art, vfx and gamedev in general, we have a cozy little discord server you can join!

discord.gg/e9XnPFv

13.11.2024 21:24 β€” πŸ‘ 70    πŸ” 6    πŸ’¬ 4    πŸ“Œ 2

Thank you!! πŸ˜‡

13.11.2024 15:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Feel like I haven't shared anything in a while - probably because progress has been pretty slow on my current project. Might try posting more WIP stuff πŸ‘€

#gamedev #unity3D #madewithunity

13.11.2024 13:20 β€” πŸ‘ 85    πŸ” 7    πŸ’¬ 4    πŸ“Œ 0

Congrats!!

12.11.2024 23:08 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0