It's time to share the program for the 2025 Advances in Real-time Rendering in Games.
Check out all the details here: advances.realtimerendering.com/s2025/index....
and, of course, come attend the course live on Tuesday August 12 at SIGGRAPH in Vancouver!
06.08.2025 05:53 — 👍 66 🔁 31 💬 1 📌 0
05.08.2025 13:15 — 👍 0 🔁 0 💬 0 📌 0
After few days definitely feels better than Google, like results more than Brave Search. Sometimes Kagi doesn’t hit what I want but something with the same or similar name. Not sure how much of that is influenced by decades of searching using Google? 🤔
05.08.2025 11:24 — 👍 0 🔁 0 💬 0 📌 0
Mapa atrakcyjności komunikacyjnej Warszawy
Just because it's fun, public transport heatmap for Warsaw(although based on 2021 data):
sdadas.github.io/warsaw-trans...
04.08.2025 19:58 — 👍 0 🔁 0 💬 0 📌 0
Oh and there is size different Montreal is dense for NA but is way less dense than Prague or Warsaw. Then smaller towns and villages are much larger part of population than in NA in general
04.08.2025 19:54 — 👍 1 🔁 0 💬 1 📌 0
Though overall hydration habits are different we are thought to drink when we are thirst. There is cultural layer on top too. Like in Poland for example people drink a lot of tea regardless of time of the year. Also I believe people in Europe eat more fruits
04.08.2025 19:41 — 👍 3 🔁 0 💬 1 📌 0
So I lived both in Canada and Poland(also Czechia). People would definitely take bottle/thermos for longer trips but not shorter ones. On bike sure probable you have bottle on you but if I go somewhere by public transport and then go someone’s place or restaurant no need.
04.08.2025 19:41 — 👍 5 🔁 0 💬 1 📌 0
Being from Poland when I moved to Canada concept of city bus that you enter by only one door was(and is) some weird to me…
04.08.2025 19:18 — 👍 0 🔁 0 💬 0 📌 0
This is not true. She did study in underground university(en.wikipedia.org/wiki/Flying_...) and she was heavily involved in Polish independence cause and later securing funds for Polish science. Not to mention that she herself choose to sign herself by Skłodowska-Curie ie. in 2nd Nobel Prize
04.08.2025 05:08 — 👍 0 🔁 0 💬 0 📌 0
Got unlimited search from Kagi for this month and will try to use it exclusively. Hopefully search results gonna be better.
01.08.2025 09:17 — 👍 0 🔁 0 💬 1 📌 0
vcpkg - Open source C/C++ dependency manager from Microsoft
vcpkg product homepage for C and C++ developers. Download, build, and manage C and C++ libraries for all platforms, buildsystems, and workflows.
New discovery some of VFX packages that are super useful but have a lot of dependencies and scary to compile have vcpkg: vcpkg.io/en/ which make it easy! Compiling openImageIO took me 10 mins yesterday!
#vfx #techart #pipeline #gamedev
30.07.2025 08:38 — 👍 5 🔁 0 💬 0 📌 0
28.07.2025 08:53 — 👍 6 🔁 0 💬 0 📌 0
screenshot of GDScript profiler in Godot showing Script Functions took 83ms this frame
screenshot of GDScript profiler in Godot showing Script Functions took 9ms this frame
in-depth thread: optimizing GDScript performance from ~83ms to ~9ms in a scene our tower defense game Rift Riff, made in Godot, with 1000 enemies. 🧵👇🏼
#gamedev #godotengine
14.07.2025 21:17 — 👍 569 🔁 128 💬 19 📌 11
What about some cheaper BlackMagic cameras? Not sure how good they are for photography but they definitively have all features required for recoding(10 bit, shooting to frames)?
14.07.2025 11:57 — 👍 0 🔁 0 💬 0 📌 0
YouTube video by AYO Cover PL
Lumière - Polish cover (Clair Obscur: Expedition 33)
One of things always fascinated me how some languages have terms for things and others don’t. For example English does not have translator (good) translation for concept of “clair obscure” while Polish does: “światłocień”. Also here is cover of Lumière in Polish:
youtu.be/jVKvRIYQKxs
09.07.2025 09:01 — 👍 1 🔁 0 💬 0 📌 0
Could be: tween.loops(true)
09.07.2025 08:38 — 👍 0 🔁 0 💬 0 📌 0
Wonder if in general wouldn’t be better to do averages on chroma/luma instead of RGB in general?
08.07.2025 12:35 — 👍 0 🔁 0 💬 1 📌 0
ok hard to read those video specs for this camera
07.07.2025 13:36 — 👍 0 🔁 0 💬 1 📌 0
Fair 😅 My knowledge is mostly from commercials and films so all camera used for that can do this. Seems like one of format that can this camera output is XAVC which allows output in 10 or 12 bits.
07.07.2025 13:29 — 👍 0 🔁 0 💬 1 📌 0
I’d guess middle ground for video encoding would be Apple ProRes which can be log and output from some cameras(like Ari Alexa - default for most of film shoots)
07.07.2025 13:10 — 👍 0 🔁 0 💬 0 📌 0
ahh… and when you film often you would target different color spaces with different black and white point, color depth etc. Most of standards are developed for professions use which tend to have bias to film workflow
07.07.2025 13:06 — 👍 0 🔁 0 💬 1 📌 0
storage is waaaay more cheaper than time on shoot so it’s not a big problem
07.07.2025 13:02 — 👍 1 🔁 0 💬 1 📌 0
what purpose we are talking about? usually shoot is on very flat colors so you need all data for color grading. For VFX log space files from camera(usually in DPX) are converted to linear 32bit in some file(exr) in ACES space
07.07.2025 13:02 — 👍 0 🔁 0 💬 2 📌 0
also some of things people are really good at and want to do requires larger teams so it’s even start to be problem large enough to care about that
03.07.2025 10:31 — 👍 0 🔁 0 💬 0 📌 0
-a lot of those are trade offs like it’s fun to do some many things for small projects but that also mean I cannot make large tool for long time
-it’s fun to cooperate very closely with few ppls but also that means one of them being toxic will affect me a lot more than in large team
03.07.2025 10:30 — 👍 0 🔁 0 💬 1 📌 0
Poland counts military pensions as part of military budget 🤷
03.07.2025 09:17 — 👍 1 🔁 0 💬 1 📌 0
iirc that’s why Red cameras records in higher resolution so you can do it
02.07.2025 13:50 — 👍 1 🔁 0 💬 0 📌 0
Looks cool! Btw. how do you print them?
02.07.2025 07:46 — 👍 1 🔁 0 💬 1 📌 0
Got new book today 🙂
24.06.2025 08:32 — 👍 7 🔁 0 💬 1 📌 0
Activision, previously at Unity, Bungie, AMD/ATI
all opinions my own.
Real-Time Rendering Enthusiast. But let's be honest - all rendering. and some ML.
VFX Lighting, Graphics Programming and GameDev
http://sosoyan.com
Engine (VFX) developer for @unity3d (previously Ubisoft and Cyanide)
#UnrealEngine Supervisor / Feature Visual Effects at ModelFarm, Ex #VFX Lighting at Mr.X & Mill Film.
http://imdb.com/name/nm2278940/ He / Him
linktr.ee/dylanbrowne
🌱 Making worlds that feel more alive 🦑
🎮 Solarpunk cybertwunk exploring Indigenous futures in games 🐆🇬🇾 http://connorwall.com
🗣️ 🇪🇸🇨🇳🇷🇺(..🇩🇰) BOS ↔️ NYC📍
@bostongamedev.bsky.social
@techpoetics.bsky.social
@blackingaming.bsky.social @bostonindies.bsky.social
Co-founder and journalist at 404media.co
I read every email
🎲Game Programmer on Oddsparks✨
🎨 I draw sometimes
🇱🇧 و بحكي عربي
🇩🇪🥨
Avid reader, computer graphics fan and atmospheric jungle beats enjoyer. Demoscene: cce/Peisik.
Blog at https://30fps.net/
I like VFX 🔥 And pizza
Creator:
@shrimpsykate.bsky.social
IG: instagram.com/vfx_toast
Flowers, birds, books, stargazing, beautiful gowns and funny etymologies. Sharing my journey as a 3D artist.
https://www.artstation.com/troglodette
Creating videos for Entagma.com
Teaching at Nuremberg Tech
May contain posts about Sewing, Electronics, Nerd Stuff
The nonprofit organization behind the Python programming language. For help with Python code: http://python.org/about/help/
On Mastodon: @ThePSF@fosstodon.org
Universal Scene Description is Pixar's efficient system for authoring, reading, and streaming scene description for interchange between graphics applications.
https://openusd.org/
Github: https://github.com/PixarAnimationStudios/OpenUSD
🔥 Live from the frontlines
www.popularfront.co
Go contributor.
Posts tend to be about #golang, performance, fuzzing, and Go Modules. He/him.
https://github.com/thepudds
📍Join us in Brooklyn, NY on Aug 24th for the launch of LIVE on Skylight!
RSVP here: https://smokesignal.events/did:plc:rbvrr34edl5ddpuwcubjiost/3lvopsv64m22p
👇Join Skylight Social!👇
https://apps.apple.com/us/app/skylight-social/id6740706006
Animation & Machine Learning at Epic Games. Ex Ubisoft La Forge. Programmer & Occasional Writer. https://theorangeduck.com/
Makers of VJ software VDMX, and other cool stuff like HAP and ISF.
vidvox.net