oh hell yeah
17.10.2025 12:22 — 👍 2 🔁 1 💬 0 📌 0
it already did
16.10.2025 22:15 — 👍 5 🔁 1 💬 0 📌 0
I added orbit snapping on alt to godot 4.6
16.10.2025 18:46 — 👍 252 🔁 10 💬 6 📌 1
🙏✨
15.10.2025 00:19 — 👍 3 🔁 1 💬 0 📌 0
FOR FREE?? IN THIS ECONOMY??? :O
14.10.2025 20:26 — 👍 31 🔁 1 💬 0 📌 0
14.10.2025 18:58 — 👍 18 🔁 2 💬 0 📌 0
didnt know that existed, thats cool
14.10.2025 17:15 — 👍 3 🔁 1 💬 0 📌 0
I'll make sure not to start messing with that then 😅
14.10.2025 14:41 — 👍 1 🔁 1 💬 0 📌 0
I dont need it to run discreetly, I like being able to easily see everything that I run + its output just by looking at terminal tabs
14.10.2025 14:40 — 👍 0 🔁 0 💬 0 📌 0
TRUEEEE
14.10.2025 13:46 — 👍 3 🔁 1 💬 0 📌 0
this is how I do daemons btw
14.10.2025 13:41 — 👍 31 🔁 1 💬 3 📌 1
same, I often save things like that to notes
14.10.2025 13:31 — 👍 3 🔁 1 💬 1 📌 0
but you have wsl
14.10.2025 13:01 — 👍 4 🔁 0 💬 2 📌 0
haters will say ffmpeg is hard to use
14.10.2025 12:57 — 👍 125 🔁 11 💬 7 📌 1
unlikely, there's nothing platform-specific in that reimport logic
14.10.2025 09:58 — 👍 1 🔁 1 💬 1 📌 0
yeah, probably. I think it was implemented just by adding a fixed half second timer but it breaks when it's trying to reimport before the previous reimport finished
github.com/godotengine/...
github.com/godotengine/...
14.10.2025 09:12 — 👍 2 🔁 1 💬 1 📌 0
can be buggy tho
14.10.2025 09:02 — 👍 1 🔁 1 💬 1 📌 0
meant the geometry doesn't need subdivisions for this method to work
13.10.2025 10:36 — 👍 5 🔁 2 💬 0 📌 0
thank you 🙏
12.10.2025 23:22 — 👍 3 🔁 1 💬 0 📌 0
yeah it can, although I'm not sure this would be useful for lod
12.10.2025 21:25 — 👍 1 🔁 1 💬 0 📌 0
12.10.2025 21:13 — 👍 19 🔁 2 💬 1 📌 0
blender 5 added some new geometry nodes that make it much easier to scatter trash and vegetation around. I'll make a blog post later to explain in detail!
12.10.2025 21:10 — 👍 26 🔁 2 💬 3 📌 0
WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮
blender 5.0 is bussin 🤯
12.10.2025 20:40 — 👍 427 🔁 49 💬 7 📌 3
this is blender
12.10.2025 20:35 — 👍 3 🔁 1 💬 0 📌 0
instances dont count towards those stats, those are unique verts
12.10.2025 20:23 — 👍 6 🔁 1 💬 1 📌 0
12.10.2025 17:49 — 👍 6 🔁 1 💬 0 📌 0
he/him
Technical Artist
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Indie dev. I make interactive apps and films for museums, as well as video games.
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Senior Designer @ Facepunch
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she/her
Data Scientist and Dad by day.
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Solo gamedev making games on Godot Engine since 2018. I'm working on Zitifono with as much open source tools as I can.
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Official account for Bevy: a refreshingly simple free and open source game engine built in Rust.
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