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passivestar

@passivestar.bsky.social

Game Developer and Tech Artist ✨ passivestar.xyz

15,005 Followers  |  441 Following  |  2,479 Posts  |  Joined: 03.07.2023
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Posts by passivestar (@passivestar.bsky.social)

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Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.

What are some of the most annoying things about Godot UI/UX that you think need attention?

05.03.2026 10:16 — 👍 618    🔁 67    💬 79    📌 0
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a tree

04.03.2026 23:25 — 👍 484    🔁 46    💬 8    📌 3

within cells interlinked

04.03.2026 12:37 — 👍 7    🔁 1    💬 1    📌 0

tbh energy efficiency is what I most care about, i'm a big fan of laptops not melting a hole in my lap when I use them

03.03.2026 22:22 — 👍 1    🔁 1    💬 1    📌 0

same, I'm super happy with it

03.03.2026 21:55 — 👍 1    🔁 1    💬 0    📌 0

well shit that's unfortunate

03.03.2026 21:55 — 👍 3    🔁 1    💬 1    📌 0

fair point tbh

03.03.2026 21:51 — 👍 3    🔁 1    💬 0    📌 0

I will consider upgrading when they make a 2nm chip

03.03.2026 21:48 — 👍 1    🔁 1    💬 1    📌 0

it doesn't matter if godot compiles in 6 minutes or 3 minutes, either way I have to go and make myself some tea or smth

03.03.2026 21:44 — 👍 41    🔁 1    💬 2    📌 0

we're now at a point where we compare chips 5 generations apart in press releases

03.03.2026 21:36 — 👍 108    🔁 2    💬 5    📌 0

lowkey with tens of thousands of games releasing yearly on steam alone and accelerating, somebody caring about your game enough to decompile it is a bit of compliment

mangling/obfuscation can be useful to discourage early low-effort hackers in multiplayer games though

02.03.2026 11:59 — 👍 10    🔁 1    💬 1    📌 0

I meant officially by microsoft

02.03.2026 11:35 — 👍 7    🔁 1    💬 2    📌 0

yeah. I heard minecraft recently got deobfuscated entirely, everybody can now read its source code

02.03.2026 10:54 — 👍 16    🔁 1    💬 1    📌 0

a lot of successful unity games shipped without il2cpp and still nobody stole them. it seems source code or assets is not the most valuable thing in a project

02.03.2026 09:05 — 👍 6    🔁 1    💬 1    📌 0

surprised people bring up the ease of reverse-engineering of godot games as a drawback over unity when it's the same in both

02.03.2026 08:37 — 👍 176    🔁 8    💬 15    📌 1
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omnistep goofy fps headbob fits this art vibe pretty well tbh

02.03.2026 00:31 — 👍 49    🔁 2    💬 1    📌 0

🥰

01.03.2026 23:05 — 👍 2    🔁 1    💬 0    📌 0
Post image 01.03.2026 22:54 — 👍 215    🔁 7    💬 5    📌 1

still m1 and dont feel a need to upgrade

01.03.2026 19:34 — 👍 7    🔁 1    💬 4    📌 1
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Post image 01.03.2026 17:47 — 👍 90    🔁 2    💬 1    📌 0
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btw you can hold ctrl+shift to select in intersection mode in blender

it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:

28.02.2026 22:04 — 👍 213    🔁 26    💬 4    📌 1

A thing 👀

28.02.2026 21:19 — 👍 3    🔁 1    💬 0    📌 0

there are faces there
bsky.app/profile/pass...

28.02.2026 20:31 — 👍 3    🔁 1    💬 1    📌 0
Post image 28.02.2026 19:07 — 👍 153    🔁 4    💬 5    📌 0
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I dont think so, built-in walk mode doesnt collide with walls:

28.02.2026 14:31 — 👍 4    🔁 1    💬 1    📌 0

built-in one isn't even trying to feel like a proper character controller, it doesn't have basic things like acceleration or wall collision. it's incomparable

28.02.2026 14:14 — 👍 4    🔁 1    💬 1    📌 0

it's configurable :D

28.02.2026 12:32 — 👍 2    🔁 1    💬 1    📌 0

I think it can already be done with vanilla blend files but I can't find the youtube video that I saw

28.02.2026 10:33 — 👍 3    🔁 1    💬 1    📌 0

I just use the base walking feature because it's much nicer for navigation than what blender has, but it's nice to know I can make far cry 7 in blender via omnistep modules if I ever get bored haha

28.02.2026 10:33 — 👍 3    🔁 1    💬 0    📌 0