Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
Recently I got invited to join the new Godot UX team. When I have time I will be helping testing editor PRs and make Godot more usable for everyone.
What are some of the most annoying things about Godot UI/UX that you think need attention?
a tree
04.03.2026 23:25 — 👍 484 🔁 46 💬 8 📌 3within cells interlinked
04.03.2026 12:37 — 👍 7 🔁 1 💬 1 📌 0tbh energy efficiency is what I most care about, i'm a big fan of laptops not melting a hole in my lap when I use them
03.03.2026 22:22 — 👍 1 🔁 1 💬 1 📌 0same, I'm super happy with it
03.03.2026 21:55 — 👍 1 🔁 1 💬 0 📌 0well shit that's unfortunate
03.03.2026 21:55 — 👍 3 🔁 1 💬 1 📌 0fair point tbh
03.03.2026 21:51 — 👍 3 🔁 1 💬 0 📌 0I will consider upgrading when they make a 2nm chip
03.03.2026 21:48 — 👍 1 🔁 1 💬 1 📌 0it doesn't matter if godot compiles in 6 minutes or 3 minutes, either way I have to go and make myself some tea or smth
03.03.2026 21:44 — 👍 41 🔁 1 💬 2 📌 0we're now at a point where we compare chips 5 generations apart in press releases
03.03.2026 21:36 — 👍 108 🔁 2 💬 5 📌 0
lowkey with tens of thousands of games releasing yearly on steam alone and accelerating, somebody caring about your game enough to decompile it is a bit of compliment
mangling/obfuscation can be useful to discourage early low-effort hackers in multiplayer games though
I meant officially by microsoft
02.03.2026 11:35 — 👍 7 🔁 1 💬 2 📌 0yeah. I heard minecraft recently got deobfuscated entirely, everybody can now read its source code
02.03.2026 10:54 — 👍 16 🔁 1 💬 1 📌 0a lot of successful unity games shipped without il2cpp and still nobody stole them. it seems source code or assets is not the most valuable thing in a project
02.03.2026 09:05 — 👍 6 🔁 1 💬 1 📌 0surprised people bring up the ease of reverse-engineering of godot games as a drawback over unity when it's the same in both
02.03.2026 08:37 — 👍 176 🔁 8 💬 15 📌 1omnistep goofy fps headbob fits this art vibe pretty well tbh
02.03.2026 00:31 — 👍 49 🔁 2 💬 1 📌 0🥰
01.03.2026 23:05 — 👍 2 🔁 1 💬 0 📌 0still m1 and dont feel a need to upgrade
01.03.2026 19:34 — 👍 7 🔁 1 💬 4 📌 1
btw you can hold ctrl+shift to select in intersection mode in blender
it can be used to make selections that are inconvenient to make otherwise, i.e a part of a submesh that touches another submesh:
A thing 👀
28.02.2026 21:19 — 👍 3 🔁 1 💬 0 📌 0
there are faces there
bsky.app/profile/pass...
I dont think so, built-in walk mode doesnt collide with walls:
28.02.2026 14:31 — 👍 4 🔁 1 💬 1 📌 0built-in one isn't even trying to feel like a proper character controller, it doesn't have basic things like acceleration or wall collision. it's incomparable
28.02.2026 14:14 — 👍 4 🔁 1 💬 1 📌 0it's configurable :D
28.02.2026 12:32 — 👍 2 🔁 1 💬 1 📌 0I think it can already be done with vanilla blend files but I can't find the youtube video that I saw
28.02.2026 10:33 — 👍 3 🔁 1 💬 1 📌 0I just use the base walking feature because it's much nicer for navigation than what blender has, but it's nice to know I can make far cry 7 in blender via omnistep modules if I ever get bored haha
28.02.2026 10:33 — 👍 3 🔁 1 💬 0 📌 0