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passivestar

@passivestar.bsky.social

Game Developer and Tech Artist ✨ passivestar.xyz

14,312 Followers  |  430 Following  |  1,985 Posts  |  Joined: 03.07.2023  |  2.2398

Latest posts by passivestar.bsky.social on Bluesky

oh hell yeah

17.10.2025 12:22 — 👍 2    🔁 1    💬 0    📌 0

it already did

16.10.2025 22:15 — 👍 5    🔁 1    💬 0    📌 0
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Implement orbit snapping in 3D viewport by passivestar · Pull Request #111509 · godotengine/godot Allows snapping to orthogonal and 45-degree views by holding alt while orbiting Closes godotengine/godot-proposals#8503 orbitsnapping.mp4
16.10.2025 18:46 — 👍 38    🔁 1    💬 0    📌 0
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I added orbit snapping on alt to godot 4.6

16.10.2025 18:46 — 👍 252    🔁 10    💬 6    📌 1

🙏✨

15.10.2025 00:19 — 👍 3    🔁 1    💬 0    📌 0
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Instance scattering in blender Blender 5.0 is coming to save us from the spaghetti hell! Here’s a ridiculously simple blender 5.0 node setup that scatters objects on the surface of a mesh inside of the volume of some other mesh: An...

Here's how to scatter objects in Blender 5.0 with just a few nodes ✨

14.10.2025 23:45 — 👍 164    🔁 24    💬 4    📌 0

FOR FREE?? IN THIS ECONOMY??? :O

14.10.2025 20:26 — 👍 31    🔁 1    💬 0    📌 0
Post image 14.10.2025 18:58 — 👍 18    🔁 2    💬 0    📌 0

didnt know that existed, thats cool

14.10.2025 17:15 — 👍 3    🔁 1    💬 0    📌 0

I'll make sure not to start messing with that then 😅

14.10.2025 14:41 — 👍 1    🔁 1    💬 0    📌 0

I dont need it to run discreetly, I like being able to easily see everything that I run + its output just by looking at terminal tabs

14.10.2025 14:40 — 👍 0    🔁 0    💬 0    📌 0

TRUEEEE

14.10.2025 13:46 — 👍 3    🔁 1    💬 0    📌 0
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this is how I do daemons btw

14.10.2025 13:41 — 👍 31    🔁 1    💬 3    📌 1

same, I often save things like that to notes

14.10.2025 13:31 — 👍 3    🔁 1    💬 1    📌 0
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a close up of a sign that says ve on a building . ALT: a close up of a sign that says ve on a building .

nice!

14.10.2025 13:20 — 👍 7    🔁 1    💬 1    📌 0
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a computer screen with the words linux users installed a web browser ALT: a computer screen with the words linux users installed a web browser

pft that's for weak people

14.10.2025 13:06 — 👍 8    🔁 1    💬 0    📌 0

but you have wsl

14.10.2025 13:01 — 👍 4    🔁 0    💬 2    📌 0
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haters will say ffmpeg is hard to use

14.10.2025 12:57 — 👍 125    🔁 11    💬 7    📌 1

unlikely, there's nothing platform-specific in that reimport logic

14.10.2025 09:58 — 👍 1    🔁 1    💬 1    📌 0

yeah, probably. I think it was implemented just by adding a fixed half second timer but it breaks when it's trying to reimport before the previous reimport finished

github.com/godotengine/...
github.com/godotengine/...

14.10.2025 09:12 — 👍 2    🔁 1    💬 1    📌 0

can be buggy tho

14.10.2025 09:02 — 👍 1    🔁 1    💬 1    📌 0

meant the geometry doesn't need subdivisions for this method to work

13.10.2025 10:36 — 👍 5    🔁 2    💬 0    📌 0

thank you 🙏

12.10.2025 23:22 — 👍 3    🔁 1    💬 0    📌 0

yeah it can, although I'm not sure this would be useful for lod

12.10.2025 21:25 — 👍 1    🔁 1    💬 0    📌 0
Post image 12.10.2025 21:13 — 👍 19    🔁 2    💬 1    📌 0

blender 5 added some new geometry nodes that make it much easier to scatter trash and vegetation around. I'll make a blog post later to explain in detail!

12.10.2025 21:10 — 👍 26    🔁 2    💬 3    📌 0
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WAIT! sampling from sdf after fillet basically gives you geometry-independent AO grid 😮

blender 5.0 is bussin 🤯

12.10.2025 20:40 — 👍 427    🔁 49    💬 7    📌 3

this is blender

12.10.2025 20:35 — 👍 3    🔁 1    💬 0    📌 0

instances dont count towards those stats, those are unique verts

12.10.2025 20:23 — 👍 6    🔁 1    💬 1    📌 0
12.10.2025 17:49 — 👍 6    🔁 1    💬 0    📌 0

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