Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.
06.08.2025 12:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0@scottpetrovic.bsky.social
UI Design & Development, aspiring 3d web developer
Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.
06.08.2025 12:59 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though.
06.08.2025 12:58 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Are you using any chrome extensions. At the least Dark reader cannot handle some CSS, so it breaks. I did just do an update to the site to simplify the CSS so Dark reader can parse the CSS.
06.08.2025 12:56 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yes. I feel like GLB/GLTF is kind of the format to use now. I do have FBX model import since some models use that, but I only am doing GLB exports.
05.08.2025 22:55 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thanks for letting me know. Someone else had a similar issue and I couldn't remember what might be doing that. I could try to install that to see what it doesn't like.
05.08.2025 22:17 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0The majority of the animations right now is the Quaternius for the human skeleton. I did the other fox and bird animations, but I am pretty terrible at animating. Those will need to be built out more.
05.08.2025 22:16 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Yeah. His stuff is great. When he originally came out with this animation pack, that gave me some motivation to work on this tool and plug his animations in.
05.08.2025 22:14 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Thanks. Let me know if you have any feedback!
05.08.2025 22:09 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Just re-read the message about Chrome. That is weird since that is mostly all I use.
05.08.2025 20:55 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Maybe a hard refresh or try different browser? Good ideas, if you find anything, could you make report(s) on github? What browser are they using? I feel like I have seen that before. That will be easier for me to track all the requests:
github.com/scottpetrovi...
Each bone is assigned to a different color. So it technically is more of a segmentation map the way it is displayed. I wasn't sure the best thing to call it.
16.06.2025 13:31 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0Live preview of bone weight display and better blending weight algorithm. Part of "Update 2" just released for Mesh2Motion. Everything is #OpenSource of course.
mesh2motion.org/news #threejs #gamedev
Just pushed out "Update 1" for Mesh2Motion. This adds a new bird type for rigging as well as other UX and performance improvements. See the full release notes here #threejs #gamedev
mesh2motion.org/news
Spent a bit of time on performance to make the skinning process faster. The human rigs skin pretty much instant on the sample now. I will release an "Update 1" for the app soon with this change along with other improvements. mesh2motion.org #gamedev
19.05.2025 22:30 โ ๐ 9 ๐ 2 ๐ฌ 0 ๐ 0If anyone in the universe is out there that uses things like mixamo, I would love some feedback on this new open source project I have been working on built with #threejs mesh2motion.org
09.05.2025 13:57 โ ๐ 34 ๐ 9 ๐ฌ 2 ๐ 0Nice pivot with the game. Is this what the demolition derby game turned into?
21.04.2025 21:11 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0I built a small HTML5 device test for Godot 4. This helps see how many features your game/project can handle on the web. scottpetrovic.itch.io/godot-device...
15.04.2025 14:02 โ ๐ 3 ๐ 1 ๐ฌ 0 ๐ 0This is looking really nice!
15.04.2025 13:59 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Load a 3d model, position your skeleton, and then apply and export animations. This is a sample of what I have so far. Built with #threejs
11.12.2023 23:02 โ ๐ 5 ๐ 0 ๐ฌ 0 ๐ 0