Thanks again for the push. I need to remember to tag these things
24.11.2025 04:55 — 👍 1 🔁 0 💬 0 📌 0Thanks again for the push. I need to remember to tag these things
24.11.2025 04:55 — 👍 1 🔁 0 💬 0 📌 0Thanks!
24.11.2025 03:20 — 👍 1 🔁 0 💬 0 📌 0
Update 7 Released for Mesh2Motion! 🎉
✨ 20+ new animations available
✨ Root motion support for animations
✨ New head/body separation option for human
✨ Mirror animations options
Release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
Thanks
12.11.2025 04:08 — 👍 0 🔁 0 💬 0 📌 0Mesh2motion exports to GLB, which blender supports well.
12.11.2025 04:08 — 👍 0 🔁 0 💬 0 📌 0I like this. This is a good idea.
09.11.2025 19:15 — 👍 0 🔁 0 💬 0 📌 0
Just coded up mirroring animations. Good for one-sided actions like punching. Will be in the next release of Mesh2Motion. #gamedev #threejs #animation3d
#Godot hasn't added this yet. Maybe will be useful. tinyurl.com/yd544jby
Good. Hope people find it helpful.
02.11.2025 14:19 — 👍 1 🔁 0 💬 0 📌 0Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
02.11.2025 14:09 — 👍 31 🔁 8 💬 1 📌 0thanks
30.10.2025 21:15 — 👍 0 🔁 0 💬 0 📌 0ok. interesting. I probably need to read up more with this stuff with how these platforms work.
27.10.2025 18:12 — 👍 0 🔁 0 💬 1 📌 0Thanks. You are better at marketing than I am with all these tags
27.10.2025 17:40 — 👍 1 🔁 0 💬 2 📌 0
Update 6 Released for Mesh2Motion! 🎉
✨ Explore page to view all animations
✨ Added a few animations for bird and fox
✨ Better control rigs for animators
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love feedback
Working on "Explore" page for Mesh2Motion. You can browse the available animations/rigs without having to build it. This will be in the next release. #gamedev #threejs
21.10.2025 18:07 — 👍 40 🔁 8 💬 1 📌 0very nice
16.10.2025 15:31 — 👍 1 🔁 0 💬 0 📌 0
Update 5 released for Mesh2Motion!
🐉 New Dragon rig with starter animations
✨ UX improvements & fixes
✨ Fixed GLTF imports + new DAE format support (ZIP bundling required)
Release notes: mesh2motion.org/news
Try it: app.mesh2motion.org
Would love your feedback!
Any help would be great. My animations are pretty bad.
24.09.2025 13:06 — 👍 0 🔁 0 💬 0 📌 0can you point me to a link to where you got that file? That almost looks like the origin point for the model is way below the actual mesh
23.08.2025 16:06 — 👍 0 🔁 0 💬 1 📌 0I would have to see your mesh to see what is going on. I tried a couple FBX files and they seemed ok. My guess is the origin for the model is maybe in a weird spot. It is usually at 0,0,0
21.08.2025 18:46 — 👍 0 🔁 0 💬 0 📌 0That should be ok. Are there issues? Just select all the meshes in Blender and export to a GLB. Then try to import them into Mesh2Motion
21.08.2025 18:44 — 👍 0 🔁 0 💬 0 📌 0Yep. Use them however you want.
17.08.2025 04:41 — 👍 1 🔁 0 💬 0 📌 0Thanks. This project is pretty new. It might take sone time. A lot of people aren't on this platform too.
16.08.2025 10:02 — 👍 0 🔁 0 💬 0 📌 0
Update 4 is live! 🎉
✨ Animation video previews
✨ Dark & light theme toggle
✨ Better navigation
✨ Animation player
Full release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org
Would love your feedback — what should I improve or add next?
Thanks
13.08.2025 11:25 — 👍 0 🔁 0 💬 0 📌 0
Major Mesh2Motion update dropping soon! 🔥 New features include:
- Dark/light theme toggle
- Video previews
- Animation player
- Mini 3D view helper
- Better navigation
Can't wait to share what I've been building → release coming soon
Just fixed this. That extension cannot parse CSS like *, so it breaks if it sees that.
06.08.2025 12:59 — 👍 0 🔁 0 💬 0 📌 0It could potentially be an option in the future. Face rigs are just more bones in the head area. There are currently no rigs in the app that have face bones though.
06.08.2025 12:58 — 👍 1 🔁 0 💬 0 📌 0Are you using any chrome extensions. At the least Dark reader cannot handle some CSS, so it breaks. I did just do an update to the site to simplify the CSS so Dark reader can parse the CSS.
06.08.2025 12:56 — 👍 2 🔁 0 💬 1 📌 0Yes. I feel like GLB/GLTF is kind of the format to use now. I do have FBX model import since some models use that, but I only am doing GLB exports.
05.08.2025 22:55 — 👍 2 🔁 0 💬 0 📌 0Thanks for letting me know. Someone else had a similar issue and I couldn't remember what might be doing that. I could try to install that to see what it doesn't like.
05.08.2025 22:17 — 👍 0 🔁 0 💬 0 📌 0