SCAVENGER ZERO | 2D Mecha Roguelike ๐Ÿค–'s Avatar

SCAVENGER ZERO | 2D Mecha Roguelike ๐Ÿค–

@scavengerzero.bsky.social

Hey, I'm Keenan. I like Armored Core and I'm making a 2D Mecha Roguelike w/ Political Sim elements. You should wishlist it NOW!!!! ๐Ÿ›‘ NO AI Business: scavengerzero.game@gmail.com STEAM: https://store.steampowered.com/app/3168670/SCAVENGER_ZERO/

72 Followers  |  26 Following  |  129 Posts  |  Joined: 24.09.2024  |  1.6897

Latest posts by scavengerzero.bsky.social on Bluesky


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For those who missed it; here is yesterday's short showcasing a few of the updated weapon sounds

#indiegame #mecha #pixelart

27.02.2026 17:09 โ€” ๐Ÿ‘ 7    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Great work!

26.02.2026 21:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.

Pots are now throwable and breakable. A very important feature for this style of game.

#pixelart #zeldalike #indiegame

26.02.2026 17:33 โ€” ๐Ÿ‘ 23    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Power outage on the station

#indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #roguelike

25.02.2026 10:58 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on adding in more customization options for the player in the hub world. It's not as fleshed out as the mech customization, but I'm hoping it will be soon

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

23.02.2026 11:18 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿ New item: Honeycomb ๐Ÿ

It unleashes swarms of mechanical bees on the enemy

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

21.02.2026 18:54 โ€” ๐Ÿ‘ 12    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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more joe

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

19.02.2026 17:10 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back to work on Twilight Obscura

#pixelart #indiedev #solodev

18.02.2026 20:12 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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More hub world work

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

17.02.2026 16:21 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Katana Zero is a big inspiration for my game. I spent time making a custom lighting shader for these rim lights! It's all automatic, no normal maps or sprite masks. Might post a tutorial in the future if there's a demand for it.

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

15.02.2026 15:53 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Preview
Super Dungeon Scoundrel on Steam SUPER DUNGEON SCOUNDREL is a casual card battler based on the single-player card game, Scoundrel. Fight monsters. Equip weapons. Run away. Can you reach the end of the dungeon and collect your reward.

THE STEAM PAGE IS LIVE!!!!

Add to wishlists!

store.steampowered.com/app/4418640/...

#indiedev #solodev #steam

14.02.2026 00:36 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on finishing the Star Map today. It lets you move freely around the star system and highlight planets to see a preview of them, as well as a bit of lore / info!

#gamedev #indiedev #mecha #roguelike

13.02.2026 15:34 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It seems the reason this happens is because he has an old script designed for stress testing the projectile system on him somewhere. So when he is enabled in the scene, he will just start spawning thousands of bullets.

11.02.2026 11:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Follow up on Joe, the invincible robot who handles environmental damage... Well, I think Joe has to be locked away for now.

If he is enabled in the scene, for some reason, he uses 100% CPU and tanks the performance of the game. This is not a joke.

#indiedev #gamedev #mecha #joe

11.02.2026 11:29 โ€” ๐Ÿ‘ 14    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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This is Joe. Due to how damage calculations work in SCAVENGER ZERO, the game will not function if Joe is not loaded in the scene. You will never see Joe in normal gameplay. Say hi to Joe

#gamedev #indiedev #joe #mecha

09.02.2026 11:56 โ€” ๐Ÿ‘ 13    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Working more on the "lore bible" for my game today. It's a HUGE document that contains the entire history of SCAVENGER ZERO's world. It's mainly for reference & to ensure consistency when I'm writing, but maybe I'll share it some day

#indiedev #mecha #gamedev

08.02.2026 12:01 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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more water and stuff

#indiedev #pixelart #ใƒ‰ใƒƒใƒˆ็ตต #mecha #ใƒกใ‚ซ

07.02.2026 11:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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For the tilesets on the new water planet I'm using a mix of auto-tiling and manually-added details to help blend between layers. My end goal is that all planets in the game will match this level of quality by the end of March. Still WIP!

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

06.02.2026 11:22 โ€” ๐Ÿ‘ 9    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A small look behind the scenes of what I'm working on; the ocean planet Aquarius generates with an underground layer called "The Depths"

Aiming to have this planet playable for the next internal build

also release date reveal soon

#indiedev #gamedev #mecha #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

05.02.2026 10:24 โ€” ๐Ÿ‘ 20    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Underwater planet early WIP

#indiedev #gamedev #mecha

03.02.2026 10:28 โ€” ๐Ÿ‘ 11    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A short look at the planet "HARVEST" in SCAVENGER ZERO. I'll be adding unique terrain generation for this place soon!

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

01.02.2026 09:16 โ€” ๐Ÿ‘ 17    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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A short look at the "Heavy Weight" item in my game. Sends out a shock wave when you land on the ground!

#indiedev #indiegame #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

30.01.2026 09:05 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you for the shoutout! ๐Ÿซก

28.01.2026 13:30 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Working on optimizing the game for the upcoming demo. Yesterday I fixed a common freezing issue when entering/exiting the garage menu. Today I will be attempting to implement Unity DOTS / ECS.

#indiedev #indiegame #mecha #ใƒกใ‚ซ #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

28.01.2026 13:11 โ€” ๐Ÿ‘ 14    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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We've reached 299 wishlists on SCAVENGER ZERO today! My end goal is about 5,000 wishlists. I hope we'll be able to make it there.

Here's an updated look at one of the main story bosses. (or, his upper body at least)

#indiedev #indiegame #mecha #ใƒกใ‚ซ #pixelart #ใƒ‰ใƒƒใƒˆ็ตต

26.01.2026 15:36 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Anti-Materiel Rifle WIP

#indiedev #gamedev #mecha #roguelike

25.01.2026 10:02 โ€” ๐Ÿ‘ 11    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Inspired by my favorite weapon from Helldivers 2, here's the BREACHER Shotgun! โšก๏ธ

#screenshotsaturday #gamedev #indiedev #roguelike

24.01.2026 13:15 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Laser Spear

#indiedev #roguelike #mecha

23.01.2026 13:29 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I just crossed the 400 hour mark of working on #twilightobscura

It feels like a lifetime ago when I took that first screenshot.

#indiedev #pixelart #gamemaker

22.01.2026 17:38 โ€” ๐Ÿ‘ 24    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Updated Autocannon Showcase!

#indiedev #gamedev #mecha #pixelart

22.01.2026 12:54 โ€” ๐Ÿ‘ 14    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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