For those who missed it; here is yesterday's short showcasing a few of the updated weapon sounds
#indiegame #mecha #pixelart
@scavengerzero.bsky.social
Hey, I'm Keenan. I like Armored Core and I'm making a 2D Mecha Roguelike w/ Political Sim elements. You should wishlist it NOW!!!! ๐ NO AI Business: scavengerzero.game@gmail.com STEAM: https://store.steampowered.com/app/3168670/SCAVENGER_ZERO/
For those who missed it; here is yesterday's short showcasing a few of the updated weapon sounds
#indiegame #mecha #pixelart
Great work!
26.02.2026 21:38 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.
Pots are now throwable and breakable. A very important feature for this style of game.
#pixelart #zeldalike #indiegame
Power outage on the station
#indiegame #pixelart #ใใใ็ตต #roguelike
Working on adding in more customization options for the player in the hub world. It's not as fleshed out as the mech customization, but I'm hoping it will be soon
#indiedev #indiegame #pixelart #ใใใ็ตต
๐ New item: Honeycomb ๐
It unleashes swarms of mechanical bees on the enemy
#indiedev #indiegame #pixelart #ใใใ็ตต
more joe
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Back to work on Twilight Obscura
#pixelart #indiedev #solodev
More hub world work
#indiedev #indiegame #pixelart #ใใใ็ตต
Katana Zero is a big inspiration for my game. I spent time making a custom lighting shader for these rim lights! It's all automatic, no normal maps or sprite masks. Might post a tutorial in the future if there's a demand for it.
#indiedev #indiegame #pixelart #ใใใ็ตต
THE STEAM PAGE IS LIVE!!!!
Add to wishlists!
store.steampowered.com/app/4418640/...
#indiedev #solodev #steam
Working on finishing the Star Map today. It lets you move freely around the star system and highlight planets to see a preview of them, as well as a bit of lore / info!
#gamedev #indiedev #mecha #roguelike
It seems the reason this happens is because he has an old script designed for stress testing the projectile system on him somewhere. So when he is enabled in the scene, he will just start spawning thousands of bullets.
11.02.2026 11:30 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Follow up on Joe, the invincible robot who handles environmental damage... Well, I think Joe has to be locked away for now.
If he is enabled in the scene, for some reason, he uses 100% CPU and tanks the performance of the game. This is not a joke.
#indiedev #gamedev #mecha #joe
This is Joe. Due to how damage calculations work in SCAVENGER ZERO, the game will not function if Joe is not loaded in the scene. You will never see Joe in normal gameplay. Say hi to Joe
#gamedev #indiedev #joe #mecha
Working more on the "lore bible" for my game today. It's a HUGE document that contains the entire history of SCAVENGER ZERO's world. It's mainly for reference & to ensure consistency when I'm writing, but maybe I'll share it some day
#indiedev #mecha #gamedev
more water and stuff
#indiedev #pixelart #ใใใ็ตต #mecha #ใกใซ
For the tilesets on the new water planet I'm using a mix of auto-tiling and manually-added details to help blend between layers. My end goal is that all planets in the game will match this level of quality by the end of March. Still WIP!
#indiedev #indiegame #pixelart #ใใใ็ตต
A small look behind the scenes of what I'm working on; the ocean planet Aquarius generates with an underground layer called "The Depths"
Aiming to have this planet playable for the next internal build
also release date reveal soon
#indiedev #gamedev #mecha #pixelart #ใใใ็ตต
Underwater planet early WIP
#indiedev #gamedev #mecha
A short look at the planet "HARVEST" in SCAVENGER ZERO. I'll be adding unique terrain generation for this place soon!
#indiedev #indiegame #pixelart #ใใใ็ตต
A short look at the "Heavy Weight" item in my game. Sends out a shock wave when you land on the ground!
#indiedev #indiegame #pixelart #ใใใ็ตต
Thank you for the shoutout! ๐ซก
28.01.2026 13:30 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0Working on optimizing the game for the upcoming demo. Yesterday I fixed a common freezing issue when entering/exiting the garage menu. Today I will be attempting to implement Unity DOTS / ECS.
#indiedev #indiegame #mecha #ใกใซ #pixelart #ใใใ็ตต
We've reached 299 wishlists on SCAVENGER ZERO today! My end goal is about 5,000 wishlists. I hope we'll be able to make it there.
Here's an updated look at one of the main story bosses. (or, his upper body at least)
#indiedev #indiegame #mecha #ใกใซ #pixelart #ใใใ็ตต
Anti-Materiel Rifle WIP
#indiedev #gamedev #mecha #roguelike
Inspired by my favorite weapon from Helldivers 2, here's the BREACHER Shotgun! โก๏ธ
#screenshotsaturday #gamedev #indiedev #roguelike
Laser Spear
#indiedev #roguelike #mecha
I just crossed the 400 hour mark of working on #twilightobscura
It feels like a lifetime ago when I took that first screenshot.
#indiedev #pixelart #gamemaker
Updated Autocannon Showcase!
#indiedev #gamedev #mecha #pixelart