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Kenneth

@kbot273.bsky.social

Esports Coordinator UW-Green Bay (he/him) ● ISU '24, OSU '22 ● Splatoon & Omega Strikers Commentator ● "Knowledge is a paradox. The more one understands, the more one realizes the vastness of his ignorance." ● πŸ“Έ@theroguecora.bsky.social

826 Followers  |  364 Following  |  576 Posts  |  Joined: 29.09.2023
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Posts by Kenneth (@kbot273.bsky.social)

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Season 10 Finale teams confirmed. Definitely once more a tournament not to miss. Streamed live by players and @iplabs.ink this Saturday!

sendou.ink/to/2979/teams

#sendouink

25.02.2026 19:07 β€” πŸ‘ 69    πŸ” 13    πŸ’¬ 1    πŸ“Œ 0

Do not ask me what is going on for I do not know

22.02.2026 23:21 β€” πŸ‘ 28    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0
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The Splat World Series returns for 2026. #sws26

Tune in to the Splat World Series 2026 Season Reveal on 21.03.26 at 5pm PT / 8pm ET / 10am JST to learn more.

Available in English and Japanese voiceovers found on IPLSplatoon (Twitch, Youtube) and splatoon_zone (Youtube)!

22.02.2026 22:45 β€” πŸ‘ 97    πŸ” 44    πŸ’¬ 1    πŸ“Œ 4

#highdivsplatoon come on old man you're not doing this right

18.02.2026 19:17 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

What your luti div says

X: you are not good enough to retire
1: you didn’t pass +2 vote
2: you passed +2 vote
3-4: β€œhyperdive is good trust me”
5: you put β€œday 2 only” in your low ink sub app
6-7: you main dynamo after the patch
8-9: You have a full time job
10: you mained dynamo before the patch

18.02.2026 15:26 β€” πŸ‘ 222    πŸ” 39    πŸ’¬ 31    πŸ“Œ 2

I had something I learned about and tried implementing at work that it sounds like I should make a video on for splatoon people given the current discourse πŸ€”...in all my spare time I'll get right on that

17.02.2026 13:12 β€” πŸ‘ 22    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Plus server voting used to be an EVENT 🍸 people would DRESS UP πŸ€΅β€β™‚οΈ for the occasion it was TELEVISED πŸ“Ί watched by MILLIONS πŸ“ˆ around the globe it was a huge ode to GLAMOUR ✨

16.02.2026 16:48 β€” πŸ‘ 45    πŸ” 7    πŸ’¬ 1    πŸ“Œ 0
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excerpt from "playing to win" by david sirlin

www.sirlin.net/ptw-book/get...

15.02.2026 17:50 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 0    πŸ“Œ 1

Shockingly few people are saying SHZ, just want to make sure my goat is getting mentioned. Every time I get the pleasure of working with him everything feels so smooth.

I also have my cabal of people i love working with, but i'll set that bias aside (spoiler: it's mostly NAL folks)

16.02.2026 12:43 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

An astonishing 187 players got voted into +3 with only 87 not making it. But that means the voters had 274 players on their ballot to vote for. If you spent just 2 mins looking over everyone’s results, the voting process would take you over 9 hours. To folks who actually vote, how do you?

15.02.2026 23:17 β€” πŸ‘ 60    πŸ” 6    πŸ’¬ 5    πŸ“Œ 1
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This might be the worst +2 voting I've ever seen what is even happening for all these people to not pass, at least 20 of these should have made it in. I'm honestly starting to think we need to remove voting and have some other form of + access because this is insane #compsplatoon

15.02.2026 21:25 β€” πŸ‘ 111    πŸ” 14    πŸ’¬ 4    πŸ“Œ 7

It all comes from a place of ego. "Oh those guys? I know I'm better than them and of course I deserve to be here but they don't." This mentality rooted in subjective opinion without data to back it up is the default and leads to lower voting %s.

15.02.2026 22:14 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

this post got me excited that there was news but i now see they just showed the same trailer at state of play today :(

13.02.2026 00:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Give to Nebraska Esports Fund | Glow Big Red 2026 I’m ready to support Nebraska Esports Fund on February 11, 2026 during Glow Big Red 2026. Learn more about Nebraska Esports Fund

Creamed Corn is cool, right? It'd be even cooler if you helped us (and the rest of Nebraska Esports) by pitching in so we can do more cool stuff :) glowbigred.unl.edu/campaigns/ne...

11.02.2026 19:05 β€” πŸ‘ 4    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

This kinda goes along with the whole mid level discussion going on rn. Maybe laying out my personal experience with competitive teams will help some other ppl.

09.02.2026 22:08 β€” πŸ‘ 67    πŸ” 17    πŸ’¬ 2    πŸ“Œ 0

Building a list of actionable items to actually help you reach your goals is an important step that is often glossed over. Telling yourself to "do better" over and over again does not help

09.02.2026 22:05 β€” πŸ‘ 15    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

Old man yells at cloud

(Personal thoughts building off of what Jared said, ty for this insight)

09.02.2026 19:31 β€” πŸ‘ 119    πŸ” 33    πŸ’¬ 6    πŸ“Œ 2

W coach

09.02.2026 17:30 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
After playing 40+ hours with midlevel, I can confidently say it was the most miserable experience I’ve had playing this game mostly because I skipped this part of the scene back in S2 and didn’t realize how bad it could actually be. It’s not miserable because of overall skill level, because yeah everything is gonna feel worse outside of top level after being in it for long. The biggest thing hurting this part of the scene is ego. I had over 60 tryouts, and almost all of them said it’s hard for them to even get four people to try out with. That genuinely confused me, because for the most part everyone I played with felt extremely similar in skill, and I could easily see these players scrimming each other regularly and figuring out how to mesh over time.

This explains a lot of why midlevel feels weaker as a whole. A lot of these players simply don’t get enough meaningful playtime outside of rare pickups or X Rank, so they’re missing the constant feedback loop that actually drives improvement. Playing against people at a similar level forces you to recognize patterns, and improve through adaptions. Over time, that raises the average skill for everyone involved.

There were so many situations in games where I had to explain why we were losing or what we needed to change to win and I honestly think most of these players would’ve figured it out themselves eventually if they were consistently playing each other instead of isolating themselves or waiting for β€œbetter” lobbies. when players actually PLAY THE GAME, the average skill level naturally rises. 

This isn't entirely mid levels fault though, I think top level players can do a better job at providing knowledge to mid level players to improve but better questions need to be asked to top players too, all the time I see questions like oh what special is best or how do i play "insert weapon here" these are terrible questions and we need to move on to better questions like "what should i have done in this scenario here" b…

After playing 40+ hours with midlevel, I can confidently say it was the most miserable experience I’ve had playing this game mostly because I skipped this part of the scene back in S2 and didn’t realize how bad it could actually be. It’s not miserable because of overall skill level, because yeah everything is gonna feel worse outside of top level after being in it for long. The biggest thing hurting this part of the scene is ego. I had over 60 tryouts, and almost all of them said it’s hard for them to even get four people to try out with. That genuinely confused me, because for the most part everyone I played with felt extremely similar in skill, and I could easily see these players scrimming each other regularly and figuring out how to mesh over time. This explains a lot of why midlevel feels weaker as a whole. A lot of these players simply don’t get enough meaningful playtime outside of rare pickups or X Rank, so they’re missing the constant feedback loop that actually drives improvement. Playing against people at a similar level forces you to recognize patterns, and improve through adaptions. Over time, that raises the average skill for everyone involved. There were so many situations in games where I had to explain why we were losing or what we needed to change to win and I honestly think most of these players would’ve figured it out themselves eventually if they were consistently playing each other instead of isolating themselves or waiting for β€œbetter” lobbies. when players actually PLAY THE GAME, the average skill level naturally rises. This isn't entirely mid levels fault though, I think top level players can do a better job at providing knowledge to mid level players to improve but better questions need to be asked to top players too, all the time I see questions like oh what special is best or how do i play "insert weapon here" these are terrible questions and we need to move on to better questions like "what should i have done in this scenario here" b…

My Midlevel Experience #compsplatoon

09.02.2026 15:49 β€” πŸ‘ 206    πŸ” 47    πŸ’¬ 11    πŸ“Œ 13
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Suggested to +2 by @hewenlo.bsky.social again lets run it back
❀️&♻️ appreciated

09.02.2026 04:37 β€” πŸ‘ 33    πŸ” 14    πŸ’¬ 0    πŸ“Œ 1

#compsplatoon #highdivsplatoon #butactuallythough

08.02.2026 06:26 β€” πŸ‘ 15    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Also, the increased size in hitboxes which includes as much as a 42% increase in volume!!!! Everything dies when you look at it but that has nothing to do with aura, that's just one of the other main system changes that contributes to you believing the wep feels good!

08.02.2026 06:23 β€” πŸ‘ 17    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"Dude, this weapon feels so good with aura"

Yeah!! It's almost like thats the point! Every weapon in Splatoon is going to feel better with extra movement speed! The mechanic is designed to give you more dopamine & adrenaline no matter what weapon you're playing!

08.02.2026 06:23 β€” πŸ‘ 53    πŸ” 2    πŸ’¬ 4    πŸ“Œ 1
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‼️Attention aspiring and existing commentators and streamers‼️
Splatoon Broadcasters Server has expanded with a new Practice Corner! Whether you're completely new or all rounded, everyone is welcome!
Players, wanna help out? Use the form below to submit your replay codes for us!
RTs appreciated! πŸ’•

01.02.2026 23:36 β€” πŸ‘ 59    πŸ” 29    πŸ’¬ 1    πŸ“Œ 0

Also due to popular demand I will be doing 1 more weekend of tryouts for the luti team. There will be a hard cap of 20 more players being added and priority will be pen/non shooters > first come first serve. Server for tryouts is in bio #compsplatoon

01.02.2026 04:01 β€” πŸ‘ 45    πŸ” 6    πŸ’¬ 1    πŸ“Œ 0
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the little fox from Tunic being happy

29.01.2026 21:27 β€” πŸ‘ 1607    πŸ” 357    πŸ’¬ 14    πŸ“Œ 1
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I did some testing thanks to @flingking5.bsky.social, but the range of the HP bars appearing is shorter than I was expecting, this applies to specials as well so I honestly think that the ones that benefited the are things like storm/wave/chump/screen. (Screen also counts as a LoS blocker)

31.01.2026 02:00 β€” πŸ‘ 52    πŸ” 10    πŸ’¬ 2    πŸ“Œ 0

pretty sure hiding behind your teams splattercolor screen is the only way to hide your hp bar if youre chipped (besides hiding behind terrian or squid form in your ink)

31.01.2026 01:35 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0

I made this document for last LUTI Season, and I feel it still applies today. LUTI is really unique and I encourage you to *consider* playing in it, but please be aware that it can be a trainwreck if you and your team aren't properly ready for it.

docs.google.com/document/d/1...

#compsplatoon

30.01.2026 20:07 β€” πŸ‘ 55    πŸ” 25    πŸ’¬ 5    πŸ“Œ 0

thanks for the doc! To be clear everything measures a radius, correct? So to get a % buff you would need to square everything?

30.01.2026 20:03 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0