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Dan Magnusson

@pastadiablo.com.bsky.social

Game developer, iOS expert, Ex-Amazon. Making a game about counting adorable eldritch Voids πŸˆβ€β¬›. Sign up for future beta here: https://cutt.ly/voids-beta

30 Followers  |  29 Following  |  38 Posts  |  Joined: 01.07.2024  |  2.0585

Latest posts by pastadiablo.com on Bluesky

thanks! Wheel World looks dope I’ll have to check it out! 😊

11.10.2025 16:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Probably my most productive week in a long time! πŸŽ‰ NPC dialogueπŸ—£οΈ, overworld animations🌎, level information bubblesπŸ’­, it has it all!

#screenshotsaturday #indiedev #pixelart

11.10.2025 09:05 β€” πŸ‘ 7    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think I agree, I just worry about scope creep sometimes, haha 🀣.

10.10.2025 16:29 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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This might have been a mistake, but I've made an overworld map. πŸ˜΅πŸŒŽπŸˆβ€β¬›

#indiedev #pixelart

10.10.2025 02:13 β€” πŸ‘ 12    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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The Ancient Castle is probably one of the coolest biomes I've worked on. It has so much detail in its tileset that it will have multiple sub-biomes within it. Here's the first of those: The Ramparts.

#gamedev #indiegame #screenshotsaturday

04.10.2025 20:40 β€” πŸ‘ 25    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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Just a coupl’a buds watching the sun set!β€οΈπŸˆβ€β¬›πŸŒ…πŸˆβ€β¬›β€οΈ

#indiedev #pixelart

03.10.2025 20:03 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I added this new ✨shader effect✨ at the end of a level to show which Voids you were able to rescue! ❀️‍πŸ”₯πŸˆβ€β¬›β€οΈβ€πŸ”₯πŸˆβ€β¬›β€οΈβ€πŸ”₯

#indiegame #indiedev #gamedev

03.10.2025 08:45 β€” πŸ‘ 21    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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If a Void gets counted in the dark, is it it still adorable? How about eldritch?

#indiedev #gamedev #pixelart

28.09.2025 09:57 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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The tilesets I use have these animated doodads (trees and grass and stuff). To fake blowing in the wind, I made a little script to attach to each object that applies a random speed, duration, and pauses. It works surprisingly well.

#indiedev #gamedev #pixelart #screenshotsaturday

27.09.2025 08:51 β€” πŸ‘ 22    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0
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In my game, every level always had the same amount of Voids. There are a few ways to solve this - I chose to add a flag I can set on each Void that, if set, gives them only a 50% chance to spawn. I called this flag "Schrodinger", which I thought was funny.

#indiedev #gamedev

25.09.2025 21:01 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

When I say "borrowed", what I mean is I MAY have snatched it, hunched over my computer with it like I was Gollum and it was the One Ring, and recreated it in @aseprite.org, hissing "skeuomorphism" whenever my wife tried to take it back.

24.09.2025 19:39 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My counter used to be just a number with arrows. Mid-gamejam I saw my wife crocheting with a tally counter, β€œborrowed” it as reference, and rebuilt it in pixels.

I've since given that fever-dream tally counter a glow up. Which do you prefer?

#pixelart #indiedev

24.09.2025 19:36 β€” πŸ‘ 10    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
How I Build Levels - F-03, Temple Entrance
YouTube video by pastadiablo How I Build Levels - F-03, Temple Entrance

If you're curious how I build levels, here's a 10x speed vid of me building a new 🌳Forest🌳 level and testing it!

Anyone see the one I missed that kept me from getting 3 stars on my first playtest? 🫒🫒🫒

#leveldesign #pixelart

youtu.be/Ss5oOlAXmBE

23.09.2025 05:11 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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I got complaints from the πŸˆβ€β¬›VoidsπŸˆβ€β¬› that the houses in the πŸ›–VillageπŸ›– were starting to feel a little cramped, so I built an abandoned 🌳Forest Temple🌳 for them to roam around in.

πŸ€”What sort of biome should I build for them next?πŸ€”

21.09.2025 19:50 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I love how this game just oozes style. Gives me strong Slay the Princess vibes. Something about using hatching for shading really gets me I guess, haha.

20.09.2025 22:44 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Earlier this week I shared the core mechanic of my game. It’s a hidden object cat counting memory game. Count black cats on a timer and don’t forget which you’ve counted already!

Keep an eye out for more adorable eldritch Voids in the future! πŸˆβ€β¬›

#screenshotsaturday

20.09.2025 22:29 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

So true! Who needs reality anyway? Let’s just hope nothing else comes through… 😱

20.09.2025 22:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My game didn't really have a "lose" state if you greatly miscounted the Voids - you just didn't earn stars. But the fate of reality is at stake here! So I added something extra that happens when you earn zero stars...

#indiedev #pixelart

20.09.2025 21:43 β€” πŸ‘ 15    πŸ” 1    πŸ’¬ 1    πŸ“Œ 0
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Can you count how many Voids are hidden in each level before time runs out? In my game, if you have the right number at the end, you win!

#indiedev #gamedev

19.09.2025 04:51 β€” πŸ‘ 14    πŸ” 3    πŸ’¬ 0    πŸ“Œ 1
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I've had questions about what you do in my game about helping adorable eldritch Voids get back home.

Here's a hint: the core mechanic is based on my favorite Mario Party 2 minigame. Can you guess which one?

#indiedev #gamedev

16.09.2025 01:04 β€” πŸ‘ 14    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

Looks like it’s time to do a quick update. Hopefully nothing breaks!

15.09.2025 20:41 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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When Voids fall into our world from Somewhere Else, they can suddenly appear anywhere. I wanted to do more than have them simply fade in though, so I created these animations for when they spawn.

#indiedev #gamedev #pixelart #blackcats

15.09.2025 04:14 β€” πŸ‘ 24    πŸ” 5    πŸ’¬ 0    πŸ“Œ 0

Oh man, Q1 β€˜26 can’t come fast enough! Think you’ll need any beta testing? Haha.

13.09.2025 00:34 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

You ever have that thing where its night and you're staring at a patch of darkness on the floor trying to figure out what it is and suddenly there are reflective eyes staring back at you?

Having a void in the home is so wonderful but also terrifying.

13.09.2025 00:16 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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They adore scritches.

13.09.2025 00:14 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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I have a secret. I've been lying to you. The cats in my game aren't actually cats. They're Voids, creatures from another plane known as Somewhere Else. To represent that, I applied a particle effect to each Void. I think it gives them eldritch vibes!

#indiedev #gamedev #pixelart

12.09.2025 22:01 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 3    πŸ“Œ 0
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Now that my cats were animated, I needed a place for them to run in!

I searched itch.io for tilesets and found the gorgeous SideScroll Worlds series by Szadi Art.

After tweaking the saturation, I assembled the house you see here.

#indiedev #gamedev #pixelart

11.09.2025 22:14 β€” πŸ‘ 21    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0
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In addition to movement, I wanted to have other, static animations as well. I'll eventually need way more, but this will work to start.

I think my favorite is the snoozin' cat draping its tail. Which is your favorite?

#indiedev #gamedev #pixelart

10.09.2025 21:19 β€” πŸ‘ 13    πŸ” 4    πŸ’¬ 0    πŸ“Œ 0

So true! I'm pretty happy with how it turned out here too, as it feels very "mischievous cat" to me, which is what I needed for my game .

10.09.2025 19:50 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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For whatever reason, I found animating a running cat to be much easier than a walking one.

There was difficulty with all the limbs being exactly the same color, but I had...reasons for that.

#indiedev #gamedev #pixelart

09.09.2025 20:13 β€” πŸ‘ 49    πŸ” 8    πŸ’¬ 1    πŸ“Œ 0

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