thanks! Wheel World looks dope Iβll have to check it out! π
11.10.2025 16:57 β π 1 π 0 π¬ 0 π 0@pastadiablo.com.bsky.social
Game developer, iOS expert, Ex-Amazon. Making a game about counting adorable eldritch Voids πββ¬. Sign up for future beta here: https://cutt.ly/voids-beta
thanks! Wheel World looks dope Iβll have to check it out! π
11.10.2025 16:57 β π 1 π 0 π¬ 0 π 0Probably my most productive week in a long time! π NPC dialogueπ£οΈ, overworld animationsπ, level information bubblesπ, it has it all!
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I think I agree, I just worry about scope creep sometimes, haha π€£.
10.10.2025 16:29 β π 1 π 0 π¬ 0 π 0This might have been a mistake, but I've made an overworld map. π΅ππββ¬
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The Ancient Castle is probably one of the coolest biomes I've worked on. It has so much detail in its tileset that it will have multiple sub-biomes within it. Here's the first of those: The Ramparts.
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Just a couplβa buds watching the sun set!β€οΈπββ¬π
πββ¬β€οΈ
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I added this new β¨shader effectβ¨ at the end of a level to show which Voids you were able to rescue! β€οΈβπ₯πββ¬β€οΈβπ₯πββ¬β€οΈβπ₯
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If a Void gets counted in the dark, is it it still adorable? How about eldritch?
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The tilesets I use have these animated doodads (trees and grass and stuff). To fake blowing in the wind, I made a little script to attach to each object that applies a random speed, duration, and pauses. It works surprisingly well.
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In my game, every level always had the same amount of Voids. There are a few ways to solve this - I chose to add a flag I can set on each Void that, if set, gives them only a 50% chance to spawn. I called this flag "Schrodinger", which I thought was funny.
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When I say "borrowed", what I mean is I MAY have snatched it, hunched over my computer with it like I was Gollum and it was the One Ring, and recreated it in @aseprite.org, hissing "skeuomorphism" whenever my wife tried to take it back.
24.09.2025 19:39 β π 0 π 0 π¬ 0 π 0My counter used to be just a number with arrows. Mid-gamejam I saw my wife crocheting with a tally counter, βborrowedβ it as reference, and rebuilt it in pixels.
I've since given that fever-dream tally counter a glow up. Which do you prefer?
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If you're curious how I build levels, here's a 10x speed vid of me building a new π³Forestπ³ level and testing it!
Anyone see the one I missed that kept me from getting 3 stars on my first playtest? π«’π«’π«’
#leveldesign #pixelart
youtu.be/Ss5oOlAXmBE
I got complaints from the πββ¬Voidsπββ¬ that the houses in the πVillageπ were starting to feel a little cramped, so I built an abandoned π³Forest Templeπ³ for them to roam around in.
π€What sort of biome should I build for them next?π€
I love how this game just oozes style. Gives me strong Slay the Princess vibes. Something about using hatching for shading really gets me I guess, haha.
20.09.2025 22:44 β π 0 π 0 π¬ 1 π 0Earlier this week I shared the core mechanic of my game. Itβs a hidden object cat counting memory game. Count black cats on a timer and donβt forget which youβve counted already!
Keep an eye out for more adorable eldritch Voids in the future! πββ¬
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So true! Who needs reality anyway? Letβs just hope nothing else comes throughβ¦ π±
20.09.2025 22:25 β π 1 π 0 π¬ 0 π 0My game didn't really have a "lose" state if you greatly miscounted the Voids - you just didn't earn stars. But the fate of reality is at stake here! So I added something extra that happens when you earn zero stars...
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Can you count how many Voids are hidden in each level before time runs out? In my game, if you have the right number at the end, you win!
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I've had questions about what you do in my game about helping adorable eldritch Voids get back home.
Here's a hint: the core mechanic is based on my favorite Mario Party 2 minigame. Can you guess which one?
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Looks like itβs time to do a quick update. Hopefully nothing breaks!
15.09.2025 20:41 β π 0 π 0 π¬ 0 π 0When Voids fall into our world from Somewhere Else, they can suddenly appear anywhere. I wanted to do more than have them simply fade in though, so I created these animations for when they spawn.
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Oh man, Q1 β26 canβt come fast enough! Think youβll need any beta testing? Haha.
13.09.2025 00:34 β π 1 π 0 π¬ 0 π 0You ever have that thing where its night and you're staring at a patch of darkness on the floor trying to figure out what it is and suddenly there are reflective eyes staring back at you?
Having a void in the home is so wonderful but also terrifying.
They adore scritches.
13.09.2025 00:14 β π 0 π 0 π¬ 0 π 0I have a secret. I've been lying to you. The cats in my game aren't actually cats. They're Voids, creatures from another plane known as Somewhere Else. To represent that, I applied a particle effect to each Void. I think it gives them eldritch vibes!
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Now that my cats were animated, I needed a place for them to run in!
I searched itch.io for tilesets and found the gorgeous SideScroll Worlds series by Szadi Art.
After tweaking the saturation, I assembled the house you see here.
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In addition to movement, I wanted to have other, static animations as well. I'll eventually need way more, but this will work to start.
I think my favorite is the snoozin' cat draping its tail. Which is your favorite?
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So true! I'm pretty happy with how it turned out here too, as it feels very "mischievous cat" to me, which is what I needed for my game .
10.09.2025 19:50 β π 0 π 0 π¬ 0 π 0For whatever reason, I found animating a running cat to be much easier than a walking one.
There was difficulty with all the limbs being exactly the same color, but I had...reasons for that.
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