Firefly in the Dusk๐ŸŒ™'s Avatar

Firefly in the Dusk๐ŸŒ™

@fireflyinthedusk.bsky.social

Making things using my engine, DuskEngine. It is written in C++ with support for scripting in other languages (Lua at the moment). It can run on Windows & Linux (OpenGL and soon Vulkan) and MacOS (Metal).

44 Followers  |  50 Following  |  66 Posts  |  Joined: 26.02.2025  |  2.1629

Latest posts by fireflyinthedusk.bsky.social on Bluesky

For a moment I thought the ball would hit the yoga guys XD

30.07.2025 14:30 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Is there too much noise if you highlight the good parts instead of the bad ones?

26.07.2025 18:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ask yourself if the reason you mentioned is relevant to the player or will even be considered that way by them. That way you don't risk picking things that make sense to you as a developer only. My vote goes to counting up. Players play to win, they want to see how close they got to winning.

26.07.2025 18:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Biblically accurate mouse

07.07.2025 15:02 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Random idea but maybe also try shifting the forgery a bit to the right, left, up, down while scoring and see if by doing so the score doesn't increase, and pick the position with the highest score. I am not sure if this would work in general tho :( in any case, it all looks great! looking forward ๐Ÿ‘€

03.07.2025 15:08 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I see, if the player is told that's the evaluation criteria (and it looks like they are), it's all good ๐Ÿ‘ I was wondering because in the Vermeer video some early forgeries seemed to be more accurate to me than later ones because "they had more of the important parts" even if in the wrong positions.

03.07.2025 14:39 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice! Btw, do you use a pixel-based check for accuracy or something more sophisticated?

03.07.2025 14:00 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Each time you post forgeries ordered by accuracy I kinda expect them to start way off and then converge to something resembling the original work, but it always feels like they cycle through various levels of accuracy (more random than ordered) ๐Ÿค”

03.07.2025 13:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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TVs no longer show a basic effect when on and instead they can tune in to channels, and the Ads Channel will loop this ultra epic ad I made for the ultra epic placeholder paper bag. This uses the UI system, much like the mobile phone I posted a while back #enginedev #gamedev #indiedev

29.06.2025 16:31 โ€” ๐Ÿ‘ 15    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

You can have more than one thread available in a browser context?

25.06.2025 18:34 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Do you have a YT account also? Seeing these awesome vids at a higher quality would be awesome.

21.06.2025 14:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I've added waypoint networks to #DuskEngine, with navmeshes soon to follow. In the meantime, Rina makes full use of the new feature to enter her home and do some more stuff in it โ€” NPC routines go hand in hand with waypoint networks #gamedev #indiedev #enginedev

17.06.2025 18:07 โ€” ๐Ÿ‘ 23    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

this is so nice

14.06.2025 14:31 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Some cool new features have been added to #DuskEngine UI - most important being that scripts can now create as many separate UI instances as they want and have them be rendered to textures. Which means interactive in-game mobile phones #gamedev #enginedev #indiedev

14.06.2025 13:02 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This looks really cool!

09.06.2025 14:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've added new features to #DuskEngine UI system these past days, most important being that it's now possible to add opacity and scale modifiers to entire branches i.e. have elements fade in and out and animate their scale in scripts #gamedev #enginedev #indiedev

06.06.2025 18:07 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Congrats!

06.06.2025 14:41 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

thank mr skeltal

03.06.2025 22:07 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Image showing the same scene but with light leaking fixed.

Image showing the same scene but with light leaking fixed.

Light leak fixed!

01.06.2025 13:16 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
DuskEngine - CSM Preview
YouTube video by FireflyInTheDusk DuskEngine - CSM Preview

bsky compression killed the video, here's a yt mirror: www.youtube.com/watch?v=Dlbx...

01.06.2025 12:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The shadow situation in #DuskEngine is slowly improving, here is what the newly added CSM looks like so far #gamedev #enginedev #indiedev

01.06.2025 12:42 โ€” ๐Ÿ‘ 11    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A calico cat standing next to a barrel on a tropical island

A calico cat standing next to a barrel on a tropical island

We have cats now on the island. #ashortodyssey #gamedev #indiegamedev

28.05.2025 21:30 โ€” ๐Ÿ‘ 19    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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DuskEngine can now render transparent materials (such as these windows) with OIT #gamedev #indiedev #enginedev

24.05.2025 18:33 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I modeled a TV and made it interactable (sorry about the light leaking into the room, I've yet to fix that) #gamedev #indiedev #enginedev

22.05.2025 12:24 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
A dense jungle

A dense jungle

Been working on this jungle for a while, hopefully I got it dense enough, it was a challenge to keep everything over 120fps on my modest graphics card (2060 super). But with alot of modelling rework I managed.

#indiegamedev #ashortodyssey #graphicsprogramming

21.05.2025 22:05 โ€” ๐Ÿ‘ 4    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

๐Ÿค”

21.05.2025 17:23 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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To help test stuff more quickly: live shader reload #enginedev #gamedev #indiedev

19.05.2025 22:19 โ€” ๐Ÿ‘ 9    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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shader hot-reloading in #vulkan
was easier than i expected hehe

18.05.2025 18:16 โ€” ๐Ÿ‘ 8    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Nice, need to get me one of those too :)

18.05.2025 18:25 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Before & after pic showing SSAO on furniture in a bedroom.

Before & after pic showing SSAO on furniture in a bedroom.

Before & after pic showing SSAO on a set of metal girders.

Before & after pic showing SSAO on a set of metal girders.

I've added a first implementation of SSAO to DuskEngine๐ŸŽ‰To get some performance in games back in the day I was willing to turn down any setting except for AO, even though it would have probably made a big difference. AO is too important. #gamedev #indiedev #enginedev

17.05.2025 21:53 โ€” ๐Ÿ‘ 10    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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