If you're asking which ones are the most beautiful and fit to showcase an engine... hmm. Not sure, but getting high quality dungeon assets is the most critical step there. Avowed had some nice eye candy in dungeons, from memory.
15.10.2025 09:20 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
But as a direct reply to the question... the legacy type dungeons in elden ring, I think, off the top of my head.
15.10.2025 09:13 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
How good a dungeon is is also influenced by how important to the player it is to actually explore it. For a game that makes you want to explore every single inch of everything, check out Underrail with the oddity XP system, it ties progression to exploration successfully.
15.10.2025 09:11 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
๐ค๐ค
14.10.2025 14:18 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Hi, yup, it's my engine :)
14.10.2025 13:53 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Happy birthday, for me it's probably when I program some behaviors for NPCs and I see it unfold and it's even nicer than it was in my imagination. I also like the iterative nature of everything and looking at before & after comparisons.
14.10.2025 09:13 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0
Grats!
14.10.2025 09:10 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
This looks super cool, looking forward to it.
12.10.2025 20:27 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
I've added the ability to play music to #DuskEngine, and I also made a little music player app for the in-game phone to test it out. Bonus night mood at the end. All of the music was made by opengameart.org/users/joth #gamedev #indiedev #solodev #enginedev
12.10.2025 19:26 โ ๐ 18 ๐ 4 ๐ฌ 0 ๐ 0
an image showing a large hotel building
a close up of the hotel building showing details on the walls and some balconies
Working on a larger and more complex building in #blender, the old houses look tiny compared to it #gamedev #solodev
10.10.2025 19:05 โ ๐ 13 ๐ 2 ๐ฌ 0 ๐ 0
I cant get over how good the portraits look X_X the rest looks amazing too of course, this is a very cool looking game.
07.10.2025 15:51 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
A cool #DuskEngine feature I've been working on is supporting custom editor windows written in Lua. Editor scripts are placed in folders called "Editor", so they can also be shared between projects like assets. The commented code for this demo window is here pastebin.com/XrGPwtXA #gamedev #enginedev
07.10.2025 15:11 โ ๐ 12 ๐ 3 ๐ฌ 1 ๐ 0
I'm an #IndieDev building a custom engine for my medieval fantasy survival game.
Some things I've done so far:
Simulation with client / server networking
Basic DX12 renderer
Asset pipeline
Character movement and animation
#ProcGen world creation
Basic UI
Basic Audio
Basic Health / Combat
05.10.2025 00:07 โ ๐ 104 ๐ 7 ๐ฌ 4 ๐ 1
This looks super impressive :O awesome
05.10.2025 07:02 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Cool feature, but make sure to defend against malicious users who will do their best to get you a huge bill or fill up your allotted space with junk. Also a fallback in the game for when the cloud is unavailable is a must ๐ You probably knew all this but just pointing it out, good luck.
24.09.2025 13:47 โ ๐ 3 ๐ 0 ๐ฌ 1 ๐ 0
Long time no post; dev on #DuskEngine slowed a bit these past two months, but some code still got written. Here's a new feature, the ability to specify a time scale for FixedUpdate in scripts. Slow-mo, speed-up and pause are now possible #gamedev #indiedev #enginedev
23.09.2025 17:24 โ ๐ 29 ๐ 5 ๐ฌ 0 ๐ 0
This is so cool
07.09.2025 18:22 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Itโs been a warm week around here. โ๏ธ Here is a comfy area to relax at the water ๐๐
16.08.2025 10:55 โ ๐ 2 ๐ 1 ๐ฌ 0 ๐ 0
Hmm something does seem to have changed.
13.08.2025 16:44 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
For a moment I thought the ball would hit the yoga guys XD
30.07.2025 14:30 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0
Is there too much noise if you highlight the good parts instead of the bad ones?
26.07.2025 18:17 โ ๐ 1 ๐ 0 ๐ฌ 2 ๐ 0
Ask yourself if the reason you mentioned is relevant to the player or will even be considered that way by them. That way you don't risk picking things that make sense to you as a developer only. My vote goes to counting up. Players play to win, they want to see how close they got to winning.
26.07.2025 18:06 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0
Biblically accurate mouse
07.07.2025 15:02 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0
Random idea but maybe also try shifting the forgery a bit to the right, left, up, down while scoring and see if by doing so the score doesn't increase, and pick the position with the highest score. I am not sure if this would work in general tho :( in any case, it all looks great! looking forward ๐
03.07.2025 15:08 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
I see, if the player is told that's the evaluation criteria (and it looks like they are), it's all good ๐ I was wondering because in the Vermeer video some early forgeries seemed to be more accurate to me than later ones because "they had more of the important parts" even if in the wrong positions.
03.07.2025 14:39 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Nice! Btw, do you use a pixel-based check for accuracy or something more sophisticated?
03.07.2025 14:00 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
Each time you post forgeries ordered by accuracy I kinda expect them to start way off and then converge to something resembling the original work, but it always feels like they cycle through various levels of accuracy (more random than ordered) ๐ค
03.07.2025 13:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0
TVs no longer show a basic effect when on and instead they can tune in to channels, and the Ads Channel will loop this ultra epic ad I made for the ultra epic placeholder paper bag. This uses the UI system, much like the mobile phone I posted a while back #enginedev #gamedev #indiedev
29.06.2025 16:31 โ ๐ 16 ๐ 3 ๐ฌ 0 ๐ 0
You can have more than one thread available in a browser context?
25.06.2025 18:34 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Software Engineer | Indie Dev | Cook | Musician | He/Him
Steam: https://store.steampowered.com/app/3739210/Condo/
Itch: https://flubbedmachina.itch.io/condo
Bandcamp: ulkmusic.bandcamp.com
Niche enthusiast.
Hello from Cat Lord Games! Currently building The Wyndfinder, a classic-style CRPG, demo coming in 2026!
Solo dev making a life-sim game in a Mediterranean island, with a lot of Greek mythology.
57 Year old indie dev who's working on a vertical arcade space shooter called Gazar! ^^
Demo live now!
https://store.steampowered.com/app/3656330/GAZAR/
press gazar@doublexppr.com
The central hub of the Blender Community - blenderartists.org
I'm the developer of Roguetron, a retro sci-fi roguelite with deep customization. Craft unique builds with modular weapons, armor, and gear. Follow for dev updates, features, and behind-the-scenes content.
Indie game/art circle โง Current project: Scarlet Record ๐ฅ
#ScarletRecord #็ท่ฒใฎ่จ้ฒ
Twitter: https://x.com/_CrescentSun
Managed by @therealhanamaru
Wishlist Scarlet Record >> https://store.steampowered.com/app/2365920/Scarlet_Record/
Solo #indiedev | Building a custom game engine in C for a 2.5D shoot 'em up | Sharing dev progress & engine demos | www.sarpersoher.com
rhythm game developer (๊โขแดโข๊)
๐ bio.link/xirin2u
Solo dev
Founder of Pay Artists Studios
Roid Chimp-A fastpaced metroidvania, collect coins and punch enemies. Level-up and combine elemental powerups to become unstoppable!
Buy it today!
http://store.steampowered.com/app/3271860/
https://rpanichart.com
๐น๏ธ Indie Game Dev ๐ฎ Former AAA Dev.
๐ณ Working solo on a survival game right now.
๐ I repost Indie Dev progress.
Aspiring game developer
<watch this space>
Dutch roboticist by day | indie game dev by night
I post updates of my video game development and other nerdy obsessions
Please check out and wishlist
Broom and Boom : s.team/a/3673790
It Digs Up : s.team/a/3554000
#GameDev #indiedev #solodev #gamemaker
Burp... witches!
https://store.steampowered.com/app/3889980/Scarf_of_Embers/
http://youtube.com/@pvthinge
https://x.com/Pvt_Hinges
she/her
gamedev, baker, and fermenter
can take care of at least one cat
The Matrix was a documentary.
artist / link: https://lit.link/ketopon
Game design prof. โฅ๏ธs weird games and interactions.
https://playfulsystems.com
Full Body Games, Pangolin, Word After Word, Sloppy Forgeries, and Choppy Copies.
Wishlist Sloppy Forgeries โข
https://bit.ly/sloppy-bs