Custom shading models directly in your material graphs | Community tutorial
A guide to exposing lighting data to the material graph in UEs Forward Renderer, allowing for creation of arbitrary shading models without the need for ...
An awesome writeup by Abdul-Nossirom on injecting custom shader code into the #unrealengine basepass and exposing it's data to the material graph! Works great with launcher builds and doesnt require a source build of Unreal :D
dev.epicgames.com/community/le...
31.07.2025 11:04 โ
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YouTube video by ะััะตะผะธะน ะะฐะปัะฒะธะฝ
Unreal Engine eyeball shader
An eyeball material that reacts to light in #unreal-engine!
Made possible with a custom shading model, thanks to Abdul-Nosirrom's writeup, which I'll be linking in my next post! ^^
youtu.be/GitHQFp6OAY
31.07.2025 10:46 โ
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Light-reactive eyeball shader for #unrealengine
31.07.2025 10:36 โ
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Hi tryna cover my rent for this month, DWP flagged my rent contract as false evidence for my housing benefits, tryna sort it out but my ยฃ550 rent is due on the 29th.
If you need any art done hmu via email/here or if you've got any loose change โฌ๏ธ
PayPal.me/srutisssart
ko-fi.com/srutis
18.07.2025 06:11 โ
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Oh damn that looks sick
09.07.2025 22:33 โ
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#PitchYaGame
NECRO SIEGE | FPS Action Horror
Zombies. Demons. Eldritch nightmares.
๐งWave + Story Modes
๐ Solo-built by ex-AAA dev
๐ฎ More AAA vets joining
๐ 6โ12 Months Left
๐ธ Budget-conscious, content-rich
๐ฆ DLC-Ready
๐ฅ Shaped with the community
store.steampowered.com/app/2803570/...
06.06.2025 11:00 โ
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Only a few more hours until the first of the dark gods arrives. Necro Siege. Wishlist now.
#SteamNextFest #indiedev #CosmicHorror
store.steampowered.com/app/2803570/...
08.06.2025 20:31 โ
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painted digital portrait of an elf, blue hair, semi realistic with yellow eyes and a sharp black jacket coollar
blue ๐
26.05.2025 16:32 โ
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Darkwaters VI based on the concept of Ian Su
more on artstation
www.artstation.com/artwork/eRV6NJ
#characterart #3dart #art
28.12.2024 16:24 โ
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25.12.2024 10:18 โ
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I'll definitely have to look into all of these, thank you!
Recently had a look at CS:GO, and the maps are surprizingly open there though! Almost no cover at all, just straight rectangular corriders, empty rooms, etc. Somehow I remembered it being a bit more busy
19.12.2024 13:03 โ
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Hi! We're currently making a Deathmatch map in UEFN for Fortnite, and I have a few ideas for environmental hazards and points of intereset, but I am not sure how open the map should be, how much cover you should be able to get to, etc.
What are games with deathmatch modes that have good map design?
19.12.2024 12:35 โ
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