Oliver Busch's Avatar

Oliver Busch

@oliverbusch93.bsky.social

Founder at Scan&Eggs | Houdini & Unreal Engine development since 2016 | Creator of Construction Mode plugin for UE5 http://scanandeggs.com

44 Followers  |  53 Following  |  25 Posts  |  Joined: 23.01.2025  |  1.9038

Latest posts by oliverbusch93.bsky.social on Bluesky

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Just finished the decal feature for our @unrealengine.bsky.social plugin! Now you can easily place and stamp decals on any surface, no matter the angle or shape of your meshes.

Itโ€™s super fast and fun! โœจ

What do you think?

#UnrealEngine #GameDev #UE5 #EnvironmentDesign #TechArt

10.02.2025 20:46 โ€” ๐Ÿ‘ 6    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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๐Ÿš€ Large Scenes in @unrealengine.bsky.social ๐Ÿš€

Got lots of performance questions after sharing how we bring real-world locations into UE5โ€”so hereโ€™s a quick video! ๐ŸŽฅ

By excluding 2-4K textures, we fit a 1x1km area into Fortnite

Excited to push this further! ๐Ÿš€

#UnrealEngine #UE5 #GameDev #UEFN

07.02.2025 20:54 โ€” ๐Ÿ‘ 8    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿšง Construction Mode for @unrealengine.bsky.social โ€“ Update Coming Next Week! ๐Ÿ—๏ธ

We originally built Construction Mode with European architecture in mind, but with this update, youโ€™ll be able to adjust wall thickness and a few more things!

#UnrealEngine #GameDev #ArchViz #UE5 #EnvironmentDesign

06.02.2025 18:45 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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๐Ÿš€ Exploring the Arctic in 360ยฐ! ๐Ÿงโ„๏ธ

We created a 5-minute 3D 360ยฐ @unrealengine.bsky.social experience for a zoo, where visitors step into a life-sized submarineโ€”inspired by Yellow Submarineโ€”to explore Arctic marine life. ๐ŸŒŠ๐ŸŽถ

Let me know what you think!

#UnrealEngine #VR #360Video #UE5 #GameDev

01.02.2025 18:10 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The Construction Mode plugin for @unrealengine.bsky.social works with any modular kitโ€”plus, weโ€™ve got some cool assets to go with it! ๐Ÿš€

All modular 3D building kits are on sale through Sunday, so nowโ€™s a great time to grab what you need. ๐Ÿ—๏ธ

Check it out: scanandeggs.com

#GameDev #UE5 #UnrealEngine

31.01.2025 20:07 โ€” ๐Ÿ‘ 6    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Unexpected feature unlocked! ๐ŸŽ‰

A user discovered our trim system works for drawing interior walls in @unrealengine.bsky.social! With a bit of polish, it'll be in an update soon. Now, you can create a full building with interiors in under 10 minutes ๐Ÿš€

#GameDev #UnrealEngine #IndieDev #UE5

30.01.2025 18:58 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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This tool simplifies building design in @unrealengine.bsky.social, making the process both intuitive and fun. Whether you're a developer or designer, it streamlines your workflow and helps bring ideas to life.

๐Ÿ’กLearn more at scanandeggs.com

#UnrealEngine #UE5 #GameDev #environmentdesign

29.01.2025 18:18 โ€” ๐Ÿ‘ 8    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I think the pistol moves too much at an angle after shooting. Other than that, itโ€™s great!

29.01.2025 15:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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A historical VR scene I created in @unrealengine.bsky.social ๐ŸŽฅโœจ Itโ€™s always wild to see history come alive like this. Real-time tech makes it so much more accessible now. Would love to hear your thoughts! ๐ŸŒ๐Ÿ“œ

#VR #UE5 #HistoricalVR #unrealengine #gamedevs

28.01.2025 20:52 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That's something I have really wished for during many of my projects; thank you!!

27.01.2025 20:21 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Our highrise asset kit for @unrealengine.bsky.social is almost readyโ€”dropping next week! ๐Ÿ™๏ธโœจ Itโ€™ll be free for all Construction Mode plugin users. Check out scanandeggs.com to see what else you get! ๐Ÿ› ๏ธโฑ๏ธ Canโ€™t wait to share it with you! ๐Ÿคฉ๐ŸŽฎ

#UnrealEngine #GameDev #UE5 #environmentdesign

27.01.2025 17:54 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks, I'll check it out! ๐Ÿ˜Š

26.01.2025 19:06 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Eastern European-style buildings I created with the UE5 Construction Mode plugin!

#UnrealEngine #GameDev #UE5

26.01.2025 17:05 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

This is really cool! I love how the material shows metrics, itโ€™s super helpful for blocking out!

26.01.2025 16:57 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Came up with a workflow to create logos and signs using AI, auto-generate meshes in Houdini, and then apply a material in Unreal that lights up at sunset. Do you need assets like this? The ones in the video are free on our site, but I'm considering generating 100 more ๐Ÿ˜€

#UnrealEngine #GameDev #UE5

25.01.2025 19:07 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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10-minute scene setup challenge in Unreal Engine Construction Mode ๐Ÿ› ๏ธโฑ๏ธ! Hope you like it! ๐Ÿคฉ๐ŸŽฎ

#UnrealEngine #GameDev #UE5 #screenshotsaturday

25.01.2025 13:09 โ€” ๐Ÿ‘ 16    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hereโ€™s a little video of our Construction Mode plugin for Unreal Engine ๐Ÿ—๏ธ. We built it to make designing buildings easier and maybe even a bit fun. Still a work in progress, but Iโ€™d love to hear what you think!

#UnrealEngine #UE5 #GameDev

24.01.2025 21:51 โ€” ๐Ÿ‘ 5    ๐Ÿ” 2    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It only happens when you use Alt+drag, right? I usually just use Ctrl+C and Ctrl+V, and it stays in place

24.01.2025 10:22 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

None of the data sources included lane numbers or street widths, so we had to estimate and calculate these in Houdini. This approach has its issues, but it allowed us to automate the background and focus manual modeling efforts on the points of interest.

24.01.2025 08:38 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The goal was to create a process usable for any location, reducing the need for manual modeling. The main issue was a lack of accurate data. We used Mapbox, which includes OpenStreetMap (OSM), to obtain the street network, building footprints, and heights as a starting point.

24.01.2025 08:36 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It was for a while now but loved this project. We created a workflow that auto-generates street networks & buildings in UE5 using Mapbox/OSM data. This test was based on Toronto, and Iโ€™m loving how it turned out. ๐Ÿ™๏ธโœจ

#UnrealEngine #Mapbox #OSM #UE5 #ProceduralGeneration #TechArt #gamedev #houdini

24.01.2025 08:07 โ€” ๐Ÿ‘ 22    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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I always hated manually placing tons of decals in Unreal so created a placement feature in our plugin and it's quite fun to use, what do you think? ๐Ÿ˜Š

#UE5 #GameDev #unrealengine #environmentdesign

23.01.2025 20:13 โ€” ๐Ÿ‘ 11    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Hey All! Creating modular kits for UE5 with an automated material workflow. We bake mask maps and use vertex colors to control materials (wall,glass,etc) This way every model has 1 material channel. Do you see issues with this workflow? (It's free on our site)

#UE5 #GameDev #gamedev #unrealengine

23.01.2025 14:58 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Looks good! Did you do it with control rig?

23.01.2025 09:52 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Check out this video showcasing the core idea behind our Construction Mode plugin for #unrealengine ๐Ÿ—๏ธ It makes building design in UE5 easy and fun. Whether you're a developer or designer, it helps bring your visions to life. ๐Ÿ’กShare your thoughts below!

#UE5 #GameDev #gamedev #environmentdesign

23.01.2025 09:05 โ€” ๐Ÿ‘ 10    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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