The state machine is basically idle, walk, attack etc.
Then I have the context layer, that is basically just flags.
So I can have Lantern + Walk. Hold+Idle, Hold+Walk.
Just basically means I dont have to have an exponentially increasing number of states.
26.02.2026 18:56 —
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I have a context based sprite manager as well. So there will be a whole set of separate sprites for holding the item overhead. I have it working for the lantern item already, I just need to make them for holding stuff now too.
26.02.2026 18:20 —
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Refactoring success. Its now way easier to manage the context based A-Button, and the Entity system is a lot more SOLID.
Pots are now throwable and breakable. A very important feature for this style of game.
#pixelart #zeldalike #indiegame
26.02.2026 17:33 —
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So far the week on obscura has been refactoring the terrible jam code I made in the first demo, which is still the foundation for a few systems.
Here is some of the map wip.
#pixelart #indiegame #zeldalike
25.02.2026 14:16 —
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I said I wasn't going to share any Super Dungeon Scoundrel until release, but I added achievements over the weekend.
Wishlist the game here: store.steampowered.com/app/4418640/...
#indiegame #pixelart #steamgame #cardgame
23.02.2026 16:47 —
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🐝 New item: Honeycomb 🐝
It unleashes swarms of mechanical bees on the enemy
#indiedev #indiegame #pixelart #ドット絵
21.02.2026 18:54 —
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I actually already do have a CRT post process effect :P
Its just turned off for now because it breaks on some of the draw layers atm.
20.02.2026 20:21 —
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Im trying to really hit on the nostalgic vibes from those classic rpg's, like the old mana games and zelda's. I really want to make sure I stay as true to the feeling those games invoked as I can. :)
20.02.2026 15:29 —
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Playing Twilight Obscura on my old CRT.
The colors on an old tv is actually incredible and this will be the recommended way to play on release.
#retrogame #zeldalike #indiedev #pixelart
20.02.2026 15:13 —
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more joe
#indiedev #indiegame #pixelart #ドット絵
19.02.2026 17:10 —
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Back to work on Twilight Obscura
#pixelart #indiedev #solodev
18.02.2026 20:12 —
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Bober
17.02.2026 20:23 —
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More hub world work
#indiedev #indiegame #pixelart #ドット絵
17.02.2026 16:21 —
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This is my last post about super dungeon scoundrel until it launches. I have hit 50 wishlists. The game isn't spectacular, but im glad to finally have something released that I did completely alone.
Tomorrow is back to our regular scheduled twilight obscura posting.
#pixelart #solodev #indiedev
17.02.2026 12:09 —
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YouTube video by Facewall Games
Super Dungeon Scoundrel - Teaser Trailer
Super Dungeon Scoundrel - Trailer is now on youtube.
www.youtube.com/watch?v=PD7a...
16.02.2026 13:31 —
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Super Dungeon Scoundrel project is mainly to learn how to release, but that doesn't mean I am making pure slop. I have a bar of quality I'm aiming for with anything I do. This week is going to be all polish work.
Wishlist here! store.steampowered.com/app/4418640/...!
#pixelart #cardgame #indiedev
15.02.2026 11:59 —
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Working on finishing the Star Map today. It lets you move freely around the star system and highlight planets to see a preview of them, as well as a bit of lore / info!
#gamedev #indiedev #mecha #roguelike
13.02.2026 15:34 —
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I now have 4 Arcade machines and 3 Pinball tables for #CHAIRChampions 😬
Next up: Pool table 🎱
#pixelart #animation #indiegamedev #indiegames #GodotRngine @finalbossblues.itch.io
13.02.2026 14:05 —
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Doing a game release speedrun is very stressful, but I've gained a ton of xp points during this side quest.
Excited to share the steam page for Super Dungeon Scoundrel here once it is live!!!
#indiedev #steamgame #solodev #gamedev
12.02.2026 15:13 —
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It's been a busy week already and I want to hide in this hole.
#pixelart #indiedev #solodev
10.02.2026 21:52 —
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One thing that frustrates me with 'souls-like' as a description. Sometimes the only similar mechanic is a Dodge roll in the combat. my game, a classic zelda-like has a Dodge roll and people were asking if it's a souls-like and it bothered me a lot..
10.02.2026 14:07 —
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I am still working on twilight obscura, just on behind the scenes stuff, like storyboards, writing copy, and stuff like that.
09.02.2026 15:59 —
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Super Dungeon Scoundrel is going to release on Android, iOS and Steam.
#pixelart #indiedev #indiegame #cardgame
09.02.2026 15:55 —
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sounds like a backer tier on kickstarter to me
08.02.2026 20:46 —
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Super Dungeon Scoundrel
#pixelart #indiedev #cardgame #solodev
08.02.2026 20:44 —
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Finishing up this little game based on the card game scoundrel. Releasing on Android next week! (and eventually ios)
#pixelart #indiedev #indiegame
07.02.2026 18:24 —
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Been working on the animations for the fog knight for #TwilightObscura today. I just realized it kind of looks like the meteor armor from terraria.
#pixelart #indiedev #indiegame #terraria
03.02.2026 15:57 —
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Vibe check.
#pixelart #indiedev #indiegame #zeldalike
02.02.2026 18:23 —
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Refactoring the way I was building the map makes it easier to handle depth. So I can have some cool over - under areas like this.
Hopefully you don't get 𝘭𝘰𝘴𝘵
#pixelart #indiedev #zeldalike
30.01.2026 15:42 —
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