Lenja ๐Ÿชจ Findling Games's Avatar

Lenja ๐Ÿชจ Findling Games

@lenjamakesgames.bsky.social

๐ŸŽฎ Solo #gamedev based in Berlin ๐ŸŒŠ Making a tiny game about water in the desert

302 Followers  |  259 Following  |  79 Posts  |  Joined: 05.12.2024
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Posts by Lenja ๐Ÿชจ Findling Games (@lenjamakesgames.bsky.social)

The Toukanas made a lovely clip of me visiting them in their office ๐Ÿคฉ
Thanks so much again for having me ๐Ÿซถ

27.02.2026 17:22 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I am so happy the tree is done, this killed me ๐Ÿคก So here some fully geo node procedural stylized tree. The hardest part was nailing the style and shading. Nodes here: github.com/IRCSS/Blende...

24.02.2026 23:31 โ€” ๐Ÿ‘ 35    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 1
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Working on a sticker book for all the animals you can collect! Now I'm realizing that every game recently has some sort of book in it ๐Ÿ‘€ Are we fed up with books yet or is this fine?

23.02.2026 16:56 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Making the procedural cliffs almost made me gave up. Its so hard ๐Ÿ˜…If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees

20.02.2026 23:02 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks so much โ˜บ๏ธ

18.02.2026 17:26 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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I've been busy getting my little 1-woman-company running. Feels a little overkill with all the incredibly clunky birocracy here in germany and there's not much progress on the game... But it feels kindo cool to be all officially a company now with my own little (wip) logo and stuff!

18.02.2026 16:11 โ€” ๐Ÿ‘ 13    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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Had a lovely time co-working at @toukana.bsky.social 's office today! They're cooking up something really cool for the summer โœจ Thanks for having me ๐Ÿซถ

16.02.2026 16:09 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

@unity.com ๐Ÿ™ƒ

04.02.2026 13:17 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Hmmm it looks kind of fun and dorky but also immersion breaking. Is rotating the camera instead of the car too much movement? ๐Ÿค”

24.01.2026 12:06 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Oh wow! Now that's a way to peak interest for your project though ๐Ÿ˜† what kind of project takes over house appliances??

29.12.2025 22:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Just the level generator telling you all to hang in there today!
Thanks, level generator ๐Ÿซถ

22.12.2025 13:02 โ€” ๐Ÿ‘ 14    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Look who's here in their favourite lookout spot ๐ŸŒด

30.11.2025 14:13 โ€” ๐Ÿ‘ 17    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ok great! :) Yeah exactly, that's kind of the issue. I'm trying to "smooth out" the transition on biome changes with this too so it doesn't look like a screw up before the new plants grow. But now the feedback of the change is a lot less instant and drastic so I'm not sure if it's the best option ๐Ÿ˜ตโ€๐Ÿ’ซ

29.11.2025 09:51 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Well now I want to read every mail of advice you've ever sent ๐Ÿ‘€ Would asking you for it via email be unethical now? ๐Ÿ˜„

29.11.2025 09:44 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I'm glad you like it! Good idea, that would make it a little less cluttered but still have a similar effect I think

28.11.2025 17:07 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Instead of shrinking and dying, I tried making plants dry out so they can be "saved" when you get them their water back. That might lead to the level being covered in dry plants which I'm not sure is a good or bad thing ๐Ÿค”

28.11.2025 16:12 โ€” ๐Ÿ‘ 11    ๐Ÿ” 0    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0
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I was reworking some shader stuff when suddenly everything turned into a magical winter wonderlandโ„๏ธโœจ I had scrapped the idea of snow in my game but now I'm wondering if I tossed out a low hangig fruit๐Ÿค”

06.11.2025 16:18 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The level generator is starting to create some pretty cute canyon valleys ๐Ÿœ๏ธโœจ

My camera controller is not a fan of those pillars though๐Ÿฅฒ

27.10.2025 15:34 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?

23.10.2025 12:29 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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He's fine I swear

08.10.2025 15:11 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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3D unwrapping this little fellow feels wrong somehow ๐Ÿ˜ฌ ๐Ÿฅบ

08.10.2025 15:11 โ€” ๐Ÿ‘ 10    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks so much! Exactly what I'm trying to do :)

04.10.2025 13:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure if the resolution is good enough but that's the VFX graph ๐Ÿ”

04.10.2025 11:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made ๐Ÿ ๐Ÿ‘Œ

04.10.2025 11:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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drake meme:

โœ‹๐Ÿ˜’ fix bugs and create content
๐Ÿ˜Ž๐Ÿ‘‰ f* around with water shader

30.09.2025 15:35 โ€” ๐Ÿ‘ 246    ๐Ÿ” 23    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 0

Oh very cool! I especially liked that last whirlpool one. So simple but so perfectly elegant

27.09.2025 20:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And here it is in motion

27.09.2025 13:53 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Researching water mechanics I found these cool water wheels that romans used to transport water upwards! ๐Ÿคฉ They're called "noria" and are solely driven by the river's current. I loved them so much I needed them in my game too!

27.09.2025 13:53 โ€” ๐Ÿ‘ 5    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

My postcards made it all the way to New Zealand!! Thank you @cuddlepunk.bsky.social for those photos ๐Ÿฅฐ

09.09.2025 07:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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