Lenja ๐Ÿชจ Findling Games's Avatar

Lenja ๐Ÿชจ Findling Games

@lenjamakesgames.bsky.social

๐ŸŽฎ Solo #gamedev based in Berlin ๐ŸŒŠ Making a tiny game about water in the desert

269 Followers  |  251 Following  |  69 Posts  |  Joined: 05.12.2024  |  1.7376

Latest posts by lenjamakesgames.bsky.social on Bluesky

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I was reworking some shader stuff when suddenly everything turned into a magical winter wonderlandโ„๏ธโœจ I had scrapped the idea of snow in my game but now I'm wondering if I tossed out a low hangig fruit๐Ÿค”

06.11.2025 16:18 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

C: A PEAK scout โ›ฐ๏ธ

03.11.2025 09:49 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

B: Sam from MOONRISE KINGDOM ๐Ÿฆก

03.11.2025 09:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Who am I?
A: Russell from UP ๐ŸŽˆ

03.11.2025 09:49 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Hope everyone had a very happy Halloween!๐ŸŽƒ๐Ÿฆ‡

03.11.2025 09:49 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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The level generator is starting to create some pretty cute canyon valleys ๐Ÿœ๏ธโœจ

My camera controller is not a fan of those pillars though๐Ÿฅฒ

27.10.2025 15:34 โ€” ๐Ÿ‘ 7    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?

23.10.2025 12:29 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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He's fine I swear

08.10.2025 15:11 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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3D unwrapping this little fellow feels wrong somehow ๐Ÿ˜ฌ ๐Ÿฅบ

08.10.2025 15:11 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks so much! Exactly what I'm trying to do :)

04.10.2025 13:38 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Not sure if the resolution is good enough but that's the VFX graph ๐Ÿ”

04.10.2025 11:09 โ€” ๐Ÿ‘ 1    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made ๐Ÿ ๐Ÿ‘Œ

04.10.2025 11:09 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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drake meme:

โœ‹๐Ÿ˜’ fix bugs and create content
๐Ÿ˜Ž๐Ÿ‘‰ f* around with water shader

30.09.2025 15:35 โ€” ๐Ÿ‘ 247    ๐Ÿ” 23    ๐Ÿ’ฌ 14    ๐Ÿ“Œ 0

Oh very cool! I especially liked that last whirlpool one. So simple but so perfectly elegant

27.09.2025 20:40 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And here it is in motion

27.09.2025 13:53 โ€” ๐Ÿ‘ 9    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Researching water mechanics I found these cool water wheels that romans used to transport water upwards! ๐Ÿคฉ They're called "noria" and are solely driven by the river's current. I loved them so much I needed them in my game too!

27.09.2025 13:53 โ€” ๐Ÿ‘ 4    ๐Ÿ” 1    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

My postcards made it all the way to New Zealand!! Thank you @cuddlepunk.bsky.social for those photos ๐Ÿฅฐ

09.09.2025 07:35 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Post image 24.07.2025 15:18 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made some postcards with screenshots of my watery game for a playtesting event. Of course they arrived half a day too late and now I'm stuck with 300 of them ๐Ÿคฆ They'll probably be outdated by the time I get to the next event too so... anyone want to get a postcard from me? ๐Ÿ˜…

24.07.2025 15:18 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Thanks!!

23.07.2025 17:01 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank youuu! โค๏ธ

23.07.2025 10:11 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I already jumped and dove deeply into founding my company - I'm trying to get this done asap to receive the funding and get back to working on the game. Hoping for collective crossed fingers so everything goes smoothly ๐Ÿคž๐Ÿฝ๐Ÿ€

23.07.2025 10:02 โ€” ๐Ÿ‘ 6    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I did it people, I got the funding for my watery game! ๐Ÿฅณ That means I can actually make this into a real thing and bring it to you on Steam ๐Ÿคฏ This already is a dream come true, thank you MBB for believing in me and everyone here cheering me on ๐Ÿฅนโค๏ธ

23.07.2025 09:59 โ€” ๐Ÿ‘ 16    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0

Haha the video ended up being a bit short, oops ๐Ÿ˜ฌ

21.07.2025 18:46 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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So on a scale from 1 to Niagara - how many waterfalls are enough waterfalls? ๐Ÿค”

21.07.2025 15:09 โ€” ๐Ÿ‘ 8    ๐Ÿ” 0    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
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Tall waterfalls! And ripples under them. Also: grass adjusts nicely to the new color variations in the terrain now.

19.07.2025 20:21 โ€” ๐Ÿ‘ 19    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Ooh map colors are a fun idea, thank you!

11.07.2025 18:05 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thanks for the feedback! :)

11.07.2025 18:04 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Oh and thank you for your feedback! :)

11.07.2025 18:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

That makes sense, maybe I can make it more of a gradient. Sounds like having one base color and only slight color variants per color scheme should be good. I'll try that next.

11.07.2025 18:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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