The Toukanas made a lovely clip of me visiting them in their office ๐คฉ
Thanks so much again for having me ๐ซถ
The Toukanas made a lovely clip of me visiting them in their office ๐คฉ
Thanks so much again for having me ๐ซถ
I am so happy the tree is done, this killed me ๐คก So here some fully geo node procedural stylized tree. The hardest part was nailing the style and shading. Nodes here: github.com/IRCSS/Blende...
24.02.2026 23:31 โ ๐ 35 ๐ 3 ๐ฌ 2 ๐ 1Working on a sticker book for all the animals you can collect! Now I'm realizing that every game recently has some sort of book in it ๐ Are we fed up with books yet or is this fine?
23.02.2026 16:56 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0Making the procedural cliffs almost made me gave up. Its so hard ๐ If you can allow yourself baking maps, remeshing etc, the problem becomes trivially easy. But without it you are fighting the lack of resolution. Any ways semi happy with my current setup. next is trees
20.02.2026 23:02 โ ๐ 30 ๐ 3 ๐ฌ 0 ๐ 0Thanks so much โบ๏ธ
18.02.2026 17:26 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0I've been busy getting my little 1-woman-company running. Feels a little overkill with all the incredibly clunky birocracy here in germany and there's not much progress on the game... But it feels kindo cool to be all officially a company now with my own little (wip) logo and stuff!
18.02.2026 16:11 โ ๐ 13 ๐ 0 ๐ฌ 2 ๐ 0Had a lovely time co-working at @toukana.bsky.social 's office today! They're cooking up something really cool for the summer โจ Thanks for having me ๐ซถ
16.02.2026 16:09 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0@unity.com ๐
04.02.2026 13:17 โ ๐ 1 ๐ 0 ๐ฌ 1 ๐ 0Hmmm it looks kind of fun and dorky but also immersion breaking. Is rotating the camera instead of the car too much movement? ๐ค
24.01.2026 12:06 โ ๐ 8 ๐ 0 ๐ฌ 3 ๐ 0Oh wow! Now that's a way to peak interest for your project though ๐ what kind of project takes over house appliances??
29.12.2025 22:18 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0
Just the level generator telling you all to hang in there today!
Thanks, level generator ๐ซถ
Look who's here in their favourite lookout spot ๐ด
30.11.2025 14:13 โ ๐ 17 ๐ 2 ๐ฌ 0 ๐ 0Ok great! :) Yeah exactly, that's kind of the issue. I'm trying to "smooth out" the transition on biome changes with this too so it doesn't look like a screw up before the new plants grow. But now the feedback of the change is a lot less instant and drastic so I'm not sure if it's the best option ๐ตโ๐ซ
29.11.2025 09:51 โ ๐ 2 ๐ 0 ๐ฌ 0 ๐ 0Well now I want to read every mail of advice you've ever sent ๐ Would asking you for it via email be unethical now? ๐
29.11.2025 09:44 โ ๐ 2 ๐ 0 ๐ฌ 1 ๐ 0I'm glad you like it! Good idea, that would make it a little less cluttered but still have a similar effect I think
28.11.2025 17:07 โ ๐ 1 ๐ 0 ๐ฌ 0 ๐ 0Instead of shrinking and dying, I tried making plants dry out so they can be "saved" when you get them their water back. That might lead to the level being covered in dry plants which I'm not sure is a good or bad thing ๐ค
28.11.2025 16:12 โ ๐ 11 ๐ 0 ๐ฌ 2 ๐ 0I was reworking some shader stuff when suddenly everything turned into a magical winter wonderlandโ๏ธโจ I had scrapped the idea of snow in my game but now I'm wondering if I tossed out a low hangig fruit๐ค
06.11.2025 16:18 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0
The level generator is starting to create some pretty cute canyon valleys ๐๏ธโจ
My camera controller is not a fan of those pillars though๐ฅฒ
Back working on level generation. My approach is still to make a height map by stacking a bunch of noises in a shader and saving that as a texture for my terrain generator to munch on. Its going okay, creating real variation is hard! Also what are the level borders supposed to look like?
23.10.2025 12:29 โ ๐ 6 ๐ 0 ๐ฌ 0 ๐ 0He's fine I swear
08.10.2025 15:11 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 03D unwrapping this little fellow feels wrong somehow ๐ฌ ๐ฅบ
08.10.2025 15:11 โ ๐ 10 ๐ 0 ๐ฌ 1 ๐ 0Thanks so much! Exactly what I'm trying to do :)
04.10.2025 13:38 โ ๐ 0 ๐ 0 ๐ฌ 0 ๐ 0Not sure if the resolution is good enough but that's the VFX graph ๐
04.10.2025 11:09 โ ๐ 1 ๐ 1 ๐ฌ 0 ๐ 0Finally got an excuse to use Unity's VFX graphs (instead of good old particle systems out of habit) and I must say they are pretty neat. The ability to combine them with Shadergraph shaders did it for me! So I can both have flying behaviour and flapping wings in this little bee swarm VFX I made ๐ ๐
04.10.2025 11:09 โ ๐ 4 ๐ 1 ๐ฌ 1 ๐ 0
drake meme:
โ๐ fix bugs and create content
๐๐ f* around with water shader
Oh very cool! I especially liked that last whirlpool one. So simple but so perfectly elegant
27.09.2025 20:40 โ ๐ 0 ๐ 0 ๐ฌ 1 ๐ 0And here it is in motion
27.09.2025 13:53 โ ๐ 9 ๐ 0 ๐ฌ 0 ๐ 0Researching water mechanics I found these cool water wheels that romans used to transport water upwards! ๐คฉ They're called "noria" and are solely driven by the river's current. I loved them so much I needed them in my game too!
27.09.2025 13:53 โ ๐ 5 ๐ 1 ๐ฌ 2 ๐ 0My postcards made it all the way to New Zealand!! Thank you @cuddlepunk.bsky.social for those photos ๐ฅฐ
09.09.2025 07:35 โ ๐ 4 ๐ 0 ๐ฌ 0 ๐ 0