I haven't been actively working on Sekiro stuff for nearly a year now, but I do post some extra Bloodborne stuff or whatever else I'm working on to Fromsoftserve's discord sometimes: discord.gg/JcCfMPbS
22.08.2025 20:02 — 👍 1 🔁 0 💬 1 📌 0I haven't been actively working on Sekiro stuff for nearly a year now, but I do post some extra Bloodborne stuff or whatever else I'm working on to Fromsoftserve's discord sometimes: discord.gg/JcCfMPbS
22.08.2025 20:02 — 👍 1 🔁 0 💬 1 📌 0A whitewashed pub wall, with mortar standing proud of the stones.
When I found a pub with an inverted normal map. (If you understand what this means, you have to repost.)
09.07.2025 22:21 — 👍 1871 🔁 902 💬 53 📌 23DS2LE has grown along with the community. Here are screenshots of work of its biggest contributors in alphabetical order @fromsoftserve.com - Majula. Rockmih - FOFG, @triviavanille.bsky.social - Dragon Aerie. #darksouls2 has never looked better. Thank you for using LE to build your work.
20.06.2025 15:37 — 👍 25 🔁 5 💬 0 📌 0
purple witches!✨
#ELDENRING #eldenringnightreign #NIGHTREIGN
Lothric wall in #darksouls3 lighting engine. Efficient shadows are rendered for the whole map to drive scene lighting.
08.03.2025 14:43 — 👍 18 🔁 3 💬 1 📌 0Irithyll in #darksouls LE. This areas especially benefits from Scene(Roughness based) SSR. All the shots are done using dynamic shadows including the moonlit sky.
01.03.2025 15:44 — 👍 15 🔁 3 💬 1 📌 0Comparison shots of #darksouls3 Vanilla vs LE. LE adds accurate shading, shadowing, atmospheric lighting, DLAA/FSR , advanced AO . Making it look much fuller and more in-depth.
27.02.2025 14:40 — 👍 8 🔁 2 💬 0 📌 0Hello! Commissions are open! colored portraits for USD 32, half body USD 48, full body USD 64
24.02.2025 01:14 — 👍 5 🔁 3 💬 0 📌 0Updating the Foliage shading in #darksouls3 lighting engine. Here is front view(when grass is facing the sun) and back view (when the sun is behind the grass). The transmittance(based on view angle) of the light is computed to simulate sub-surface
22.02.2025 07:21 — 👍 17 🔁 2 💬 2 📌 0Visual changes in the Fishing Hamlet interior in #Bloodborne
10.02.2025 04:47 — 👍 4 🔁 0 💬 0 📌 0After much more polish:
08.02.2025 06:49 — 👍 6 🔁 0 💬 0 📌 0Relight of the Astral Clocktower in #Bloodborne
08.02.2025 01:14 — 👍 9 🔁 0 💬 1 📌 0Here are some before/afters of a #sekiro visual mod I've been working on with @dslightingengine.bsky.social's Sekiro Renderer Update installed as well. Available now at the LE discord: discord.gg/XPUXpnQA
18.11.2024 17:37 — 👍 26 🔁 9 💬 3 📌 0
New Bandai Namco logo in #darksoulsII lighting engine. The size of the logo will be constant across resolutions and aspect ratios. The logo is rendered using a new shader to adjust it according to screen size. Thanks to @triviavanille.bsky.social
for the logo crop from AC6.
Added a small nifty feature in LE for #darksoulsII. Which fades the VFOG effect of the spotlights near the origin. The 3rd Image shows if the origin is not faded out. Just looks bad and shows scene lighting setup :)
19.10.2024 10:03 — 👍 22 🔁 2 💬 0 📌 0Hiiiii
18.10.2024 14:32 — 👍 0 🔁 0 💬 0 📌 0
FOFG Comparision shots of Base game vs LE. Other than the Faraam Retexture by @triviavanille.bsky.social all the assets in the video are from Base DS2 game.
This shows comparision shows a lot of new grass added long with true VFOG Sun shadows.
Here are a few standalone images as well:
17.10.2024 20:56 — 👍 8 🔁 0 💬 0 📌 0I've made use of all of these features in all of the provided comparisons.
17.10.2024 20:56 — 👍 10 🔁 0 💬 1 📌 0LE can block or override existing lights, giving more user control without modding vanilla light files.
17.10.2024 20:55 — 👍 6 🔁 0 💬 1 📌 0LE can inject point/spotlights into a scene, which I've used to spruce up indirect lighting. This is also a nice look at how lightingengine allows you to transform the existing skybox assets with dynamic cloud/skylighting.
17.10.2024 20:55 — 👍 9 🔁 2 💬 1 📌 0I've utilized LE's HDR colorgrading settings to try to closely match the vanilla color palette:
17.10.2024 20:53 — 👍 8 🔁 1 💬 1 📌 0
Hello Bluesky! Here's a look at my work in the wip #darksouls3 lightingengine (developed by Ragevitamins who I cannot tag for some reason).
Notably in this shot, LE can take full control of scene shadow rendering, enabling fully volumetric sunlight.
Lighting updates for new upcoming build of DS2LightingEngine. Here are few sample images of areas. Will be posting here as well as X.
#darksoulsII