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Krysidian

@krysidian.bsky.social

Occasional Drawings, 3D Artworks and weird stuff. linktr.ee/krysidian Fπš’πš—πšŠπš•πš•πš’ πšŽπšŒπš•πš˜πšœπšŽπš, 𝚒𝚎𝚝 πšœπšπš’πš•πš• πšœπšπšžπšŒπš” πš’πš— 𝚊 πšŒπš‘πš›πš’πšœπšŠπš•πš’πšœ.

252 Followers  |  132 Following  |  188 Posts  |  Joined: 18.10.2023  |  2.547

Latest posts by krysidian.bsky.social on Bluesky

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Hornet's face will also make use of the new Smirk version to make the eyes as flexible as possible.

So when I release the 4.5 update for SMIRK I'll also release the Hornet Rig with it!

#b3d #blender #Silksong #Hornet #silksongfanart #geometrynodes

25.11.2025 00:58 β€” πŸ‘ 18    πŸ” 3    πŸ’¬ 0    πŸ“Œ 0

Wow that is super cool! The results look so hand drawn I didn't even expect them to be wave textures.

Since 5.0 has repeat zones now maybe you could make this even more flexible with random values per iteration too. I gotta try this out. Thanks for the insight, Goose!

24.11.2025 15:27 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Nice! Using a real crosshatch texture as part of the procedural shader probably gives a lot better results compared to making it fully procedural with a wave texture and all.

Though I think the gabor texture is worth trying out, has a lot of natural feeling aspects to it!

23.11.2025 14:13 β€” πŸ‘ 9    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Upcoming features for SMIRK
currently working on a few that are taking some time

Adaptive Subdiv + Cutout Mesh
Combined you can basically fake booleans and cut a hole without using the shader
And it's faster/more stable than boolean!

#b3d #blender #geometrynodes #greasepencil

22.11.2025 18:07 β€” πŸ‘ 13    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thanks!

20.11.2025 13:55 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart

20.11.2025 03:24 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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Testing out some posing with #Hornet.

The rig should be flexible enough to recreate some of the in-game sprites and cut-scene animations.
Especially when animating to camera

#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart

20.11.2025 03:24 β€” πŸ‘ 25    πŸ” 3    πŸ’¬ 2    πŸ“Œ 0

ᴳᴬᴿᴬᴹᴬᡎ

09.11.2025 23:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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mini GARAMA

#b3d #blender #Hornet #Silksong #hollowknight

09.11.2025 22:09 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

I love Pact with God! This fits so well. Absolutely crazy visuals

09.11.2025 21:04 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Oh yeah, Baby Hornet will be possible with this rig as well

Coming Soon!

#b3d #blender #Silksong #hornet #hollowknight

06.11.2025 14:57 β€” πŸ‘ 34    πŸ” 4    πŸ’¬ 0    πŸ“Œ 1
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The cloak for my #Hornet Rig will be powered by #geometrynodes

Folds, waviness and shape can be tweaked and even animated procedurally!

Still working on the Cloak and face even more so I will show more soon

#Silksong #b3d #blender #hollowknight #silksongfanart

05.11.2025 03:12 β€” πŸ‘ 19    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0

Sold his soul for maximum coolness

04.11.2025 17:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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no windows to the soul

#b3d #blender

03.11.2025 02:00 β€” πŸ‘ 11    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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...and yet some things never change

31.10.2025 15:06 β€” πŸ‘ 6    πŸ” 2    πŸ’¬ 0    πŸ“Œ 0
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Metamorphosis is painful.

30.10.2025 00:03 β€” πŸ‘ 5    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0
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can you even recognize yourself anymore?

29.10.2025 01:59 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Thank you! Rim lighting is my jam

27.10.2025 22:23 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The actual cloak is finally starting to take form.

I'm experimenting with some procedural generation to give more control over the folds

(And I finally finished most of the game so I can actually start working on this again)

#b3d #Silksong #silksongfanart #blender

27.10.2025 16:34 β€” πŸ‘ 21    πŸ” 3    πŸ’¬ 1    πŸ“Œ 0

This might actually be intended behavior. It's a defense mechanism the default cube evolved over the last few versions

26.10.2025 20:54 β€” πŸ‘ 3    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Thank you!

18.10.2025 15:26 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It should be more accurate and comes with less overhead Some features could maybe be backported to 4.5

If you want to follow the proposals of compositor assets you can read more about it here
projects.blender.org/blender/blen...

And join the discussion here: devtalk.blender.org/t/compositor...

05.10.2025 17:49 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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#Blender 5.0 is shaping up to be huge with lots of improvments to the compositor so I've been working on a newer version of my Instant Dither Node!

This version of it is actually a node I proposed for Blender's upcoming Essential Compositor Assets.

More modes yet smaller!

#b3d

05.10.2025 17:49 β€” πŸ‘ 20    πŸ” 2    πŸ’¬ 2    πŸ“Œ 0

yess, I think mechanics that aren't simply cause and effect but can be chained together in creative but intuitive ways are a great recipe for memorable and addicting gameplay!

02.10.2025 14:37 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah the difficulty of measuring it probably comes with the complexity of all things coming together! For platforming, human error gets accounted for with coyote time etc. But also simply visual feedback is a huge help. When paying attention to silksong you can see just how many effects are used

02.10.2025 14:35 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Yeah I think having a gripping game mechanic or story are two huge factors!
I think games like Roguelikes encapsulate that oldschool game principle very well. The core game is simple, maybe even short but it's so solid, it keeps you hooked. Also being simple to learn but hard to master is important

02.10.2025 14:01 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Working on my old Dithering node again, streamlining it for upcoming #Blender 5.0

Especially now that tiling is possible ever since I think 4.5

Left is colored with a color ramp before the dither, right is colored has been colored after.

#b3d

26.09.2025 00:05 β€” πŸ‘ 13    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

Those 10 years are weighing heavy on me. What an experience. A game I'll never have enough words for to describe.

22.09.2025 03:30 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

A gut punch within a gut punch. Toby does not hold back

22.09.2025 02:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Bepis is french it turns out

21.09.2025 01:26 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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