This looks fantastic, she's so lively! Are the faces drawn on with premade expressions? loving those
08.03.2026 13:05 β π 1 π 0 π¬ 1 π 0@krysidian.bsky.social
Occasional Drawings, 3D Artworks and weird stuff. linktr.ee/krysidian Fππππππ’ πππππππ, π’ππ πππππ πππππ ππ π ππππ’πππππ.
This looks fantastic, she's so lively! Are the faces drawn on with premade expressions? loving those
08.03.2026 13:05 β π 1 π 0 π¬ 1 π 0Congrats! And thank you so much for contributing to such an incredible project. So many things like animation and much more would not be the same without. Scripting for Artists has been a lifesaver as well!
02.03.2026 16:45 β π 1 π 0 π¬ 1 π 0damn it's been a while since I worked on this ^^' But I will finish this up once I got my other projects finished
19.02.2026 04:52 β π 1 π 0 π¬ 0 π 0
Almost forgot, I added a few Lattice controls as well that allow you to freely deform areas of the mesh.
Will hopefully be useful when animating, adjusting proportions etc.
#b3d #blender #Silksong #Hollowknight #rigging
Feature creep and other projects have really done me in
But I promise I'm still working on her when I can
The UI is as good as done
She now has a 4-Finger Hand option too, which is modeled after more game-accurate hands like the one from THK and Quirrel
#b3d #Silksong #blender
Turned out really great!
11.01.2026 11:49 β π 1 π 0 π¬ 1 π 0
Found this amazing compositing filter from @krysidian.bsky.social ! Tested it with one of my digital paintings to try it out and it looks amazing!
Link to their vid here:
www.youtube.com/watch?v=0UWy...
#pixelart #b3d
i am become cube artistπ±
#blender
Really incredible visualization of Dithering. Really excited for the next parts!
06.01.2026 21:06 β π 0 π 0 π¬ 0 π 0Thank you so much, really appreciate it!
04.01.2026 17:07 β π 1 π 0 π¬ 0 π 0
Finally making all the custom behavior and properties available in the UI.
Bone Collections are now displayed similar to Rigify too
Starting to become quite the complex interface but I hope it'll give animators tons of freedom
#hornet #b3d #blender #hollowknight #SilkSong
I want this to be a super dynamic model that can allow for a multitude of styles so this project has overwhelmed me more than I thought at first. But it's coming and almost done.
The UI is pretty finalized and Selection Sets will also exist.
And thank you all for your support!
I'm really sorry I couldn't get the model out in time.
The holidays have been quite stressful yet I hoped to release it for Christmas.
But I've come across a lot that needs fixing and I'm building a Pose Library that should help with posing too
#b3d #Silksong #blender #Hornet
Lovely, thank you!
26.12.2025 16:37 β π 2 π 0 π¬ 0 π 0Crazy just how deep ucupaint goes. Can these decals be baked onto the base mesh, the bricks or do they have to stay separate objects?
26.12.2025 16:23 β π 7 π 0 π¬ 1 π 0
πExperimenting with some helpful things for SMIRK..
If it's stable enough it'll be part of the next release
#b3d #blender #geometrynodes #greasepencil #smirk
Little speedpose I did using the new hands and forgot to put in the video
#b3d #blender #hollowkinghtsilksong #Silksong
Thank you!
08.12.2025 03:35 β π 1 π 0 π¬ 1 π 0
Toggle-able Hands!
Giving my #Hornet rig as much flexibility as possible by adding hands that can easily be posed with a main controller.
Also compatible with my Procedural Segments
My goal is to make lots of styles/interpretations possible with one rig #b3d #Blender #Silksong #silksongfanart
I really liked the approach of layering multiple wave textures for hatching so I made a node that layers them using repeat zones.
In this case it's driving a fake point light I'm working on.
It's so grungy!
#b3d
Another feature I didn't mention is that the cloak is reacting to arm movement, simulating collision to an extent
It's based on AutoRig's Skirt setup and helps with posing and avoiding clipping
The shoulders can be hidden as well
#b3d #Silksong #blender #Hornet #silksongfanart
Oh yeah sure! Might be overkill but it's definitely possible. There are lots of creative approaches to rigging like that
30.11.2025 15:01 β π 3 π 0 π¬ 0 π 0Yeah the blender studio website is a great resource for it! And now that 5.0 has a new CloudRig version I'm sure it'll get updated docs as well. And the livestreams on Blender Studio's Youtube page are also really helpful
30.11.2025 15:00 β π 2 π 0 π¬ 0 π 0Yeah Cloudrig has something called Bone Copy which is like a regular, empty bone that you can use to build manual rigs around the automated things. Though I think Rigify has an equivalent to that too
30.11.2025 04:14 β π 1 π 0 π¬ 1 π 0Oh yeah you can do that! You can also use shape keys. That's how I change some icons. I use drivers to drive a shape key of an object that's used as a bone display
30.11.2025 04:13 β π 2 π 0 π¬ 2 π 0Yeah using a lot of custom shapes for nice interfaces, they help with organization a lot!
30.11.2025 03:51 β π 2 π 0 π¬ 0 π 0Since this is making use of Bendy bones and custom Blender Geometry Nodes it's quite unlikely, but someone else could take a crack at it once it's released!
30.11.2025 03:50 β π 1 π 0 π¬ 1 π 0I'll upload it to gumroad once it's ready
30.11.2025 03:49 β π 1 π 0 π¬ 1 π 0Kinda like the sawtooth circlet!
30.11.2025 03:48 β π 0 π 0 π¬ 0 π 0Thank youu
30.11.2025 03:47 β π 1 π 0 π¬ 0 π 0