Hornet's face will also make use of the new Smirk version to make the eyes as flexible as possible.
So when I release the 4.5 update for SMIRK I'll also release the Hornet Rig with it!
#b3d #blender #Silksong #Hornet #silksongfanart #geometrynodes
25.11.2025 00:58 β π 18 π 3 π¬ 0 π 0
Wow that is super cool! The results look so hand drawn I didn't even expect them to be wave textures.
Since 5.0 has repeat zones now maybe you could make this even more flexible with random values per iteration too. I gotta try this out. Thanks for the insight, Goose!
24.11.2025 15:27 β π 1 π 0 π¬ 0 π 0
Nice! Using a real crosshatch texture as part of the procedural shader probably gives a lot better results compared to making it fully procedural with a wave texture and all.
Though I think the gabor texture is worth trying out, has a lot of natural feeling aspects to it!
23.11.2025 14:13 β π 9 π 0 π¬ 1 π 0
Upcoming features for SMIRK
currently working on a few that are taking some time
Adaptive Subdiv + Cutout Mesh
Combined you can basically fake booleans and cut a hole without using the shader
And it's faster/more stable than boolean!
#b3d #blender #geometrynodes #greasepencil
22.11.2025 18:07 β π 13 π 0 π¬ 0 π 0
Thanks!
20.11.2025 13:55 β π 0 π 0 π¬ 0 π 0
#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart
20.11.2025 03:24 β π 5 π 1 π¬ 0 π 0
Testing out some posing with #Hornet.
The rig should be flexible enough to recreate some of the in-game sprites and cut-scene animations.
Especially when animating to camera
#geometrynodes #b3d #blender #hollowknight #Silksong #silksongfanart
20.11.2025 03:24 β π 25 π 3 π¬ 2 π 0
ᴳᴬᴿᴬᴹᴬα΅
09.11.2025 23:37 β π 1 π 0 π¬ 0 π 0
mini GARAMA
#b3d #blender #Hornet #Silksong #hollowknight
09.11.2025 22:09 β π 21 π 3 π¬ 1 π 0
I love Pact with God! This fits so well. Absolutely crazy visuals
09.11.2025 21:04 β π 1 π 0 π¬ 0 π 0
The cloak for my #Hornet Rig will be powered by #geometrynodes
Folds, waviness and shape can be tweaked and even animated procedurally!
Still working on the Cloak and face even more so I will show more soon
#Silksong #b3d #blender #hollowknight #silksongfanart
05.11.2025 03:12 β π 19 π 2 π¬ 0 π 0
Sold his soul for maximum coolness
04.11.2025 17:45 β π 0 π 0 π¬ 0 π 0
...and yet some things never change
31.10.2025 15:06 β π 6 π 2 π¬ 0 π 0
Metamorphosis is painful.
30.10.2025 00:03 β π 5 π 1 π¬ 0 π 0
can you even recognize yourself anymore?
29.10.2025 01:59 β π 2 π 0 π¬ 0 π 0
Thank you! Rim lighting is my jam
27.10.2025 22:23 β π 1 π 0 π¬ 0 π 0
The actual cloak is finally starting to take form.
I'm experimenting with some procedural generation to give more control over the folds
(And I finally finished most of the game so I can actually start working on this again)
#b3d #Silksong #silksongfanart #blender
27.10.2025 16:34 β π 21 π 3 π¬ 1 π 0
This might actually be intended behavior. It's a defense mechanism the default cube evolved over the last few versions
26.10.2025 20:54 β π 3 π 1 π¬ 0 π 0
Thank you!
18.10.2025 15:26 β π 1 π 0 π¬ 0 π 0
It should be more accurate and comes with less overhead Some features could maybe be backported to 4.5
If you want to follow the proposals of compositor assets you can read more about it here
projects.blender.org/blender/blen...
And join the discussion here: devtalk.blender.org/t/compositor...
05.10.2025 17:49 β π 4 π 0 π¬ 0 π 0
#Blender 5.0 is shaping up to be huge with lots of improvments to the compositor so I've been working on a newer version of my Instant Dither Node!
This version of it is actually a node I proposed for Blender's upcoming Essential Compositor Assets.
More modes yet smaller!
#b3d
05.10.2025 17:49 β π 20 π 2 π¬ 2 π 0
yess, I think mechanics that aren't simply cause and effect but can be chained together in creative but intuitive ways are a great recipe for memorable and addicting gameplay!
02.10.2025 14:37 β π 1 π 0 π¬ 1 π 0
Yeah the difficulty of measuring it probably comes with the complexity of all things coming together! For platforming, human error gets accounted for with coyote time etc. But also simply visual feedback is a huge help. When paying attention to silksong you can see just how many effects are used
02.10.2025 14:35 β π 2 π 0 π¬ 1 π 0
Yeah I think having a gripping game mechanic or story are two huge factors!
I think games like Roguelikes encapsulate that oldschool game principle very well. The core game is simple, maybe even short but it's so solid, it keeps you hooked. Also being simple to learn but hard to master is important
02.10.2025 14:01 β π 2 π 0 π¬ 1 π 0
Working on my old Dithering node again, streamlining it for upcoming #Blender 5.0
Especially now that tiling is possible ever since I think 4.5
Left is colored with a color ramp before the dither, right is colored has been colored after.
#b3d
26.09.2025 00:05 β π 13 π 1 π¬ 0 π 0
Those 10 years are weighing heavy on me. What an experience. A game I'll never have enough words for to describe.
22.09.2025 03:30 β π 5 π 0 π¬ 0 π 0
A gut punch within a gut punch. Toby does not hold back
22.09.2025 02:32 β π 0 π 0 π¬ 0 π 0
Bepis is french it turns out
21.09.2025 01:26 β π 3 π 0 π¬ 0 π 0
saint
artist and animator
saintsart56@gmail.com
Creator of Ersatz, an independently animated pilot releasing late 2025 - early 2026
#ersatz
Doing Stuff
https://doingstuff.dev
https://gamingrobot.art
Pixel artist, 3d artist, π§π· Gamedev and a Witch.
Making NECHROMIA, a high contrast survival horror!
Check it out here: https://2dchaos.itch.io/nechromia
https://2dchaos.com
2dchaos@gmail.com
#pixelart | #lowpoly | #gamedev | #nechromia
2D/3D Concept Artist / Aspiring Art Directorππ§π·
π© piloreta.art@gmail.com
https://linktr.ee/piloreta
Artist from Germany neidio.art | GameDev @highreach.bsky.social
TTRPGs | Miniature painting
artistβ
No AI/NFT/web3
πVGen https://vgen.co/pot4tochip
βKo-fi https://ko-fi.com/pot4tochip
π²LinkTree https://linktr.ee/pot4tochip
Music producer & sound designer. Making a psychological horror RPG (looking for collaborators).
Art lover.
"It's no one's fault I'm not human at all"
https://void-s-v.newgrounds.com
The Creators Who Share.
Blender Studio is part of the @blender.org project.
studio.blender.org
Director & Animator
I stay up really late.
I'm making an anime!
Concept Artist - Art Director.
Also love playing with nodes
https://linktr.ee/quentinpointillart
I spend most my time in blender.
Gumroad: https://killinsmallz.gumroad.com/
blenderπ¦ | π x.com/R_eu8
#blender #b3d #3DCG
Waiting for Pharloom...
Join the Discord http://discord.gg/dailysilksongnews | Banner art by @Pencake240 on Twitter
Director of Flow(2024) and Away(2019)
Creator of Helltaker and other stuff.
I don't use Bluesky often.
https://www.patreon.com/sqetches