In geonodes you need to select material for shader. I carry the image's proper uv and colors for the shader to use instead of it's normal coordinate node.
16.02.2026 20:54 — 👍 1 🔁 0 💬 0 📌 0In geonodes you need to select material for shader. I carry the image's proper uv and colors for the shader to use instead of it's normal coordinate node.
16.02.2026 20:54 — 👍 1 🔁 0 💬 0 📌 0I was just playing w/ animating the uv coords to get this fx. I'll put the nodes below..
16.02.2026 20:54 — 👍 1 🔁 0 💬 2 📌 0This is 1 way to create curves from an image. The image is basically converted to b/w. I also scaled the height of the curves, which you can't tell from this pic, but black is 0 height, white is max height of Z. So you can make 2d into 3d.
16.02.2026 18:05 — 👍 1 🔁 0 💬 1 📌 0Playtime.. No loop, but has sound.. #b3d #geometrynodes #LMMS
14.02.2026 22:15 — 👍 4 🔁 0 💬 0 📌 0Sound on! It's been a bit.. Audio reactives are kind of glitchy to produce. But here's another.. #b3d #geometrynodes #LMMS
11.02.2026 22:34 — 👍 6 🔁 0 💬 0 📌 0Every reactive vis I've rendered has like a skip towards the end. Hopefully this one works. Same beat as last. Sound on.. #b3d #geometrynodes #lmms
26.01.2026 03:42 — 👍 5 🔁 0 💬 0 📌 0Sound on.. A little over a week making beats in LMMS and blender reactive nodes. I need more practice w/ both.. #b3d #geometrynodes #lmms
26.01.2026 02:09 — 👍 2 🔁 0 💬 0 📌 0Sound on! Still tweaking audio vis. Def not capturing all the sound ranges I want yet.. #b3d #geometrynodes #lmms
23.01.2026 20:01 — 👍 4 🔁 0 💬 0 📌 0Sound on.. Working on making a beat and vis everyday or so. #b3d #geometrynodes #lmms
21.01.2026 22:25 — 👍 8 🔁 0 💬 0 📌 0That is so good! 🔥👍
21.01.2026 05:26 — 👍 1 🔁 0 💬 1 📌 0Sound on.. I used an easy way of audio in geonodes but it killed volume, so I had to re-render the audio back in.. hehe.. La vida loca.. #b3d #geometrynodes
20.01.2026 01:17 — 👍 4 🔁 0 💬 0 📌 0Old render with a beat I just made in LMMS daw.. Sound on. #b3d #geometrynodes #lmms
18.01.2026 00:36 — 👍 4 🔁 0 💬 0 📌 0I just opened up LMMS and just knew how to put things together outta nowhere. So I got Koala Sampler to confuse myself again.. =]] #b3d #geometrynodes
15.01.2026 03:33 — 👍 3 🔁 0 💬 0 📌 0You are absolutely correct. Just this second I found my mistake with your setup. I put the geo from the dup elements into the sample idx instead of from mesh to points. My bad. It does indeed iterate properly. Sorry about that.
13.01.2026 16:41 — 👍 2 🔁 0 💬 0 📌 0Nodes in comments @ilirbeqiri.bsky.social for setup I use to iterate index
13.01.2026 15:28 — 👍 2 🔁 0 💬 1 📌 0
This method of create a plexus effect had been hidden in plain sight for years. We’ve all been doing it wrong. Sorry @entagma. This is the shortest and most efficient way to build it in #b3d using #geometrynodes.😉
youtu.be/JJ3WzvRICSE?...
Lol.. It's so funny that it took years for someone to come up with this simple setup. Thank you! 2 nodes replaced the 10-20 nodes I was using to do a real plexus.. 🙏
12.01.2026 16:53 — 👍 2 🔁 0 💬 0 📌 0sound up.. as above and below..
10.01.2026 02:53 — 👍 1 🔁 0 💬 1 📌 0It doesn't hv to be fibonacci angle. Just change the angle to get a few diff patterns.. #b3d #GeometryNodes
09.01.2026 21:04 — 👍 3 🔁 0 💬 0 📌 0Fibonacci.. Noodles below. #b3d #GeometryNodes
09.01.2026 21:04 — 👍 8 🔁 0 💬 2 📌 0
After quite the wait...
I have posted the PBR Mixer update to v2.4.
Get it from;
Superhive
superhivemarket.com/products/pbr...
Gumroad
nodesandnoodles.gumroad.com/l/pbrmixer
The upgrade is free if you already own PBR Mixer!
#b3d #blender #blender3d #blendercommunity
Rotation station of probabilities that the U.S. is a Banana Republic.. #b3d #GeometryNodes
08.01.2026 22:56 — 👍 3 🔁 0 💬 0 📌 0It's the little things.. =]]
07.01.2026 03:28 — 👍 1 🔁 0 💬 1 📌 0It's a lot to break dwn but most nodes are for creating the walk. An index modulation to mv every other pnt of spline on x-axis. Also used to mv those pnts on the y-axis in the walk cycle nodes. Happy noodling.. #b3d #GeometryNodes
06.01.2026 22:35 — 👍 5 🔁 0 💬 0 📌 0Crawler setup w/ nodes / no sim or trim curves.. Noodles below. #b3d #GeometryNodes
06.01.2026 22:35 — 👍 6 🔁 0 💬 2 📌 0Using a texture looping setup to scale instances of cubes. Set the map range 'frm Max' to the frame count. The shader bloom is flipping ramp on ambient occlusion to emission in princ. bsdf.. #b3d #GeometryNodes
06.01.2026 17:54 — 👍 2 🔁 0 💬 0 📌 0Cube '26. Noodles below.. #b3d #GeometryNodes
06.01.2026 17:54 — 👍 2 🔁 0 💬 2 📌 0Some renders frm 2yrs ago. This Jan. makes 4 yrs of noodling in #GeometryNodes. They're wasn't even the scene time node when I started.. lol.. It's come a long way! #b3d
03.01.2026 00:27 — 👍 2 🔁 0 💬 0 📌 0Happy new year!! Powerpillar.. #b3d #GeometryNodes
31.12.2025 22:07 — 👍 5 🔁 0 💬 0 📌 0Pinker popper hoppers.. #b3d #GeometryNodes
31.12.2025 02:04 — 👍 2 🔁 0 💬 0 📌 0