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Joe Dewhurst

@joedewhurst.bsky.social

Boardgame designer, developer, and occasional player. Carrying a new world in my heart.

1,076 Followers  |  202 Following  |  149 Posts  |  Joined: 19.09.2023
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Posts by Joe Dewhurst (@joedewhurst.bsky.social)

you're writing ghostface/wesker fic now?!

28.02.2026 09:15 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Is this about ghostface?

27.02.2026 22:43 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Definitive ranking of Scream films: 1, 5, 4, 2, 7, 3, VI. I will not be taking questions at this time πŸ”ͺ

26.02.2026 23:15 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Twin Cities Unions Planning β€˜Largest US Rent Strike in 100+ Years’ as ICE Occupation Drives Eviction Crisis | Common Dreams "Tenants in Minnesota are in a crisis," said Minneapolis City Council Member Aisha Chughtai. "The federal invasion forced many of our neighbors to stay home and devastated our local economy."

www.commondreams.org/news/minneso...

18.02.2026 17:41 β€” πŸ‘ 232    πŸ” 78    πŸ’¬ 3    πŸ“Œ 7

(1/4) We have become aware of a fraudulent website - ospreypress (dot) com - that is misrepresenting itself as Osprey Publishing. This site is not affiliated with us in any way.

19.02.2026 15:48 β€” πŸ‘ 53    πŸ” 26    πŸ’¬ 1    πŸ“Œ 1

I think a lot board gamers underestimate the depth of light games and overestimate the depth of heavy games. More moving parts does not necessarily mean a game has more strategy. It often just means there's more noisiness obscuring the impact of your decisions.

17.02.2026 18:27 β€” πŸ‘ 244    πŸ” 34    πŸ’¬ 16    πŸ“Œ 8

I’ll be at Origins this year with four GMs running @gmtgames.bsky.social events like:
- Baltic Empires
- Plum Island Horror
- Microverse
- Army of the Potomac
- Dominant Species (run by Kai Jensen)!
- Twilight Struggle (play with @jasondcmatthews.bsky.social)!

And more. Hope to see you there!

15.02.2026 18:40 β€” πŸ‘ 28    πŸ” 7    πŸ’¬ 4    πŸ“Œ 0
Preview
Baltic Brawl | Baltic Empires: The Northern Wars of 1558-1721 Baltic Empires has interested me for quite a while after it had landed on the P500. The big attraction for me was cutting into a piece of history that is left by the wayside too often. I also have lik...

Might eventually cobble together a blog, depends on how regular I end up doing these!

Little review on Brian Asklev's upcoming Baltic Empires from GMT
boardgamegeek.com/thread/36612...

15.02.2026 14:17 β€” πŸ‘ 31    πŸ” 5    πŸ’¬ 1    πŸ“Œ 0

Happy to facilitate a game in Glasgow sometime, I know a few people who might be up for playing (we have a monthly historical/war boardgames meet-up you'd be welcome to join too, not sure if you're in the chat for that already though).

14.02.2026 22:56 β€” πŸ‘ 5    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Lizzie Component Creation
YouTube video by Geoffrey Engelstein Lizzie Component Creation

I've been working on a free, open source (FOSS) virtual tabletop program aimed at designers (using Godot). Over the last few months I've been focusing on component creation.

I'm looking for feedback and collaborators - please consider joining the team!

youtu.be/f3gy7jlzHdk?...

14.02.2026 19:40 β€” πŸ‘ 77    πŸ” 20    πŸ’¬ 9    πŸ“Œ 3

Basically, players want the complexity of a game to be worth it. They want to be pulled along by the strength of a game's narrative arc as much as by its mechanical arc. This is true across historical and euro games both.

13.02.2026 16:32 β€” πŸ‘ 8    πŸ” 1    πŸ’¬ 0    πŸ“Œ 0

I'm definitely not saying that effort is always sufficient, just that you might get a lot further than you'd expect with someone who is interested and engaged, even if they're unfamiliar with complex boardgames. On the other hand, if someone isn't interested then there's no point trying to force it.

13.02.2026 20:25 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Sometimes it's just about presenting information better, other times a game can afford to be simpler while still achieving everything the designer wants it to. It can be a tricky balancing act too, as different people can find different presentation styles easier or harder to understand.

13.02.2026 19:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I don't disagree, and I think there are many ways we can make games more accessible (your suggestions and feedback have been very helpful in this regard), but that doesn't necessarily mean we have to make complex games simpler.

13.02.2026 19:55 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

The thing is that a lot of people don't want to play complex games (or don't want to play games on obscure historical topics), and that's absolutely fine. There are plenty of hobbies and art forms I don't have any interest in either. It's a mistake to try and make everything work for everyone.

13.02.2026 19:31 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I'm all in favour of making games clearer and simpler where appropriate, but I totally agree with Cole here – if somebody *wants* to learn how to play a complex game, a lot of the time they'll be able to figure it out, and they might not have been interested if it was more streamlined.

13.02.2026 19:31 β€” πŸ‘ 11    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0
Post image Post image Post image

Enjoying a play of Baltic Empires from @gmtgames.bsky.social - this is an advance copy but you can still get one at the preorder price: www.gmtgames.com/p-954-baltic...

13.02.2026 04:00 β€” πŸ‘ 54    πŸ” 5    πŸ’¬ 7    πŸ“Œ 0

Jokes aside I actually do find philosophy training a real bar to therapy, maybe especially philosophy of science training, because therapists have an unfortunate habit of relying on really bad theories they can't properly explain or justify.

11.02.2026 08:00 β€” πŸ‘ 130    πŸ” 5    πŸ’¬ 19    πŸ“Œ 9

I want to thank people who took the time to read the document and watch the video I shared. It is also important to me that it is understood: I do not believe Matthew, Paula, Monique or Naveen (or anyone else) had involvement (or awareness) of the actions the owner of Game Night Picks took. 1/4

11.02.2026 01:25 β€” πŸ‘ 257    πŸ” 47    πŸ’¬ 6    πŸ“Œ 6
Close up of Stuart's image from the previous post, showing a solitary green unit (presumably allied) near Mount Etna, surrounded by enemy units

Close up of Stuart's image from the previous post, showing a solitary green unit (presumably allied) near Mount Etna, surrounded by enemy units

What is *this* guy up to? Paradropped into the volcano?!

11.02.2026 19:48 β€” πŸ‘ 6    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I've been playing this again recently, it's such an impressive game that was so far ahead of its time. Still feels fresh and smooth today.

04.02.2026 20:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It's very innocent really, even (especially) Yor.

02.02.2026 15:16 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"You won’t be perfect, you’ll make mistakes, but you just have to start.”

01.02.2026 10:47 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

"I already hear a lot of people hoping that they will learn how to play "correctly", or that they worry that they will play "wrong". But I think the fact that nobody really knows how to play is some of the magic of the game."

100% agree, I was just saying something similar to @pierrevj.bsky.social!

01.02.2026 09:42 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I played in this, it was great! Very smoothly run and helped us get up to speed with the system fast. Would love to see what a longer (but still short) miniphracts looks like.

31.01.2026 21:17 β€” πŸ‘ 4    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
twincitiestenants | Instagram | Linktree The twin cities are under siege. Every tenant needs a union. We are launching a twin cities-wide tenant union. Organize your neighbors. Join the Union NOW.

BREAKING: Tenants across Minneapolis and Saint Paul have just launched a Twin Cities tenant union, citing the fact that their cities are under siege, and saying they need to band together to protect one another.

linktr.ee/twincitieste...

30.01.2026 20:41 β€” πŸ‘ 4790    πŸ” 1476    πŸ’¬ 19    πŸ“Œ 103

@kathleenbot.bsky.social big news in case you missed it, there's a new series of Spy x Family

30.01.2026 22:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

Ah that makes sense, so the pages might be generated dynamically but the urls are essentially acting as a seed for the 3200 characters on each page?

30.01.2026 22:47 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I still don't quite believe that it's not being generated dynamically, but I want to believe

30.01.2026 22:24 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

This is incredibly bizarre, I don't know quite what to make of it but I'm dangerously intrigued.

30.01.2026 22:20 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0