YouTube video by BenchmarKing
Nioh 3 | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#Nioh3 is more ambitious than previous entries and, IMO, the best in the series. but the Katana Engine hasn’t evolved at the same pace. Many old limitations remain, which holds the game back on a technical level.
Full performance & settings breakdown 👇
youtu.be/3PLSBSXT2uo
11.02.2026 01:03 — 👍 2 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
DLSS 4.5 vs DLSS 4 | In-Depth Image Quality & Performance Analysis | Improvements & Regressions
DLSS 4.5 resolves many of the pain points of DLSS 4 Preset K, but it comes with clear performance trade-offs and some visual regressions.
It’s not a full replacement for the original DLSS 4 model, but rather a situational upgrade.
The Full analysis👇
www.youtube.com/watch?v=sTaq...
21.01.2026 00:28 — 👍 2 🔁 0 💬 2 📌 0
YouTube video by BenchmarKing
Arc Raiders Update 1.7.0 | Cinematic Preset Tested | AO Noise FIXED, Reflex Causing Stutters ?
A new video is out covering Update 1.7.0 for #ArcRaiders, including the performance and visual changes of the new Cinematic Preset on each setting, as well as the technical improvements and drawbacks this update brings.
Watch here 👇
www.youtube.com/watch?v=8vDN...
31.12.2025 18:54 — 👍 3 🔁 0 💬 0 📌 0
Yeah, the game will release on mobiles too but this lite version is different from the mobile one.
02.12.2025 02:09 — 👍 0 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Dying Light: The Beast | Update 1.4 vs Launch | Ray Tracing Visuals & Performance Breakdown
The RT implementation in #DyingLightTheBeast is pretty underwhelming, especially after being delayed for over two months. The visual upgrades don't justify the massive performance hit.
RT Visuals & Performance Breakdown + launch vs Update 1.4 comparisons👇
www.youtube.com/watch?v=JPeF...
01.12.2025 23:00 — 👍 4 🔁 0 💬 0 📌 0
t's a lighter-weight version of the game, It keeps all the gameplay, story, and world content identical to the standard version but it uses lower resolution textures, simplified assets and it takes up much less disk space (68GB instead of 110 Gb).
28.11.2025 11:24 — 👍 1 🔁 0 💬 1 📌 0
One of the most noticeable visual differences between the Lite and Standard versions of #WhereWindsMeet is the overall quality of the textures and assets.
27.11.2025 21:09 — 👍 3 🔁 0 💬 1 📌 0
I'm taking a quick look at the Lite version of #WhereWindsMeet, and I was surprised to see it includes one of the hidden graphics setting: Shadow Quality.
Not sure why the Lite version has a critical graphics option that the standard version doesn't!
27.11.2025 21:08 — 👍 1 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Where Winds Meet | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#WhereWindsMeet shows incredible visual potential thanks to its gorgeous art direction.
However, its performance stability and graphics menu are slightly less impressive and could use some refinement.
Check out my full breakdown and settings comparison 👇
www.youtube.com/watch?v=Uy9m...
19.11.2025 21:22 — 👍 2 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Arc Raiders | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
Despite some visual limitations, #ArcRaiders is a solid addition to the small list of non-broken UE5 games
@EmbarkStudios
has succeeded in delivering appealing, atmospheric visuals along with smooth and consistent performance.
Check out my full breakdown👇
www.youtube.com/watch?v=NWlY...
03.11.2025 23:34 — 👍 5 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Battlefield 6 | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#Battlefield6 is a stellar return to form, mixing the series classic chaotic gameplay with a solid technical foundation.
Despite some visual inconsistencies, the massive scale and smooth performance really make it stand out.
Check out my full breakdown 👇
youtu.be/eCb3rc9lvHY
17.10.2025 02:11 — 👍 2 🔁 0 💬 0 📌 0
Sun Shadow Quality.
#Battlefield6
13.10.2025 19:40 — 👍 0 🔁 0 💬 0 📌 0
Another comparison (Empire State map)
13.10.2025 19:39 — 👍 0 🔁 0 💬 0 📌 0
Screen Space AO & GI.
Keep an eye on this one, SSGI is quite demanding.
#Battlefield6
13.10.2025 19:38 — 👍 1 🔁 0 💬 1 📌 0
YouTube video by BenchmarKing
Silent Hill f | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#SILENTHILLf could have been one of the best-performing Unreal Engine 5 games that fully utilizes the engine’s advanced features, but some poor decisions regarding shader compilation hold it back.
Check out my full breakdown and settings comparison👇
www.youtube.com/watch?v=CrUY...
25.09.2025 17:22 — 👍 3 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Dying Light: The Beast | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#DyingLightTheBeast makes a strong first impression with it's stable performance, but the deeper I dig, the more issues I find.
the game has some technical shortcomings and it needs more polish.
Check out my full breakdown and settings comparison👇
www.youtube.com/watch?v=CLGK...
21.09.2025 23:44 — 👍 3 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Borderlands 4 | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#Borderlands4 is a demanding UE5 game.
Gearbox went all in on UE5 features, and performance took a big hit.
Thankfully, the game offers plenty of tweakable settings, and maxing them out isn’t worth it.
Full breakdown and settings comparison👇
youtu.be/ctnfgs7GzTY?...
15.09.2025 02:17 — 👍 4 🔁 1 💬 0 📌 0
YouTube video by BenchmarKing
Cronos: The New Dawn | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#CronosTheNewDawn is an excellent survival horror game, probably Bloober’s best original title.
But technical issues hold it back, and it's difficult to run on 8GB GPUs.
With a few settings tweaks and console commands, though, it runs much smoother👇
www.youtube.com/watch?v=cyYF...
07.09.2025 19:33 — 👍 3 🔁 0 💬 0 📌 0
Well, it's the only way to make the game playable on 8GB of Vram.
They should have done a better job with VRAM efficiency.
06.09.2025 16:56 — 👍 1 🔁 0 💬 0 📌 0
#CronosTheNewDawn is a nightmare on the 3060 Ti. the 8GB of VRAM gets maxed out even at the lowest settings with balanced upscaling.
Luckily, The console command "r.Streaming.PoolSize" saved the day. smoother performance without major visual sacrifices.
06.09.2025 15:53 — 👍 2 🔁 0 💬 1 📌 0
YouTube video by BenchmarKing
Hell is Us | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#HellisUs is a solid UE5 release. Rogue Factor put real effort into optimization, as shown by the improved performance in the second demo.
Some issues, like occasional traversal stutters, persist, but overall it’s better than most recent UE5 releases.
👇
youtu.be/BFdz1s7gCRk
04.09.2025 18:28 — 👍 4 🔁 0 💬 0 📌 0
YouTube video by BenchmarKing
Metal Gear Solid Delta | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings
#MGSDelta joins the long list of broken Unreal Engine 5 games, ranking high on that list with poor optimization, limited graphics options, and major technical shortcomings.
Check out my full breakdown and settings comparison👇
youtu.be/Gmr7fwJgvdo?...
31.08.2025 00:40 — 👍 3 🔁 0 💬 0 📌 0
I get what you mean, but this is just a stress test to show the worst case scenario, also in this game, you don’t need a lot, just a single roll can tank the FPS.
29.08.2025 12:13 — 👍 1 🔁 0 💬 1 📌 0
Another issue I noticed in this broken game is that whenever particles (especially dust) spawn near the camera, performance drops significantly.
The only solution I found is to disable these particles entirely using:
[SystemSettings]
fx.EnableNiagaraSpriteRendering=0
#MGSDelta
28.08.2025 15:42 — 👍 3 🔁 0 💬 1 📌 0
FSR
28.08.2025 12:04 — 👍 0 🔁 0 💬 0 📌 0
Finally got access to #MGSDelta (not thanks to Konami).
This is a technical disaster on every front.
Performance is abysmal and the game only offers 3 graphics settings !!!
they even messed up DLSS/FSR/TSR modes, “Quality” is actually Ultra Quality, and “Balanced” is Quality.
28.08.2025 12:03 — 👍 3 🔁 0 💬 1 📌 0