Hi, I’m a technical artist building worlds and brining them to life - @psyop @makevisual, SCAD alum, USMC 0326 disabled veteran #montana
www.davidpressler.com
www.artstation.com/davidpressler
#veteran #houdini #3dart #vfx #gamedev
Mainly houdini stuff on cgwiki.com, occasionally nomad stuff, music stuff, nunchuck skills, bow hunting skills, computer hacking skills
🎹Dev in games, help 🆘
@T2 , previously Tempo/Prodigy/Zynga. Make silly experiments in spare time
https://www.thisgoodboy.com/
https://github.com/Tackyflea
Game developer, technical artist, educator.
I'm developing GSOPs (Gaussian Splatting Operators) for SideFX Houdini: https://github.com/david-rhodes/GSOPs.
Digital Artist / Creative Director formerly @ The Mill (rip). UK/US citizen. Experimenter in data-driven design. Loves generative and interactive art. Always up for a chat. Here or https://www.willmacneil.com/
3d generalist from the UK interested in lighting, rendering & creating 3d environments. Using Houdini & Solaris 👨🎨
Showreel:
https://vimeo.com/tomgoodliffe/lightingshowreel
3D artist. Houdini Cinema4D Redshift. Rollerblader. He/Him
www.lukaszpason.com
3d Generalist, mostly Houdini
3d sculpting
VFX
3d software developer
Woodworking.
I do lots of Zbrush and Houdini, and lots of different traditional art as well! Also into Star Trek.
https://linktr.ee/mickstorm
Artist, Tech-Artist, TD, Developer, Illustrator, Husband, & Father. #freelance / #contract #houdini & #python
https://www.travissaul.com/work-gallery
Houdini trainer and occasional movie reviewer
https://www.rohandalvi.net/
https://www.youtube.com/channel/UCfGN9OlJF9KakdyUK04M3cA
Visual Effects Artist, Engineer, Skateboarder, all around nice Dude if a little grouchy.
Currently working at Cosmic Dino Studio as CFX Supervisor on The Bluey Movie.
Visual effects pipeline developer living in Tokyo.
Loves anime, games, photography, cycling, food, board games, ...日本語も大丈夫ですよ!
FX @ ILM / Photography enthusiast
Science, visualization and communication +scifi enthusiast. 3D modeling & animation using Houdini as main tool. Research engineer at @physmedparis.bsky.social - INSERM. #dataviz #scicomm #sciart
I am doing also commissioned work: https://www.sci-vis-com.fr
I invent digital species, and animate them, procedurally.