Don't Splat your Gaussians: Volumetric Ray-Traced Primitives for
Modeling and Rendering Scattering and Emissive Medias
Heads up to everyone, I'll be in Vancouver (from Saturday) to present our paper on primitive-based, physically-based volume rendering at SIGGRAPH!
If anyone wants to chat feel free to drop a DM :D
Link to the paper: arcanous98.github.io/projectPages...
07.08.2025 11:24 โ ๐ 3 ๐ 0 ๐ฌ 0 ๐ 0
I'm a PhD student at MIT CSAIL.
More about me: https://cs.stanford.edu/~kach
Loud Spaniard. Maths & Software fan ๐ฉ๐ปโ๐ป๐ฑ๐ป Dr in Computer Vision. Working on AI in media production ๐ฌ Mostly rants about AI, ML, FOSS, science, ethics, politics & public transport in the UK ๐ดโโ๏ธ๐ฅพ๐ She/her
Researcher at Google DeepMind, working on radiance fields and view-synthesis. Pixels in, pixels out!
Computer Graphics PhD student at TU Berlin.
(inverse) rendering, differentiable programming, GPGPU, geometry processing.
mworchel.github.io
Professor at ETH Zรผrich, Research Scientist at Google
Research scientist at Adobe. PhD in Computer Graphics. Founding member of Newhead Studio. Interests: implicit surfaces, physics simulations, sustainability.
Web: aparis69.github.io
Game: hitmenparty.com
=> Opinions are my own.
He/Him. Write in ๐จ๐ต ๐ฌ๐ง
Professor a la UPC-BarcelonaTech i membre del grup de recerca ViRVIG. M'agrada el 3D, la fotografia i la natura.
PhD candidate in Computer Graphics and Computational Imaging at Graphics & Imaging Lab, University of Zaragoza.
CG&AI PhD Student @KIT
Now at Reality Lab, Meta
ex-EagleDynamics, ex-WellDone Games
mishok43.com
Math & Art Videos.
* https://youtube.com/Inigo_Quilez
* https://iquilezles.org
Created Shadertoy, Pixar's Wondermoss, Quill, and more.
Programmer at Pacific Light & Hologram
I make annoying noises.
https://mick-gordon.com/
Graphics developer working for EA on Frostbite (ex AMD, DONTNOD_Ent, Quantic_Dream and Ubisoft). This is my personal account !
Loves gpu programming, compilers, optimization, and building things from scratch.
https://mastodon.gamedev.place/@sprig, https://darzu.io, https://sprig.land
Rendering Engineer at Bitshift Entertainment
A passionate indie game craftsman, fluent in coding and hand gestures ๐ค
Deeply in โค๏ธ with Game tech, Compilers, Weird music.
๐ฌ ๐ฌ๐ง ๐ฎ๐น ๐ช๐ธ
๐ Granada, Spain
R&D Graphics Programmer at CDRIN
Engine Programmer @idSoftware (personal account)
BSEE CpE, interested in: C++/OpenGL/Voxels/SDFs/Pathtracing/GPU Compute/Photography
Co-organizer of Graphics Programming Virtual Meetup
Project writeups, blog posts:
https://jbaker.graphics/index.html
Rendering, game engines, scalability, gratuitous over-engineering || ๐ผ Avatar Perf & Visuals @ Meta || โ Skyrim, Vampire Bloodlines, Warhammer Online || ๐ Tiny retro/indie toys in ๐ฆ || ๐ซ shannonin3d.bsky.social (Slang/Vulkan/WebGPU/Khronos)
Graphics Programmer. He/Him
Senior lead rendering engineer at EA. Prev Iron Galaxy. Sims, Battlefield, FIFA, Madden, Skyrim, Elder Scrolls Online, Crash Bandicoot.