Dr Victoire Hervรฉ - Looking for work's Avatar

Dr Victoire Hervรฉ - Looking for work

@vherve.bsky.social

Phd in Procedural Content Generation in games. Ex game engine developer. Level design mad scientist.๐Ÿค˜๐Ÿณ๏ธโ€โšง๏ธ๐Ÿ‡ซ๐Ÿ‡ท

209 Followers  |  196 Following  |  40 Posts  |  Joined: 13.08.2023
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Posts by Dr Victoire Hervรฉ - Looking for work (@vherve.bsky.social)

Text: GDMC 2026: Minecraft Settlement Generation Competition
Background: isometric image of winning entry from GDMC 2025

Text: GDMC 2026: Minecraft Settlement Generation Competition Background: isometric image of winning entry from GDMC 2025

Announcing the 2026 @gendesignmc.bsky.social Minecraft Settlement Generation Competition! Make PCG systems in Minecraft, where the challenge is to write an algorithm that generates a settlement that dynamically adapts to any terrain.

More info + Discord link: gendesignmc.wikidot.com/wiki:2026-se...

02.02.2026 20:41 โ€” ๐Ÿ‘ 3    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
A screenshot of repo web page that reads:

Title: Remove Windows Ai

Why?
The current 25H2 build of Windows 11 and future builds will include increasingly more AI features and components. This script aims to remove ALL of these features to improve user experience, privacy and security.

A screenshot of repo web page that reads: Title: Remove Windows Ai Why? The current 25H2 build of Windows 11 and future builds will include increasingly more AI features and components. This script aims to remove ALL of these features to improve user experience, privacy and security.

"RemoveWindowsAI" is a script created by zoicware, available on GitHub, that does exactly what it says: it remove every AI feature in Windows 11. Do what you wish to do with this information. I'm sharing this because some folks are forced to use Win11 at work or other places for any reasons.

10.12.2025 09:56 โ€” ๐Ÿ‘ 11287    ๐Ÿ” 6147    ๐Ÿ’ฌ 56    ๐Ÿ“Œ 91

It's Transgender Day of Remembrance. Today we remember and honor those who we've lost ๐Ÿณ๏ธโ€โšง๏ธ

20.11.2025 21:17 โ€” ๐Ÿ‘ 790    ๐Ÿ” 138    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 2
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PROCJAM - The Procedural Generation Jam A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...

PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else!

๐Ÿ—“๏ธ Nov 21st - Dec 1st
๐Ÿ”ฎ itch.io/jam/procjam

27.10.2025 15:34 โ€” ๐Ÿ‘ 122    ๐Ÿ” 66    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 9
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happy tuesday everyone

21.10.2025 15:01 โ€” ๐Ÿ‘ 30    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Insane opportunity:

29.09.2025 15:55 โ€” ๐Ÿ‘ 3    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Anyway, if you think LaMBs are cool and would like to fund more research related to them, you know where to find me ๐Ÿ˜Ž

24.09.2025 14:45 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

As a final note, I cheekily picked examples based on some my favorite games in this paper. I could not finish my PhD without citing WoW at least once ๐Ÿ˜œ (DID SOMEONE SAID [Thunderfury Blessed Blade of the Windseeker] ????????)

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

LaMB is the results of countless reading, discussions and meetings with plenty of fascinating people, and it would take forever for me to thank all of them. From the field of AI, but also game studies, and even people with a background in archeology, architecture and urbanism.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There are several approach for LaMBs: comparing their properties or their distribution in an artefact, the playing experience they create altogether, etc. As you might guess, there is an avenue for plenty of new research based.

Read the paper for all details!

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Then, we also argue that LaMB can be useful for characterising an evaluated artefact. Rather than crunching it down to a series of computed values, it focuses on the core elements of the player's experience, the one that are noticed.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

So what is LaMB useful for? Our intent with LaMB is to create a bridge between the technical field of PCG and other fields such as gamedesign, level design, and others even outside of games.

24.09.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

There are plenty of theories from other fields that could actually be used in LaMB identification. For instance, you can look at my previous work on isovist in games. With LaMB, we provide a framework in which such theory can be applied in the field of PCG for games.

24.09.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

One approach could be working with gamedesigners to create tailorred implementations. But in the paper we also mention fields that could lead to future implementations: agent-based evaluation, player modelling, player's profiling, etc.

24.09.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Or simply by tuning the identification algorithm based on the game's design, maybe even by flagging some assets as potential landmarks, like taking into account that the rarest items in a given game are orange.

For monuments and beacons, things are more subjectives, and therefore harder to capture.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

The automated identification of landmarks could be based on analysing the salience of a given feature of the artefact, or by looking at some of its properties such as its color. I recommend looking at "Towards a procedural evaluation technique: Metrics for level design" for some examples.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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It is a huge sword with tons of FXs, making it highly noticiable. But a seasoned player can recognise it, and deduct its wielder is a powerful character. And in a PvP context, players might be inclined to runaway from someone holding this blade.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

All these categories are nonetheless fluid. Monuments and Beacons are subject to interpretation, which means a player might not perceived them as such. One example we look at in the paper is [Thunderfury Blessed Blade of the Windseeker], one of the best weapon in original World of Warcraft.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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They are tall building, standing out from the landscape. They usually are historic buildings, such as dungeons, minarets, cathedrales. And they also unlock parts of the map when they are climbed. Therefore, a player spotting a tall building in such games might be inclined to climb it.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Beacons are monuments with a "Call to Action", meaning that not only they remind the player of something, but they also suggest them to pursue a certain action. The best example for them are the vantage points in Assasin's Creed games.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Monuments are landmarks which evoke something. It could be related to the game story, real life tropes or cultures, etc. PCG settlements in NMS or Starfield, can have visibles variation depending on past event, the faction holding them, etc. The wreck in Subnautica gives all needed context.

24.09.2025 14:42 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Landmarks are the features that the player notices. Either because of their salience (e.g. how they stand out from the rest of the generated artefact), or properties such as a flashy color, loud SFX, etc. Think of a tall elevation on a Minecraft map, or the bright red paths in Mirror's Edge level.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Based on our previous research, we wanted a framework aiming at capturing 3 types of features: noticiability, evocativeness, and offered affordances.
LaMB is based on these three features and draw inspirations from various field such as theme park design.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

We decided to create 3 nested categories, each of them being a specific type of landmark. What started as a study for level design led to a canvas that could be applied to any kind of game artefacts.
It is built on top of concepts such as indicators, perceived affordances, and indexical storytelling

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

It introduces a new theoric framework for automated evaluation of PCG artefacts, based on 3 categories: Landmarks, Monuments, and Beacons (LaMB for short). We wanted to have a tool that captured the uniqueness of a level. The concept of "landmark" kept coming back when we looked at other fields.

24.09.2025 14:42 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action Algorithmic evaluation of procedurally generated content struggles to find metrics that align with human experience, particularly for composite artefacts. Automatic decomposition as a possible solutio...

Our latest preprint: "Landmarks, Monuments, and Beacons: Understanding Generative Calls to Action" is now available on arXiv! It is a nice conclusion to my own PhD, and summarise nicely all the observations and research we did through the last years. w/ @warpefelt.com and @christophsalge.bsky.social

24.09.2025 14:42 โ€” ๐Ÿ‘ 5    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Ex Novo 2nd edition (digital edition) is out, and you can already get it on the game's itchio & DriveThruRPG pages. If you have already bought Ex Novo, you already have access to the 2nd edition.

๐Ÿ—๏ธ itchio: sharkbombs.itch.io/ex-novo
๐Ÿ—๏ธ DriveThruRPG: www.drivethrurpg.com/en/product/3...

22.09.2025 11:30 โ€” ๐Ÿ‘ 22    ๐Ÿ” 7    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 1

Congratulations to Dr Hervรฉ! Her work on procedural generation and Minecraft has been really inspirational, and will have a long legacy. You should hire her - sheโ€™s an incredible researcher but also a seasoned industry game dev too!

18.09.2025 23:59 โ€” ๐Ÿ‘ 18    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Thank you Julian

19.09.2025 06:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Life update: I am still looking for work, but I am now a doctor, which make it way more fancy ๐Ÿ˜Š

18.09.2025 22:39 โ€” ๐Ÿ‘ 20    ๐Ÿ” 3    ๐Ÿ’ฌ 4    ๐Ÿ“Œ 1