algernon's Avatar

algernon

@algernona.bsky.social

Mod coder for Cities: Skylines (1 and 2).

215 Followers  |  79 Following  |  9 Posts  |  Joined: 20.11.2023  |  1.5975

Latest posts by algernona.bsky.social on Bluesky

All of my mods are now live with the updates for the new game version (1.3.6, Bridges and Ports).

29.10.2025 20:39 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

(Unified Icon Library and Free Range Camera don't require updates and will still work fine with the new game version)

28.10.2025 22:11 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

My mods Plop the Growables, Advanced Line Tool, 529 Tiles, Historical Start, and Image Overlay will need updates for B&P. These updates are already prepared, but due to the unusual release timing I won't be able to post them for some hours after the game update goes live.

Please be patient!

28.10.2025 22:10 β€” πŸ‘ 10    πŸ” 1    πŸ’¬ 1    πŸ“Œ 2

After being delayed by some Steam Workshop bugs, Loading Screen Mod Revisited has been updated for the new version of Cities: Skylines (1.20.1-f1).

#CitiesSkylines

24.09.2025 08:23 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

All of my Cities: Skylines 2 mods (Unified Icon Library, Advanced Line Tool, Plop the Growables, Historical Start, 529 Tiles, Image Overlay, Free Range Camera) are tested and working fine with the 1.2.5 game update.

Some have been updated, others don't need an update.

#citiesskylines

18.03.2025 09:28 β€” πŸ‘ 26    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

Ofc, there's always a judgement call about how much things will be limited/simplified. But ANY time you hear about a mod "being added to the game", never assume it will be the full mod that you're used to.

Plus the modders have a head-start. A lot of this takes a LOT more time than people think.

24.12.2024 03:20 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

There's a difference between a casual user vs. someone who goes out of their way (however trivially) to actively subscribe to (and use) a mod, so any mod "added" to the base game will inevitably be simplified and limited so as to not let players "shoot themselves in the foot".

24.12.2024 03:18 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
Preview
Advanced Line Tool - Paradox Mods Place objects in lines

The Line Tool mod for Cities: Skylines 2 is now 'Advanced Line Tool'.

Newly renamed to avoid confusion with the (much more limited) new in-game line tool.

Also has new stuff. Like grids. And sound effects.

Available at the usual place at mods.paradoxplaza.com/mods/75816/W...

#CitiesSkylines2

21.12.2024 11:24 β€” πŸ‘ 37    πŸ” 5    πŸ’¬ 3    πŸ“Œ 0
Preview
Historical Start - Paradox Mods Start the game with railways, shipping, and specialized industries unlocked

Version 2.0 of the Historical Start mod for Cities: Skylines 2 has been released!

A major update featuring new controls (an options panel, finally!) and support for new starting unlocks, like buses and trams.

Available on the usual place at mods.paradoxplaza.com/mods/74535/W....

#CitiesSkylines2

21.12.2024 11:17 β€” πŸ‘ 8    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

@algernona is following 19 prominent accounts