A tiny preview.
24.02.2025 15:44 — 👍 3 🔁 1 💬 0 📌 0@mahoushoujo-dev.bsky.social
Working on an RPG inspired by Grandia & Lunar, with Zelda-style dungeons and puzzle solving.
A tiny preview.
24.02.2025 15:44 — 👍 3 🔁 1 💬 0 📌 0Redoing aspects of the prologue, creating new dungeon concept art for an "Earth Temple". Stay tuned!
19.02.2025 16:33 — 👍 1 🔁 0 💬 0 📌 0Concept art: Reine.
by
@tedbob84.bsky.social
Passionate bartender from Tortuenoir City.
She is skilled at water magics, which she uses to create the ice in her drinks.
In truth, she is a sadistic witch who loves brewing potions and casting hexes.
#Gamedev #Indiedev #characterart #characterdesign
Cryptid Snake boss concept art.
13.02.2025 04:13 — 👍 3 🔁 0 💬 0 📌 1Huge possibility this might appear as a Dungeon in the demo plot after all.
09.02.2025 20:54 — 👍 0 🔁 0 💬 0 📌 0Happy Zodiac Year of the Snake! 🐍
Wanted to draw an illustration, but been hard at work on the lore writing. Thank you for your understanding!
The past few weeks have been very busy with lore writing. Apologies for lack of graphical updates.
Please sit tight, development things are coming together!
A bit behind schedule on conceptual phase.
Napkin-estimates what remains:
- World-Building/Lore document: 75%
- Ch01 Writing: 80%
- Ch02 Writing: 50%
- Design Doc: Visuals Designs: 5%
- Design Doc: Mechanics & Formulas: 5%
(Design docs will proceed swiftly once others are done.)
Godot is currently the engine of choice for this project.
26.12.2024 08:05 — 👍 0 🔁 0 💬 0 📌 0Remilia Velours is a wandering priestess catgirl who travels the land in search of rare relics and lost wisdom. She waits at dungeon entrances to assist adventurers by "healing" them, but she is actually just numbing their pain. Although she seems very sadistic, she is not a fighter. She covers herself in protective charms in order to avoid combat. She wields an icy staff, and has a talisman hanging from her tail. Instead, she relies on adventurers to clear the way for her, while she patiently waits at dungeon entrances.
Concept art for a Healer NPC - Remilia Velours.
A sadistic healer who numbs pain instead of healing it.
The design purpose of this character is to allow players to heal in dungeons, in exchange for sacrificing free time events later on.
#gamedev
#indiedev
#characterart
#catgirl
Front of a Zodiac Card. The front of the Zodiac Card uses a pink and gold color scheme to represent the aspects of the earth goddess, Huanglong. The rims around the card are made of a shiny gold, while its inner perimeter features a pink border. The center of the image is a "window" into a pocket dimension where the Zodiac Card should be once the art for it is done. Crystals and Diamonds are used in its imagery to represent the Earth Eelement, as a symbol of centerness from the four cardinal directions. Zodiacs born from a God's magic can be of any Element. At the top of a Zodiac Card's front is a gem corresponding to a Zodiac Card's element. Since this template is based on the Water Rat Zodiac, it features a blue gem. If this were a different element Zodiac, the gem color would change corresponding with it, such as a red gem if this were portraying the Zodiac Fire Snake instead.
Back of a Zodiac Card. Like the front, the back of a Zodiac Card uses a pink and gold color scheme to represent the earth goddess, Huanglong. The imagery here is supposed to invoke very subtle Chinese inspirations. In addition to the golden rims, the corners also feature diamonds pointing to the center, as well as pink knots. The center of the image portrays a golden rune with bagua trigrams, almost resembling a compass, and at its core is a collection of diamonds which once again represent Huanglong and the Earth Element as a "balance" from the trigrams. Compass arrows further the symbolism of Earth as a centernness of the other directions, as well as illustrating Huanglong being one with the world itself. The large pink diamonds in the middle are purposely off-center to show the imperfections of even a force of balance.
In this story, Magical Girls use Sealing Rods to capture creatures called Zodiacs and seal them inside cards.
One calls upon their Zodiac Cards to summon them as allies and cast spells.
This art is a dev template for now. Please look forward to future artwork!
#Gamedev
#Indiedev
#art
#MagicalGirl
Hello everyone. The conceptual phase of this project is planned to wrap up by the end of this year.
Here is what remains:
- Lore document updates
- Finish written storyboard for Chapters 01 and 02.
- Continue Chapter 02 script.
Thanks all. Hang tight!
I will have exciting dev to show come 2025!
Hello. Apologies, still adjusting to Bsky. Just fixed the DM settings!
08.11.2024 16:33 — 👍 1 🔁 0 💬 1 📌 0Hello. Just fixed it. Sorry about that! (Still adjusting to Bsky over the other site... 😅)
08.11.2024 16:32 — 👍 0 🔁 0 💬 1 📌 0Messing with gameplay concepts for a later portion in the Light Temple
08.11.2024 00:38 — 👍 2 🔁 0 💬 1 📌 0Concept art for Duan Kong
by @tedbob84.bsky.social
CEO of the rare metals company, Alchemist.
Duan Kong is known for contributions to medical science and philanthropy.
She moonlights a Wizard-themed wrestler who became Wrestling Universal Champion.
#Gamedev #Indiedev #characterart #characterdesign
Draft of Chapter 01 Narrative Script almost done.
Since the intro is focused on getting players into gameplay ASAP, it has simple story with low dialogue..
I tried to fit some cute details. (eg. MC's partner thanking her if player buys him sushi from the shop.)
Chapter 02 length will be a behemoth.
Script writing is currently in progress.
24.10.2024 18:00 — 👍 0 🔁 0 💬 0 📌 0Work in progress. Jade Sea region of world map.
23.10.2024 02:43 — 👍 5 🔁 0 💬 0 📌 0Tianlu - Zodiac Earth Dragon.
Main character's partner. He fights alongside Houtu using the power of Earth, conjuring magical jade.
Long ago, he was mistaken for a stray cat, and adopted by Houtu's family. He has been her protective companion ever since.
#Gamedev #Indiedev #art #characterdesign
Work in Progress (NOT FINISHED)
Light Temple Concept Art
Still have a lot needed to add and fix, including more shading, highlights, metallic shines, and many more details. (Possibly ambient occlusion too.)
Final phase of the piece intended to include reflective floor, and a dove.
Very excited!
Concept art for the Harvest Temple dungeon in Magical Girl Odyssey.
#gamedev #indiedev #art
Storyboarding one of the early cutscenes after the opening of the game.
After chasing the Zodiac Water Rat through a rift, Houtu emerges from a gate at Mt Inari.
#gamedev #indiedev #storyboard #gameart
Work in progress sketch for a healer NPC.
#gamedev #indiedev #characterart
Old concept art for the Water Temple dungeon and its boss, Vergera.
Vergera is the first major boss fight planned for the demo.
#gamedev #indiedev #art #conceptart #gameart
Main protagonist of Magical Girl Odyssey, Houtu Liba.
This is the character you will play as.
#Gamedev #Indiedev #art #characterdesign
Concept art for Magical Girl Odyssey.
Reine, and her Zodiac companion, Ophiuchus, gaze upon the night sky, where the Red Star, "Pangu" shines brightly.
#gamedev #indiedev #art #conceptart
Concept art for the Harvest Temple dungeon in Magical Girl Odyssey.
#gamedev #indiedev #art
Dusting off Bsky.
Please wait warmly while this page quickly renovates!
Thank you. I worked very hard on it. Since this is a very important location in the plot, I wanted to do it justice.
I'm not an artist, so I had to learn a lot of art concepts and techniques on the spot. 😅