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Goofy Gourd Studios

@goofygourds.bsky.social

Making goofy games for goofy gamers ๐ŸŽƒ๐ŸŽฎ Ducks in a Row ๐Ÿฆ†: https://tinyurl.com/fvew3w2v

600 Followers  |  38 Following  |  108 Posts  |  Joined: 01.03.2024  |  1.8705

Latest posts by goofygourds.bsky.social on Bluesky

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Storm's Harvest is currently 50% off for #SteamScreamFest! Assist this gourd gathering ghoul in a retro style arcade game. Will you have a successful harvest, or not survive the night? ๐Ÿ‘ป๐ŸŽƒ๐Ÿฆ๐ŸŠ

store.steampowered.com/app/2593140/...

27.10.2025 17:21 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Trying out the @godotengine.org plugin Dialogic 2 and honestly, it does like 85% of what I need it to out of the box, so I can't complain. ๐Ÿฆ

#gamedev #indiedev

29.09.2025 18:01 โ€” ๐Ÿ‘ 12    ๐Ÿ” 1    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Basic encounter areas, scene changing, and data persistence between battles ๐Ÿ’€๐Ÿป๐ŸŠ

#indiedev #gamedev

18.08.2025 03:18 โ€” ๐Ÿ‘ 4    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

Also, had to try really hard to reign myself in so I have room to grow and have more "spice" for the more serious battles later on.

15.08.2025 15:55 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Version two of the main battle theme. I extended the length more and added another section, so hopefully it won't be as repetitive over a long period of time. ๐ŸŽต

#indiedev #gamedev #chiptune #famitracker

15.08.2025 15:55 โ€” ๐Ÿ‘ 12    ๐Ÿ” 4    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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And with that, we have a basic walk cycle (AND character swapping)
๐Ÿ’€๐Ÿป๐Ÿฆ๐Ÿง™

#gamedev #indiedev #pixelart

27.07.2025 03:48 โ€” ๐Ÿ‘ 22    ๐Ÿ” 3    ๐Ÿ’ฌ 2    ๐Ÿ“Œ 0

Ok, thanks this helps a lot. I definitely want to nail down the best way to structure this now before it becomes an awful spaghetti code mess.

16.07.2025 01:58 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

It would probably be fine to just keep, but my other worry is an organizational thing. I'm thinking if I limit my global data to just character stats/ inventory, plus maybe flags to keep track of story progress that's fine now, but I don't know how scalable that is if I have other needs later.

15.07.2025 21:31 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

My current view is probably a hybrid approach of keeping character stats/ inventory etc in a constant global, but saving area specific info like opened chests into a resource and loading as necessary. Does this approach make sense?

15.07.2025 20:12 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Doing research on persistent data in @godotengine.org and it seems that the two camps are either keeping the information in a constantly present global, or saving and loading resource files as necessary, and I would love suggestions about the merits of both in an RPG.

#GodotEngine #Gamedev
โ–ถ๏ธ

15.07.2025 20:10 โ€” ๐Ÿ‘ 15    ๐Ÿ” 2    ๐Ÿ’ฌ 3    ๐Ÿ“Œ 0
These are sheets of pixel art used to animate four characters walking around. 1: A skeleton dressed in purple. 2: An orange bear. 3: A red panda in a chef outfit. 4: A little yellow wizard boy.

These are sheets of pixel art used to animate four characters walking around. 1: A skeleton dressed in purple. 2: An orange bear. 3: A red panda in a chef outfit. 4: A little yellow wizard boy.

Recently finished work on the initial drafts of walk cycles for our upcoming crew of heroes.
If all goes well, these should be our last major sprites created in Adobe Fireworks.
The end of an era indeed.
๐Ÿ’€๐Ÿป๐Ÿฆ๐Ÿง™

#gamedev #indiedev #pixelart

12.07.2025 12:55 โ€” ๐Ÿ‘ 18    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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a close up of a person 's hand holding a gun in a dark room . ALT: a close up of a person 's hand holding a gun in a dark room .
29.06.2025 05:10 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

And yes, that does mean ALL the art for our first two games was done in Fireworks instead of literally anything else.

26.06.2025 23:03 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Getting our artist to finally switch from Adobe Fireworks (a software discontinued in 2013) to the version of @aseprite.org I compiled for him is a big win for productivity.

#gamedev #indiedev #pixelart

26.06.2025 23:02 โ€” ๐Ÿ‘ 13    ๐Ÿ” 5    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Gods work ๐Ÿ™

26.06.2025 03:54 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

We haven't used a lot of plugins yet, but @godotsteam.com has always been great.

26.06.2025 03:22 โ€” ๐Ÿ‘ 3    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

WHY are his hat and tunic two very different greens?

26.06.2025 02:27 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
Ducks in a Row Test Android - Google Groups

If you're wanting to try the game out for yourself, our Android testing is open! Just join the Google group and it will let you download the test version. ๐Ÿ“ฑ๐Ÿค–

groups.google.com/g/ducks-in-a...

25.06.2025 22:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Made a much needed QOL feature of adding in more options for the onscreen controls.๐Ÿฆ†๐ŸŽฎ

#indiedev #gamedev #indiegamedev

25.06.2025 22:15 โ€” ๐Ÿ‘ 19    ๐Ÿ” 3    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Initial public testing for "Ducks in a Row" on Android is underway! If you want to join, follow the link for the Google Group, then sign up from there. Any testing support would be appreciated, and you get to play puzzles for free! ๐Ÿฆ†๐Ÿ“ฑ

groups.google.com/g/ducks-in-a...

#gamedev #indiedev

25.06.2025 00:34 โ€” ๐Ÿ‘ 17    ๐Ÿ” 5    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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If we did this right, joining this Google Group, then following the link in the first message should let you join the closed testing for the Android version of "Ducks in a Row". Any feedback will be appreciated and I will address any issues as soon as I can! ๐Ÿฆ†๐Ÿ“ฑ

groups.google.com/g/ducks-in-a...

23.06.2025 20:56 โ€” ๐Ÿ‘ 4    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The good news is I guess there will be some kind of closed testing here soon for the mobile version of Ducks in a Row, so look out for that

22.06.2025 03:01 โ€” ๐Ÿ‘ 2    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

I'm in Google Play Console hell.

22.06.2025 01:33 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

Shoutout to all the wonderful people we met at the @stlgame.dev meetup the other day! We got to see some really cool projects! We hope we get a chance to go again and be more active. ๐ŸŽฎ

15.06.2025 02:50 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Well, I've officially got color options for the background on mobile. Trying to keep it nice and simple ๐Ÿฆ†๐ŸŽจ

#indiedev #gamedev

30.05.2025 17:18 โ€” ๐Ÿ‘ 9    ๐Ÿ” 3    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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The most useful thing I've discovered is it was really useful to add the camera to a a control node (which I've been naming Lakitu for reasons) to automatically move the camera to adjust to the screen size because control nodes have WAY more built in to do that automatically.

05.05.2025 20:30 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

The good news is that this process has become a masterclass for @godotengine.org control nodes, so at least I'm getting a lot of good transfer skills from this.

05.05.2025 20:16 โ€” ๐Ÿ‘ 0    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0

I thought turning an already existing game I have to a mobile version would be a piece of cake, turns out there's WAY more involved in ensuring that every aspect ratio, horizontal or vertical, scale appropriately AND have functional and comfortable touch controls. Getting there slowly but surely! ๐Ÿฆ†๐Ÿ“ฑ

05.05.2025 20:13 โ€” ๐Ÿ‘ 1    ๐Ÿ” 0    ๐Ÿ’ฌ 1    ๐Ÿ“Œ 0
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Working on something. Having to do a lot of work with control nodes so it resizes and scales properly๐Ÿ˜ฎโ€๐Ÿ’จAlso, using buttons from the goat @kenney.nl which work great๐Ÿฆ†

#gamedev #indiedev

02.05.2025 00:46 โ€” ๐Ÿ‘ 7    ๐Ÿ” 2    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0
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Iโ€™ve been working on the map for our next planned project. Iโ€™m using the tile-set from FF1 as placeholders for the time being, to be replaced with my own sprites down the road. ๐Ÿง™โ€โ™‚๏ธ๐Ÿป

#indiedev #gamedev

30.04.2025 21:48 โ€” ๐Ÿ‘ 10    ๐Ÿ” 4    ๐Ÿ’ฌ 0    ๐Ÿ“Œ 0

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