Brain activity and flow during VR surgical training: Twenty urological surgeons performed robotic surgery tasks whilst EEG was monitored. High performers exhibited significantly higher theta activity, suggesting neurofeedback could enhance performance.
doi.org/10.1038/s415...
25.11.2025 19:17 β
π 2
π 0
π¬ 0
π 0
What happens in the brain when embodiment in VR breaks? New research looking at EEG recordings found that increasing avatar lag shifted brain activity from areas associated with motor preparation to those associated with cognitive processing.
doi.org/10.1016/j.ch...
18.11.2025 12:02 β
π 2
π 0
π¬ 0
π 0
Frontiers | Examining immersive audioβs role in flow and gaze behavior in pseudo-VR environments
The audienceβs sense of presence diminishes significantly when 360Β° videos are presented on a flat 2D screen. This study investigates whether immersive audio...
The importance of audio for 360 videos outside of VR: new research had participants watch 360Β° videos on flat screens with different audio conditions. Significantly, immersive audio increased concentration and engagement more than other conditions.
doi.org/10.3389/frvi...
17.11.2025 09:19 β
π 4
π 0
π¬ 0
π 0
Does VR golf measure real golf ability? 65 participants (golfers and non-golfers) completed a 12-hole VR test. Golfers performed significantly better than non-golfers, supporting broad construct validity, but current handicap didn't predict VR performance
doi.org/10.1007/s100...
16.11.2025 11:55 β
π 1
π 0
π¬ 0
π 0
Will real audience members matter in VR concerts? New research had participants experience concerts with varying proportions of user-controlled vs scripted avatars. Presence and synchronisation was highest in conditions with more user-controlled avatars.
doi.org/10.3389/frvi...
15.11.2025 17:15 β
π 1
π 0
π¬ 0
π 0
Mini-maps in VR: new research comparing VR navigation with and without mini-maps has found whilst maps enhance navigation they also worsen cybersickness, especially for users with lower spatial ability.
doi.org/10.1080/1044...
15.11.2025 09:10 β
π 2
π 1
π¬ 0
π 0
Desktop versus VR for collaborative sensemaking? Groups of four participants created mind maps using both VR and desktop systems. Users in VR engaged more in problem-solving, whilst desktop users focused more on organisation.
doi.org/10.3389/frvi...
13.11.2025 12:11 β
π 0
π 0
π¬ 0
π 0
How can VR change climate related food choices in adolescents? A field experiment across nine high schools has suggested that VR can help change attitudes and behaviour through tangibility, leading to psychological proximity which then encourages change.
doi.org/10.1080/1752...
12.11.2025 19:17 β
π 0
π 0
π¬ 0
π 0
On the day that Google Gemini decided this is the very definition of XR Digest... Edition 32 is on its way.
buttondown.com/xrdigest/arc...
12.11.2025 12:10 β
π 2
π 0
π¬ 0
π 0
Does the peak-end rule apply to body ownership in VR? Three studies manipulated visuomotor asynchrony timing during avatar embodiment. Late asynchrony decreased body-ownership judgements more than early asynchrony, supporting an end effect.
doi.org/10.1016/j.ij...
05.11.2025 12:10 β
π 1
π 1
π¬ 0
π 0
Self-dialogue in VR: does avatar age matter? New research had young women alternate between 'self' and 'other' avatars discussing stressful problems. Age-incongruent mature avatars led to higher perceived change importance, but only in the short-term.
doi.org/10.1038/s415...
02.11.2025 18:34 β
π 1
π 1
π¬ 0
π 0
If you can't stand, then swivel! New VR research tracked eye, head, and torso movement in 360Β° scenes whilst standing, sitting, or sitting in a swivel chair. Standing led to greatest coverage, as expected, but swivelling still approximated standing.
doi.org/10.1371/jour...
02.11.2025 11:55 β
π 1
π 0
π¬ 0
π 0
A metaverse for good? Eighteen academics across 16 institutions have summarised the technical foundations and societal impacts of the metaverse, suggesting whilst potentially transformative, ethical and regulatory frameworks are essential.
doi.org/10.3389/frvi...
01.11.2025 09:10 β
π 1
π 1
π¬ 0
π 0
π€ Computer says...yes. The latest XR Research Roundup is on the way to inboxes, and available here:
buttondown.com/xrdigest/arc...
29.10.2025 12:10 β
π 1
π 0
π¬ 0
π 0
Is VR always better than 2D videos (for exposure therapy)? A new randomised controlled trial compared VR with 2D video exposure therapy for fear of flying over 24 months. Both significantly reduced fear (p < .01), but VR showed no superiority on the chosen outcome measures.
doi.org/10.1016/j.ps...
27.10.2025 18:05 β
π 2
π 1
π¬ 0
π 0
Can VR improve chemometric analysis? Researchers have used VR to visualise samples as 3D glyphs based on hundreds of similarity measurements. Human analysis of spectral data in VR safeguarded against the limitations of algorithms in detecting outliers.
doi.org/10.1002/cem....
24.10.2025 11:11 β
π 1
π 1
π¬ 0
π 0
Feeling nostalgic? Introducing virtual-reality induced nostalgia! Two experiments compared VR with traditional reflection tasks across five time points. It was found that VR could produce significantly stronger and more durable nostalgic feelings.
doi.org/10.3758/s134...
21.10.2025 11:03 β
π 0
π 0
π¬ 0
π 0
Unveiling extended reality: which industries lead XR adoption? New systematic review analysed 155 peer-reviewed studies from 2013β2023 using PRISMA guidelines. Healthcare, education, and manufacturing led adoption, with data visualisation and training emerging.
doi.org/10.1080/0953...
19.10.2025 10:55 β
π 3
π 0
π¬ 0
π 1
How is it going? New research has explored the use of Social VR for student counselling. Qualitative findings indicate that students preferred VR over video conferencing for the feeling of presence, but counsellors missed eye contact.
doi.org/10.1016/j.ce...
18.10.2025 16:15 β
π 2
π 0
π¬ 0
π 0
Please let me think! New research explores the use of conversational fillers with VR-based genAI to disguise latency issues. Verbal and non-verbal fillers were tested, with verbal fillers shortening perceived waiting times most effectively.
doi.org/10.1145/3716...
18.10.2025 08:10 β
π 3
π 1
π¬ 0
π 0
Does avatar appearance and facial expression affect VR interaction? Participants communicated with a female avatar across three stylisation levels and expression intensities. Cartoonish/stylised avatars generated greater co-presence and trustworthiness.
doi.org/10.1007/s100...
15.10.2025 18:17 β
π 4
π 1
π¬ 0
π 1
30 in and still going (just about).
The 30th XR Research Roundup is on its way to inboxes right now...π«
buttondown.com/xrdigest/arc...
15.10.2025 11:10 β
π 1
π 0
π¬ 0
π 0
Locability: what is the best mechanism for locomotion in VR? Researchers have used data from 20 participants, with and without mobility issues, to develop a model that reliably predicts users' fastest techniques based on their ability (preprint).
doi.org/10.48550/arX...
11.10.2025 16:15 β
π 1
π 0
π¬ 0
π 0
Return of the virtual nose! Does a virtual nose in VR affect presence or odour perception? New research tested 22 participants in mixed reality. No effects were found adding to the growing evidence that virtual noses (sadly) do nothing.
www.researchgate.net/profile/Mart...
11.10.2025 08:10 β
π 5
π 0
π¬ 0
π 0
Can VR field trips enhance STEM learning? New qualitative data explores the experiences of 30 high school students across four lessons, suggesting VR impacted emotions and intrinsic motivation, but not longer-term attitudes and beliefs.
doi.org/10.3389/frvi...
09.10.2025 11:11 β
π 0
π 0
π¬ 0
π 0
Do head-mounted displays always enhance immersion? Researchers tested 126 participants and found opposing effects: HMDs increased telepresence and interaction but also cybersickness and discomfort, suggesting these effects counterbalance each other.
doi.org/10.17705/1th...
07.10.2025 11:03 β
π 1
π 1
π¬ 0
π 0
Does VR enhance advertising engagement? Five studies examined 360Β° video with varied product types. VR's immersive nature offset engagement declines from incongruent product typologies, traditionally seen in 2D displays.
doi.org/10.1002/mar....
06.10.2025 08:19 β
π 0
π 0
π¬ 0
π 0
What is the best way to make educational VR adaptive? New research integrated adaptive AI in a Java programming VR game whilst also using Flow Theory and gamification. Results showed significant improvements in task performance and reduced errors.
doi.org/10.1186/s405...
04.10.2025 08:10 β
π 2
π 0
π¬ 0
π 0
Does physical walking always reduce VR sickness? New research tests walking effects on visual motion unrelated to the walking itself. Physical walking actually increased VR sickness, possibly due to heightened sensitivity to sensory information.
doi.org/10.1080/1044...
03.10.2025 18:17 β
π 1
π 1
π¬ 0
π 0
Can VR-induced hypnosis reduce dental anxiety in children? In a single case study, researchers report on an 11-year-old's tooth extraction whilst using HypnoVR. Measurements of brain activity confirmed the hypnotic state before surgery took place.
doi.org/10.1186/s129...
01.10.2025 18:17 β
π 1
π 0
π¬ 0
π 0