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@drageoks.bsky.social

Aggressively mid

19 Followers  |  18 Following  |  36 Posts  |  Joined: 23.11.2024  |  2.1803

Latest posts by drageoks.bsky.social on Bluesky

I might or might not have 20 million on carbon...

07.10.2025 19:43 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0
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Formatting written educational stuff like this is kinda hard but here’s something maybe educational for people #CompSplatoon

Curious to hear what others have to say about this

05.08.2025 01:50 β€” πŸ‘ 9    πŸ” 2    πŸ’¬ 1    πŸ“Œ 0

I try to go in with the mindset that I'll win if I carry hard enough even if the comp sucks or my teammates feed. Basically I just ignore them and try to focus on winning

04.08.2025 11:22 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

don't have much experience with other rollers but the mu for carbon is basically unwinnable if you're marked, would much rather fight a vds

04.08.2025 11:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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Got 3rd/25 in CroBattle today!

me: yearning for the VOD review
@drageoks.bsky.social: β€œneeds more πŸ«ƒβ€
@feral-bee.bsky.social: brainlet_koi2.jpg
@BOB: yearning for the the SQ points

tysm to all mates and opponents <3 we’ll keep working to improve #compsplatoon

yaay pelleds

04.08.2025 03:49 β€” πŸ‘ 26    πŸ” 5    πŸ’¬ 1    πŸ“Œ 1

If people on my team are passively painting the map the best I can hope to do is sit around hoping the enemy team goes for someone carelessly and I can punish them before my teammate explodes since they have nothing better to do than to look for kills. If I really need more paint then I'll say so.

29.04.2025 01:50 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

Not sure how much other carbons would I agree but I would prefer to have a shot on my team that consistently takes good fights than one that sits back and "gets me in", in neutral situations there will always be opportunities to get in if it's a 4v3.

29.04.2025 01:47 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I don't think you understand weapon roles...

17.04.2025 07:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I don't understand why mid to high level teams have low level coaches. It doesn't take much to break out of low level so if your way of seeing the game hasn't gotten you out of there I don't think it'll be of much use to me

17.04.2025 04:21 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

one day I'll win a luti set

29.03.2025 02:05 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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My own personal server maintenance, thanks Nintendo

24.03.2025 01:51 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I agree with echo this seems like level up's niche and I don't think it'll have great turnout since the mid level player base is a lot smaller compared to low level.
Ig it's worth a shot tho it just depends on if people show up or not.

23.03.2025 23:53 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I think this is probably too slow and there are too many factors that you miss. ie: the enemy team gives up a key position, leaves the objective vulnerable, your teammate(s) are in strong positions, etc.
Good to have concrete reasons to make plays but not at the expense of efficiency.

06.03.2025 03:42 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

It isn't that it's viable, it literally gives the team that gets the first real lead an unfair advantage in being able to stall the game until it ends. It isn't just that it's boring to play and watch (which it is).

26.02.2025 19:23 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

maybe we take it as a sign that the next game will come out relatively quickly after switch 2 releases copium?

26.02.2025 04:35 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

So if I have zooka and want to kill a crab am I supposed to be aiming at the ground behind the crab so that the splash radius kills it or am I supposed to just aim it straight at the crab's face and hope all the shots connect?
#compsplatoon

26.02.2025 04:28 β€” πŸ‘ 2    πŸ” 1    πŸ’¬ 2    πŸ“Œ 0

ngl I think feelings are completely irrelevant so idk why people keep bringing them up, the fact is that stalling is lame and the bad modes encourage and reward it while zones doesn't. Reef cheesing the zone without retaking properly does not win games unlike stalling the rainmaker in some bs spot.

26.02.2025 04:26 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

I didn't mean to sound dismissive, but it's like you can make the argument all day long that it's possible to win against people who are stalling but the point is that what tends to happen is that the team that gets the first push has a huge and unfair advantage

25.02.2025 19:45 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

for the defending team to retake if the enemy is stalling in court, they have high ground advantage, they have passive special charge, and even if they do mess up they still have two more fights they only have to not lose to keep the lead. It sucks far worse

25.02.2025 19:32 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

every mode but zones. The maps are worse in the other modes because they don't do anything to limit the inherent flaws in the modes, not necessarily because the designs are less fun or something. I would much rather play scorch zones than the stallfest on rm because it's virtually impossible

25.02.2025 19:31 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It's probably something you have to experience but no, it's much easier to hold space than it is to take it and tc and rm both incentivize getting a lead and sitting in easily defendable positions and leaving the objective in an annoying spot that's hard to get to. psa rewards playing lame on

25.02.2025 19:28 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

Generally map design makes it really easy to stall the rainmaker or the tower in a super advantageous position that keeps the team that's already winning in advantage and will force the enemy to use up their resources more. It's not a skill thing it's just the maps and modes are poorly designed

25.02.2025 19:17 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

It is most likely the case none of the teams you've played against have stalled properly

25.02.2025 19:10 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 1    πŸ“Œ 0

work to do before you can start going for a push of your own and by then you'll have maybe one chance. At least in zones the game is giving you the advantage to output more specials relative to your opponents and win the fight.

25.02.2025 19:09 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I don't necessarily disagree with you, but better players know how to stall in a way that all but guarantees keeping the advantage and the game incentivizes it by giving passive special charge to every player on the team that's stalling so even if you do break through you still have a lot of

25.02.2025 19:07 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 2    πŸ“Œ 0

you know I used to agree with this take and then I started playing teams that play the other modes properly and they really are just stalling. Like it really is easy to just get one push on rainmaker and then sit in most easily defendable part of the map until the enemy feeds and then do it again.

25.02.2025 06:34 β€” πŸ‘ 3    πŸ” 0    πŸ’¬ 2    πŸ“Œ 1

that would be hype

23.02.2025 20:57 β€” πŸ‘ 1    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0
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The most ridiculous pick I've ever gone for that actually worked #splatoon3

07.02.2025 03:14 β€” πŸ‘ 2    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

pretty sure it's just lag, but yeah it happens to me once in a while

06.02.2025 04:40 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

I wonder if there'll be any div 3 teams that make lantern bracket again this season

02.02.2025 06:56 β€” πŸ‘ 0    πŸ” 0    πŸ’¬ 0    πŸ“Œ 0

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